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Stitched togethers?


Primarch

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Ok, I play Collette, and am having a bit of trouble with Zoraida and Stitched Togethers.

My Crew consists mainly of;

Collette

Casandra

Coryphee

Coryphee

Performer & Mannequin

8 SS

He is running something like this;

Zoraida

Teddy

Cade

Insidious Madness

2x Stitched

2x Terror Tots

Any thoughts on things I could add to negate some of the things the Stitched can do?

Thanks,

Clay

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Slowing and/or paralysing them is generally a good idea as it can make their reactivating a moot point once you kill them. The duet can do this for you.

Be careful about that, Weird Sketch ruled that the DnD will stack everytime they would die. So if you get one paralyzed on a Stitched, and he already has reactivate, they cancel out, and if he dies again he will gain reactivate. So, you'll need to make sure you can paralyze him as many times as someone can throw a single wound on him again.

Paralyzing and slowing in general is a good idea, just wanted to point that out.

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yes you can kill your own stitched to get rid of paralysis.

but doing that is best when you can do so with cheap activations; If you kill the Tots and insidious madness then it becomes a lot less interesting to blow up your own stitched as doing so gains you little. killing the chaff is a great way to counter the meat of the stitched.

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Be careful about that, Weird Sketch ruled that the DnD will stack everytime they would die. So if you get one paralyzed on a Stitched, and he already has reactivate, they cancel out, and if he dies again he will gain reactivate. So, you'll need to make sure you can paralyze him as many times as someone can throw a single wound on him again.

There is a rule though that a model cannot benefit from Reactivate more than once in a turn. And I have not seen any rule stating that Reactivate/Paralyze work like Fast/Slow, where they actually remove each other.

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Killing stitched?

Kaeris + Student.

Companion

Student = (All) = Kaeris Fast

Kaeris (1) - Jump out from behind cover.

Kaeris (1) - Shoot Stitched together for 1 damage(ish)

Kaeris (Casting Expert) - Immolate, soulstoning the casting flip to make sure you're at neutral flip, then cheat in severe (or moderate if gun did 2 damage).

Kaeris (Fast Action) - Jump back behind cover next to your student of conflict ready for a second attempt and out of retaliation range.

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There is a rule though that a model cannot benefit from Reactivate more than once in a turn. And I have not seen any rule stating that Reactivate/Paralyze work like Fast/Slow, where they actually remove each other.

Actually that is not exactly the way reactivate works. The rule says a model may activate a second time this turn during normal activation sequence and that a model can only activate a second time through reactivate once per turn. It does not say a model can have reactivate applied multiple times, just that it can only get that extra activation once. So it actually has to get the reactivate and activate the second time to fulfill the criteria of once per turn.

As for how Reactivate and paralyze work in the small rule book page 34 under action modifiers after where it explains what Paralyzed and Reactivate are you get a part that says "If a model is affected by Reactivate gains Paralyzed, or vice versa, the two cancel each other out. A model is not effected by both Reactivate and Paralyzed at the same time."

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Another way is to use models immune to psychology like mechanical rider: ST's talents become rather pointless

Ya, the face on several of our group players when they realize that the thing they need their hardest hits again is immune to influence. Was pretty amusing to see the Collodi player run into this problem *would have been funnier had it been a Hooded Rider with the fiery aura thing though*.

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Why can you not bury or sac them?

Unless your meaning after DnD has activated ofc? Afaik you can sac them all you like before DnD triggers?

correct. the DnD rule is the one that prevents them being sac'd or buried once it is operative.

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So you can sac them at the beginning? Or bury them, just not after they have "died"?

Clay

correct. Dreamer often buries/unburies them before they die to shunt them around the board a bit faster. Once they have "died" this can no longer happen.

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