I'm looking at running a couple tournaments in the new year and given we have a couple people who are not the fastest, and trying to bring in new players who will be slow. I thought of this as a possible way of balancing some issues with games that occur if a game does not go its full 6 rounds.
1) After normal time is called, all activation and turns continue normally, but only models unengaged may only take walk actions. engaged models skip their activation. If a model enters another models melee range they immediately stop their walk action and are considered engaged. If the activating model has longer melee range than other models and has not entered Their melee range, then they may finish their move action, but may not start a walk action if engaging another model.
2) charge action may be announced, and the model may move if full charge distance regardless of other models melee ranges, but it does not make an attack, and afterwards is considered engaged, and may not make any further actions.
3) Initiative flips occur normally, but no soul stones may be used.
4) If normal time is called before turn 5 starts, Announced Body guard is worth 1 VP point.
5) if you are engaging the target of deliver a message with a non-insignificant model at the end of turn 6, and have not delivered a message, then score 1 VP.
6) Supply wagon, moves like a normal model, and if engaged does not move at end of turn.
I realize everyone is going to say that people don't need more time but in MY LGS some of the newer players who I want to keep interested will need it. and playing for a day and not finishing a game is frustrating.
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CannonFodder
I'm looking at running a couple tournaments in the new year and given we have a couple people who are not the fastest, and trying to bring in new players who will be slow. I thought of this as a possible way of balancing some issues with games that occur if a game does not go its full 6 rounds.
1) After normal time is called, all activation and turns continue normally, but only models unengaged may only take walk actions. engaged models skip their activation. If a model enters another models melee range they immediately stop their walk action and are considered engaged. If the activating model has longer melee range than other models and has not entered Their melee range, then they may finish their move action, but may not start a walk action if engaging another model.
2) charge action may be announced, and the model may move if full charge distance regardless of other models melee ranges, but it does not make an attack, and afterwards is considered engaged, and may not make any further actions.
3) Initiative flips occur normally, but no soul stones may be used.
4) If normal time is called before turn 5 starts, Announced Body guard is worth 1 VP point.
5) if you are engaging the target of deliver a message with a non-insignificant model at the end of turn 6, and have not delivered a message, then score 1 VP.
6) Supply wagon, moves like a normal model, and if engaged does not move at end of turn.
I realize everyone is going to say that people don't need more time but in MY LGS some of the newer players who I want to keep interested will need it. and playing for a day and not finishing a game is frustrating.
I would appreciate feedback on this.
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