Hateful Darkblack Posted July 3, 2012 Report Share Posted July 3, 2012 (edited) A city is not made of monsters and soldiers. Most of the folk in a city are workers of various stripes, who live their days and hope to see no trouble. In Malifaux, these citizens face dire prospects. The Guild promises them freedom and prosperity in exchange for their work, but most Malifaux citizens are likely to make the Guild richer at the cost of their own health and safety. Daily life for these citizens is often a painful toil, but the honest citizens quite correctly see this as far better than death at the hands of the assorted terrors that haunt Malifaux. Honest Citizen Guild, Insignificant Soulstone Cost: 2 30 mm base Wk/Cg: 3/4 Ht: 2 Wp: 3 Ca: 4 Df: 3 Wd: 3 TALENTS Abilities Superstitious: This model cannot be hired into a crew that contains any Graverobber, Undead, Neverborn, or Soulless models. Noncombatant: This model gets to all Attack and Defense Flips. This model automatically fails all Morale duels. Mob Mentality: This model activates simultaneously with all friendly Honest Citizens within 4". Collateral Damage: When a model within 3" takes any number of Wd, you may discard a :rams card and sacrifice this model to cancel the damage. Actions (all) Hard Labor: This model suffers 1 Wd. Draw one Control Card. (all) Commerce: Discard four cards from your Control Hand. Gain one Soulstone. Spells (all) Crowds to Hide In (CC: 12:masks/ Rst: -- /Rg:2) Bury a target friendly model. During the Start Closing Phase, unbury the target model within 2" of any friendly Honest Citizen. If this model is removed from play before the Start Closing Phase, unbury target model within 2" of this model immediately. (all) A Hero Emerges (CC: 13:rams/Rst: -- /Rg:6) Sacrifice this model and one additional friendly Honest Citizen within range. Summon one Death Marshall, Latigo Pistolero, or Guild Guard. EDIT: Updated July 10, with some changes based on recommendations below. Thanks for the feedback, folks! Edited July 10, 2012 by Hateful Darkblack Quote Link to comment Share on other sites More sharing options...
Darios Posted July 3, 2012 Report Share Posted July 3, 2012 i like the idea... may i nick it for some story encounter or league games? Quote Link to comment Share on other sites More sharing options...
Sandwich Posted July 3, 2012 Report Share Posted July 3, 2012 I really, really like this model concept. I'll grab a few in my next guild game. Very well made. Quote Link to comment Share on other sites More sharing options...
Cadilon Posted July 3, 2012 Report Share Posted July 3, 2012 (edited) Kind of a neat idea. But what would their role be? Why would I want to take a few of these? They aren't designed for combat, obviously. They have a low walk so are pretty immobile. Hard Labor would be helpful, but with only 3 WD, you sure couldn't do it very often. Commerce is also a little helpful, but cards in the hand are so precious, its rather expensive for just one ss. Perhaps it'd be helpful Round one and two. That leaves Crowds and Hero. I have no idea why you'd use Crowd. You're taking one of your models out of play for what? The chance that all your Citizen's will get killed and you lose that model too? At first I thought Hero had some potential, but why go through all the trouble of hiring two citizens and hoping I get the spell off when for the same price I can just hire the model I want from the start? And it would be impossible to get off. It would only go off with 3 cards. I suppose you could try and harvest Hard Labor and Commerce a couple of times, then TRY to cast Hero, but it seems like a lot of trouble. Don't get me wrong. I love the concept. Its adds some neat fluff and I think you were very creative in your design of it. I am just not sure why I'd take any of these in a game. EDIT: I did think of one more use, I guess. I can't think of any "filler" models that the guild has at this ss cost. If I needed to burn 2ss to get down to my 8ss cache I might take one. But then, I think I might rather take a Des. Merc even before one of these. It'd be a game time decision. Edited July 3, 2012 by Cadilon Quote Link to comment Share on other sites More sharing options...
dunce002917 Posted July 3, 2012 Report Share Posted July 3, 2012 Maybe, instead of costing 2 ss, it could be a "summoned" Guild Model? Perhaps an errata where Guild Masters can summon an honest citizen to aid in the struggle. I can just imagine Lucius intimidating a citizen to charge an undead zombie or something. so if I summon 2 citizens, I can "make" them into a Guild Guard by using "A Hero Emerges" Quote Link to comment Share on other sites More sharing options...
Hateful Darkblack Posted July 3, 2012 Author Report Share Posted July 3, 2012 i like the idea... may i nick it for some story encounter or league games? Please feel free! ---------- Post added at 05:34 PM ---------- Previous post was at 05:30 PM ---------- But what would their role be? The idea is that they generate cards and soulstones (resources) during the first few rounds, then turn into a combat model. If you hire six of them, you can pretty easily gain 2 or 3 soulstones during the first two rounds of play, then convert them into three Death Marshalls. But they're at risk of getting killed before you can do that. So it's a gamble that gives you extra resources at a risk of losing the thing they'll turn into. ---------- Post added at 05:36 PM ---------- Previous post was at 05:34 PM ---------- I really, really like this model concept. I'll grab a few in my next guild game. Very well made. Thanks! Let me know how they turn out! I had originally written this as a 1 SS cost model (and you need 4 of them to use Hero), but it seemed too powerful for 1 SS. If they seem underpowered, I may go back to that. Quote Link to comment Share on other sites More sharing options...
