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Marcalla

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Everything posted by Marcalla

  1. We've got a group of 5-6 that play in Lebanon.
  2. One thing to remember is that the forests created by germinate will remain if the waldgeist is "placed" with say lilith's tangle shadows action.
  3. I look at the mini rulebook as a "gaming aid". Where the main rulebook is encompassing of the setting as well as the rules, the mini book is for playing the game, its lean, mean and easy to use. Which is what I want for a rulebook to use at the table.
  4. Marcalla

    Lillth 2.0

    I totally get what your sayin there Eternal, and it could very well be that way. It just seems counter-intuitive. As both the model and the terrain would move at the same time. Is the model considered to be "moving through" the terrain or is it moving with the terrain (or in this case, is the terrain moving along with the model)? Also when I read the ability, I didn't assume that a model with the condition would have to spend double to move. Being that it is currently the only terrain (terrain effect) that moves along with a model it makes for interpretation issues. I would love if it worked as you suggested as it would make Rise Up (and the cherub) even better than it already is. Like I said before though I'm not particularly one way or the other on this, just trying to find the intended way to play it, so I appreciate the debate and different view.
  5. Marcalla

    Lillth 2.0

    @EternalVoid: I'm not sure that Lilith (or any model the effect is on) is considered to be moving through the rise up terrain. Don't get me wrong, it would be great if it did. But I think its more like an aura that moves with the model. And your totally right about the Illusionary forest being the easier option for Lilith charging and probably why the Cherub has companion and not accomplice.
  6. The Von Schillaniacs will not like that quote at all. Schill-a-mania will run wild all over you! I'd like to see Kaeris become like a phoenix. Have her mechanical wings burnt off to their frame and replaced with some spectral type of flame wings. Perhaps making her more melee orented with a flaming sword like an archangel of flames. Exploding in flames when she is reduced to 0 wounds then burring and re-appearing somewhere else on the battlefield. Perhaps in her non avatar form now depleted (sacrificing the avatar upgrade to be reborn)
  7. Marcalla

