loudo Posted November 14, 2012 Report Share Posted November 14, 2012 Im doing some demos at PAW in plymouth, England. Im planning on having a single 2x2 board for a participation demo game but since we have all weekend i also wanted to have an ongoing 80ss game for me and the rest of the guys running the table to play on. im thinking 4x4 board. Hopefully it will show of the two extremes of malifaux. Has anyone here had any exp of 80ss games? Quote Link to comment Share on other sites More sharing options...
Adran Posted November 14, 2012 Report Share Posted November 14, 2012 I've played one 80 ss Brawl, and it was good fun. We managed it in under 3 hours as whilst you have increased the number of models, you don't have that much larger a control hand, so much less cheating, and so much more early death. But we were only playing 1 a side which will always be faster. We stuck with the 3 foot square board and didn't have a problem with this. Going to a larger board will mean the earlier turns have less happen and some missions become much harder for some masters. Jady Justice and Perdita trued to put an end to the neverborn of Lileth, but a large contingent of Friekorps turned against the guild leading to an 8-8 draw despite only 3 guild models dieing, and all my side wiped out. I still feel I should have won, but I just couldn't reclaim the last corner for Malifaux Quote Link to comment Share on other sites More sharing options...
Kadeton Posted November 14, 2012 Report Share Posted November 14, 2012 I've played one 80SS game, and we took about four hours to slog through it (we were both fairly new players playing unfamiliar crews at the time - Lady Justice and Perdita versus Seamus and Kirai). It was quite crowded on a 3x3 board but not unreasonably so - I wouldn't recommend going up to 4x4. I don't think huge games are really Malifaux's strength, to be honest (hence why I've only played one such game) but it was certainly interesting to see how the game works with tonnes of models on the board. Quote Link to comment Share on other sites More sharing options...
nilus Posted November 14, 2012 Report Share Posted November 14, 2012 If you have four people I would suggest a four way 40 stone game would work better. Quote Link to comment Share on other sites More sharing options...
Adran Posted November 14, 2012 Report Share Posted November 14, 2012 In consideration, if you are going to be stopping and starting, don't play a big game. It takes up a lot of concentration keeping track of what you have done each turn and so forth Quote Link to comment Share on other sites More sharing options...
CannonFodder Posted November 14, 2012 Report Share Posted November 14, 2012 I thought I'd try to see if I can make a gremlin only crew at 80SS, and I just realized I had to leave out some. Outcasts Crew - 80 - Brawl Som'er Teeth Jones -- 7 Pool + Som’er and Peaches, Avatars of Indulgence [2ss] 4 Giant Mosquitos [8ss] Ophelia Lacroix [8ss] Bayou Gremlin [2ss]Francois Lacroix [5ss]Gremlin Taxidermist [6ss]Gremlin Taxidermist [6ss]Hog Whisperer [5ss]Pigapult [4ss]Rami Lacroix [6ss]Raphael Lacroix [6ss]Slop Hauler [4ss]Slop Hauler [4ss]Stuffed Piglet [3ss]Stuffed Piglet [3ss]Stuffed Piglet [3ss]Warpig [8ss] Quote Link to comment Share on other sites More sharing options...
Gruesome Posted November 14, 2012 Report Share Posted November 14, 2012 Ressurectionists Crew - 80 - Brawl Nicodem, The Undertaker -- 10 Pool + Nicodem, Avatar of Decay [2ss] Molly Squidpiddge [9ss] Grave Spirit [1ss] Canine Remains [2ss]Canine Remains [2ss]Canine Remains [2ss]Canine Remains [2ss]Necropunk [3ss]Necropunk [3ss]Necropunk [3ss]Necropunk [3ss]Necropunk [3ss]Necropunk [3ss]Necropunk [3ss]Necropunk [3ss]Necropunk [3ss]Necropunk [3ss]Necropunk [3ss]Necropunk [3ss]Necropunk [3ss]Necropunk [3ss]Necropunk [3ss]Necropunk [3ss]Necropunk [3ss]Necropunk [3ss]Necropunk [3ss]Necropunk [3ss]Necropunk [3ss] Quote Link to comment Share on other sites More sharing options...
CannonFodder Posted November 14, 2012 Report Share Posted November 14, 2012 do you actually have that many necropunks? Quote Link to comment Share on other sites More sharing options...
Gruesome Posted November 14, 2012 Report Share Posted November 14, 2012 There is a chance I'd have to proxy 1 or 2... (or 18) I just get dizzy at the thought of Bolster undead have a cumulative affect of +100000000 Cb... Quote Link to comment Share on other sites More sharing options...
Toonook Posted November 14, 2012 Report Share Posted November 14, 2012 Surely you'd have to leave out 3 punks to include bête noir? Quote Link to comment Share on other sites More sharing options...