Boscotopia Posted July 8, 2012 Report Share Posted July 8, 2012 I would only get SS this way if I got low cards on my first turn, because having cards to cheat is always more important than have an extra SS. Either have them discard less cards or make it a :rams13 spell. I really, really like the idea of the citizen and I like how they are fragile resource manipulators and I think you should develop that further. You could even have it where the citizen can discard a SS to get 3-6 cards, it could give them staying power if you decide to keep them around longer and it could then be worthwhile to take even one, because now, one is not worth the cost. You could add more resource tricks to make them more versatile and level them out by having more de-duffs like: Bystandard: :aura2 Anyone friendly minion within this aura receives -1 Df and if this model is in melee range of an opponenet, it will always be the target for friendly ranged attacks. sort of like the Canine Remains. These citizens are not meant for battle and they just get in the way. Make them squishy but also they add resource tricks to the Guild. I think that is awesome for theme. Also, why not something like the pig's Stampede, called Riot where if you fail a resource flip, or something, they charge off and attack friend or foe alike. Shows the mob mentality and the fickleness of the people. Quote Link to comment Share on other sites More sharing options...
Requirement Posted July 9, 2012 Report Share Posted July 9, 2012 I like the feel and the idea of the model, but I have to echo what others have said: I'm not sure why I would take him. It's almost a better trade to sac the citizen to gain a stone than discard my entire hand. Might be a legit use? Buy one if you need to fill in a list to have a full cache, then sac him to get the stone back in the pool? Quote Link to comment Share on other sites More sharing options...
rsteelrose Posted July 10, 2012 Report Share Posted July 10, 2012 (edited) What if they had: Ability:Collateral Damage Discard a Ram- Sacrifice this model to cancel all wounds dealt to a friendly model within 3 inches. Kind of shows that the guild isn't beyond using the innocent to further their own efforts Edited July 10, 2012 by rsteelrose Quote Link to comment Share on other sites More sharing options...
Cadilon Posted July 10, 2012 Report Share Posted July 10, 2012 What if they had: Ability:Collateral Damage Discard a Ram- Sacrifice this model to cancel all wounds dealt to a friendly model within 3 inches. Kind of shows that the guild isn't beyond using the innocent to further their own efforts I really like this idea. It'd be nice insurance against that one-shot kill on my master that always seems to happen just when I am starting to win. Quote Link to comment Share on other sites More sharing options...
dunce002917 Posted July 10, 2012 Report Share Posted July 10, 2012 What if they had: Ability:Collateral Damage Discard a Ram- Sacrifice this model to cancel all wounds dealt to a friendly model within 3 inches. Kind of shows that the guild isn't beyond using the innocent to further their own efforts hello! I think this is even better than using a Soulstone to heal... plus it fits to the original theme of the Guild as healers.. Quote Link to comment Share on other sites More sharing options...
Hateful Darkblack Posted July 10, 2012 Author Report Share Posted July 10, 2012 I love Collateral Damage! Okay, I updated the model suggestion some to reflect these suggestions. Hopefully it's a little more useful now, while still balanced at 2 SS. Quote Link to comment Share on other sites More sharing options...
Cadilon Posted July 10, 2012 Report Share Posted July 10, 2012 I love Collateral Damage! Okay, I updated the model suggestion some to reflect these suggestions. Hopefully it's a little more useful now, while still balanced at 2 SS. BOOM! I think you nailed it! This is a model that would be fun to take. Quote Link to comment Share on other sites More sharing options...
dunce002917 Posted July 10, 2012 Report Share Posted July 10, 2012 Cool! print, cast and sell! Quote Link to comment Share on other sites More sharing options...
Hateful Darkblack Posted July 10, 2012 Author Report Share Posted July 10, 2012 Cool! print, cast and sell! Haw! Thanks. But as much as I like writing fan model rules, I think I'll leave printing, casting, and marketing to the pros. Quote Link to comment Share on other sites More sharing options...
dunce002917 Posted July 10, 2012 Report Share Posted July 10, 2012 Haw! Thanks. But as much as I like writing fan model rules, I think I'll leave printing, casting, and marketing to the pros. I know I know.. hehehe.. for now, we can just proxy/DIY but maybe some peeps in the know might see this and decide to make it.. Quote Link to comment Share on other sites More sharing options...
Cats Laughing Posted July 10, 2012 Report Share Posted July 10, 2012 I. Think this is a pretty cool idea, and look forward to mercilessly slaughtering them in battle. They will make fine corpse counters for Molly. Quote Link to comment Share on other sites More sharing options...
rsteelrose Posted July 10, 2012 Report Share Posted July 10, 2012 I. Think this is a pretty cool idea, and look forward to mercilessly slaughtering them in battle. They will make fine corpse counters for Molly. Isn't that was the innocent are for? Quote Link to comment Share on other sites More sharing options...
dunce002917 Posted July 10, 2012 Report Share Posted July 10, 2012 I. Think this is a pretty cool idea, and look forward to mercilessly slaughtering them in battle. They will make fine corpse counters for Molly. Hahaha... goes with the fluff... how about a special rule: IF the killed Honest Citizen is female, Seamus immediately summons a belle. LOL Quote Link to comment Share on other sites More sharing options...
Hateful Darkblack Posted July 10, 2012 Author Report Share Posted July 10, 2012 I. Think this is a pretty cool idea, and look forward to mercilessly slaughtering them in battle. They will make fine corpse counters for Molly. Thanks! That's part of the idea, yes. My hope is that it's worth it for Guild to take them, even though they'll surely end up slaughtered and made into Belles and so on. Quote Link to comment Share on other sites More sharing options...
Jackanory Posted July 13, 2012 Report Share Posted July 13, 2012 How about Harmless? It would give them some staying power and fit with the fluff. Might make them more expensive though... Quote Link to comment Share on other sites More sharing options...
Hateful Darkblack Posted July 13, 2012 Author Report Share Posted July 13, 2012 (edited) Jackanory, Harmless would kinda fit the fluff, but more staying power and a more expensive model are two things I don't want. The idea I was going for was a very fragile "victim" model that was nonetheless worth hiring. You know, the innocents who seem to die left and right in the fiction sometimes. My goal was for a Guild player to say "This model is going to die for sure, but it's still worth hiring them." Edited July 13, 2012 by Hateful Darkblack Quote Link to comment Share on other sites More sharing options...
Headcase2 Posted July 13, 2012 Report Share Posted July 13, 2012 You could give them harmless anyway. They'll lose it right away when they do anything, but it still fits well with the fluff (i.e. no one cares about the random bystander, until he decides to pitch in and help the good guys). No balance issues. P.S. Great concept! Quote Link to comment Share on other sites More sharing options...
Golden Posted July 16, 2012 Report Share Posted July 16, 2012 (edited) Even with a way to reapply harmless it wouldn't be overpowered, and most if not all, models with Harmless have a way to do this. Second, A Hero Emerges, is an all act that only 6 cards in the game can cast, you shouldn't have to sac 2 citizens to bring in an equal cost model. Since there are requirements in-game(and strict ones at that) making it equal cost is a summoning-cuddle. Making it 1 citizen wouldn't over power the model, Masters just shouldn't have a built in conscription method. Look at the few other 2ss models, they are significantly more powerful than what you have written out already, I believe your erring a tad too much on the side of caution. ---------- Post added at 09:18 PM ---------- Previous post was at 08:07 PM ---------- How about adding: Action- (1) Get your torches!!!:Sacrifice this model and 2 other Honest Citizens in base contact with it. Replace these with an Angry Mob, then continue the activation as normal for a replaced model. This action cannot be taken by models summoned this turn with "Well Done Men." Angry Mob-Summoned- Base Size 50mm Wk/Cg-4/6 Ht:2 Wp:6 Ca:4 Df:4 Wd:8 Improvised Armaments Rg:Melee 2 Cb:5 Dg:1/3/4 Abilities: Let's move: This model recieves +1/+1 Wk/Cg at the start of its activation for each Honest Citizen in base contact with it. Numerous: When this model would receive a token of any kind, it instead gains that number of tokens +1. When killed or sacrificed, this model generates 1 corpse counter in addition to any other counters or models it would normally produce. If this model is the target of any effect that would produce a counter the model targetting it receives one additional counter of the type gained. Abilities that gain Soulstones are not affected in this fashion. Are we Men?: At the start of its activation this model receives either Ruthless or Lifer, or its controller may discard one control card to give it both. Your not welcome here: Damage flips made by this model versus Undead, Graverobbers, Nightmares, Nephilim, and Beasts receive a positive flip. Actions: (0): Or are we mice?: Sacrifice any number of Honest Citizens within 3," this model performs a healing flip for each model sacrificed in this manner. (+1): Relentless (1): Well done men: Sacrifice this model, summon 3 Honest citizens into base contact with it before it is removed from play. All wounds on this model are divided as you choose among the summoned models. Edited July 16, 2012 by Golden Quote Link to comment Share on other sites More sharing options...
Hateful Darkblack Posted July 17, 2012 Author Report Share Posted July 17, 2012 Interesting, Golden! That kind of makes it more of a combat unit than I wanted it to be. The idea I was going for was a utility model that dies easy, but is worth it until then. Making A Hero Emerges work without another model Sacrifice sounds appealing, but I'd probably want to raise the cost a little first, or it would be too much of an auto-buy. The idea isn't to make Death Marshalls cost 2 soulstones plus one Spell -- that's a Resser tactic -- the idea is to give the Guild a utility model with good flavor. I'd love to see a separate Angry Mob model based on what you're talking about. Maybe even have it so that the Honest Citizen can turn into one of them with A Hero Emerges too. Quote Link to comment Share on other sites More sharing options...
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