Gruesome Posted November 14, 2012 Report Share Posted November 14, 2012 (edited) Surely you'd have to leave out 3 punks to include bête noir? Fine... if you gonna be all smart and stuff... It DOES make scary sense for the opponent to worry about which Necropunk they kill might have a "magical surprise" inside. Lol... that gives me another sad idea... Ressurectionists Crew - 80 - Brawl Nicodem, The Undertaker -- 10 Pool + Nicodem, Avatar of Decay [2ss] Bête Noire [9ss]Canine Remains [2ss]Canine Remains [2ss]Canine Remains [2ss]Mortimer, The Gravedigger [7ss]Necropunk [3ss]Necropunk [3ss]Necropunk [3ss]Necropunk [3ss]Necropunk [3ss]Necropunk [3ss]Necropunk [3ss]Necropunk [3ss]Necropunk [3ss]The Drowned [4ss]The Drowned [4ss]The Drowned [4ss]The Drowned [4ss]The Drowned [4ss]The Drowned [4ss]Toshiro, the Damiyo [8ss] Imagine Mortimer getting off the mother of all "Fresh Meat" spells. And Toshiro speeding them up too and giving plus flips to as many models as fit in his radius... And thats 12 wounds of Drowned waiting to wipe out whatever they get near when they die. It sort of feels like zerglings and banelings... The enemy will be looking to take out the banelings before they get close, but the zerglings also have to be dealt with. Edited November 14, 2012 by Gruesome Quote Link to comment Share on other sites More sharing options...
Toonook Posted November 14, 2012 Report Share Posted November 14, 2012 Hahaha well lets take it even further and have an ultralisk drop in the form of killjoy! So much slow to die Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted November 14, 2012 Report Share Posted November 14, 2012 I don't think huge games are really Malifaux's strength, to be honest (hence why I've only played one such game) but it was certainly interesting to see how the game works with tonnes of models on the board. It definately wasn't balanced for this size game (the combinations of absolutely sick abilities is dizzying). Quote Link to comment Share on other sites More sharing options...
Gruesome Posted November 14, 2012 Report Share Posted November 14, 2012 It definately wasn't balanced for this size game (the combinations of absolutely sick abilities is dizzying). On this we agree. I threw a couple lists out there as jokes... And then thought about it a bit more and realized that the second list in particular might be really really hard to deal with. I can't imagine what good players might come up with. Quote Link to comment Share on other sites More sharing options...
Kadeton Posted November 15, 2012 Report Share Posted November 15, 2012 It definately wasn't balanced for this size game (the combinations of absolutely sick abilities is dizzying). Absolutely. Brawls of any size are full of ridiculous and devastating combos. Even without that aspect, though, our 80SS game felt like there were just too many rules to keep in mind. With that much stuff on the board, it was genuinely tough to remember how your own models were supposed to interact with each other, let alone the enemy. We constantly forgot vitally important rules just because there was so much to think about, and not enough time to check every card for relevant abilities every time something happened. Playing with a small, focused crew is definitely much easier on the brain. Quote Link to comment Share on other sites More sharing options...
loudo Posted November 15, 2012 Author Report Share Posted November 15, 2012 It will be fun to have a mess around with over the PAW weekend though, mechanical tool kit giving tomes to sonnia cridd every turn? yes please. Quote Link to comment Share on other sites More sharing options...
CannonFodder Posted November 15, 2012 Report Share Posted November 15, 2012 I tried Ramos and Colette together with teh mobile toolkit. In one turn I disappearing acted with trigger a Shikohm, Dead Rider & Jack daw. The only thing that I believe can deal with that is a swarm list like Levi & Hamelin swarm generator. Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted November 16, 2012 Report Share Posted November 16, 2012 Well CannonFodder has listed probably 2 of the worst combinations to face, though I think Nicodem and Leveticus could also be fairly nasty (Ashes and Dust under the effects of Bolster Undead?). Quote Link to comment Share on other sites More sharing options...
Korrosion Posted November 18, 2012 Report Share Posted November 18, 2012 Well CannonFodder has listed probably 2 of the worst combinations to face, though I think Nicodem and Leveticus could also be fairly nasty (Ashes and Dust under the effects of Bolster Undead?). Not going far enough... A reactivated fast bolstered Ashes and Dust with Bette and/or Killjoy waiting to pop out. I think Nico could hire the Student, Rusty for the reactivate, Nico for the bolster, Bette and Killjoy for Lulz. Quote Link to comment Share on other sites More sharing options...
loudo Posted December 21, 2012 Author Report Share Posted December 21, 2012 I just cant wait to see Sonnia blowing things away with the help of Hoffman's mobile toolkit maybe some home brew rules for setting buildings on fire as i will be using a lot of sarrisa precission terrain. Quote Link to comment Share on other sites More sharing options...
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