    Lillth 2.0

    Another thing about the Cherub's Rise Up is that you can use it on Lilith to give her even more defensive protection. Since she's a "master of Malifaux" she ignores sever and dangerous terrain (such as that provided by "rise up") in effect making anybody that wants to engage her in melee (or she engages in melee) have to take that dangerous terrain flip. The cherub was really great for schemes, move it early to put it in place (where you want to work schemes) then models can move using there general Ap's for moving and a 0 action to drop a scheme marker. I'd rather it had Accomplice as opposed to Companion to synergize a bit better with its abilities. When I picture Lilith's crew on the table I always think of them like lions or other pack hunters. They pick out a target, separate it from the herd and toss it to the pack for the feeding frenzy. (thanks to pounce and thirsty mandrake) you can get quite a few free attacks.
  8. We all know Von Schill's avatar form will be in a tattered shirt, knee high yellow boots and he'll be body slamming Killjoy.
  9. For the syringe attack action, its an additional damage effect. The distinction being that as long as the attack hits (ties or better) the poison is applied and the damage flip made. Its not an additional part of the attack. you don't give the model the poison condition just for taking the syringe action, it has to go to the damage step of the duel to be applied.
  10. It should be poison on each damage level. The poison is in addition to other damage. And in this case is applied whether the model takes damage or prevents it. Some attacks require the attack to do damage before applying additional effects (such as poison or burning) In those cases a model could be hit and prevent the damage thus preventing the additional effect. If it was only meant to be on the severe, the damage track would read like this. "0/0/1 + poison (+4)". There are several attacks that are laid out this way.
  11. For me, the guild is the government of Malifaux. So its bureaucratic. A department for every situation... You got a problem with undead, go to line 3 and speak with the death marshals. You got a problem with an arcanist, proceed to line 2 and speak with the department of witches. Got a problem with the locals (neverborn) we'll put the family on it. Got a problem with a automatons, go talk to C. Hoffman, you'll find him in the dept of automaton research. The play style of the guild is that they are every play style or more to the point keeping all other play styles in check. In game terms they have access to alot of scheme marker manipulation. (more than other factions or at least it seems that way) They do have the best spellcaster in the game with Sonia's ability to be Ca 9. Lady J is pretty straight forward in her style, she's really really really good at putting out alot of damage but pretty much only in melee. It can make her seem rather one dimensional. To get the best out of her (to take advantage of what she looses to be one of the highest melee damage producers in the game) she needs to be in combat and that limits her in other areas of the game possibly more so than any other master currently released. She has more synergy with her crew than in 1.5 but its still not alot of synergy. She does her thing, and her henchman the judge handles the minions she brings along.
  12. The short answer is 2 flurries for 6 attacks costing 2 cards. Flurry is a tactical action that costs 2 ap and a control card which generates 3 additional 1 Ml actions. So Bishop with swift and fast will have 4 general ap's to spend and may flurry twice.
  13. The attacker (using Ml to attack with) is performing a Ml duel. the opponent (Pandora using Wp to defend) is performing a Willpower duel. The overall duel is an Opposed Duel, but each side is involved in whatever stat duel they are using. As such the attacker can only use related Ml triggers, and the defender can only use related Wp triggers in this scenario. P.S. I don't have the RB handy for a page refrence, so this explanation comes from the call-out box on pg 15 of the beta Rulebook.
  14. Precise only references damage caused by the model not a specific source.
  15. Alot of players play GW games because we are entrenched from the day's when it was the only game in town. When you've got several thousands of dollars in models, hours and hours of converting/painting hundreds upon hundreds of said models, terrain etc. You tend to stick with the game as long as its decent. (and the current GW big games are probably in their best rules iterations to date) I like the current chain activation rule. As stated before "I go, you go" is much preferred to the I go with everything and then you get to go with the 2 or 3 things you have left on the board.
  16. Hypoking has the answer. Its your entire hand, or 3 cards from your hand. If your entire hand only consists of 1 or 2 cards then that is your entire hand and you must discard it. If your current hand consists of 3 or more cards you discard 3 cards or you may discard your entire hand (3+cards) in that situation. According to the rules as I read them. You may not discard 4 cards for this ability if you have say 6. Its either 3 or all of em (if you have more or less than 3).
  17. Yeah, she was like "your totally stuck in my box" spreadin it around all over her guild mwitter feed and Malibook page.
  18. @Dracomax That was the quandary I was in. After doing some reading on duels it seems the DM being the "active" model would make him the attacker. Though it feels like the target trying to bust out should be the attacking model.
  19. Hey gang. The Death Marshal's Pine Box action calls for the DM to succeed in an opposed Wp duel vs thetarget at the beginning of the DM's activation. So who is attacker and the defender for this duel?
  20. The nose-less gremlins really look like the "miners" from Galaxy Quest (can't believe a friend had to point this out to me). And that alone makes em loveable. Sure they're cute now, but in a minute there's gonna be a whole lot more of em and their gonna get nasty.
  21. And you'd still need to buy another 10 or 12 to have all of em.
  22. I think there will be 1 or 2 generic upgrades per faction but these will be the subgroup upgrades like "swampfeind" but for wave two models like dolls. As far as the wave 2 decks go. If they don't put in all the generic upgrades (which why would they, you get em in wave 1 decks) that removes a bunch of cards. Not counting multiples each wave 1 deck has between 11 and 13 different generic upgrade cards, you add in the 11 cards for each avatar (6 avatar + 5 manifest cards) and you still have room for additional models. This is all theory though, but I think its a pretty sound one.
  23. Fast and slow are both removed at the end of a models activation. Also they cancel each other out. If a model gains fast during its activation they do not gain any benefit from it as AP are generated at the start of the models activation and the fast and slow conditions are removed at the end of a models activation. Look under "conditions" for more information. In your above example... Howard would activate and generate 3 general AP (2 normal +1 for fast) and 1 AP for movement actions only. He would be fast until his activation ends and all attacks made against the void wretch would grant the wretch :+fate to duels vs him. At the end of his activation the fast condition is removed and he (Howard) no longer counts as fast. Say the wretch is still alive and activates next. He uses his 0 action to give Howard fast, during all remaining duels involving Howard and the Wretch the wretch gains :+fate. The condition remains through the end phase (unless removed by another ability) and continues until Howard ends his next activation. ---------- Post added at 09:17 PM ---------- Previous post was at 09:07 PM ---------- And Ausplosions beat me too it. lol What I get for being long texted.
  24. Wyrd has kindly (or unkindly depending on who you ask) produced "Arsenal Decks" these decks have all the cards you need for models released within a faction. These decks are coming in two waves for each faction and retail for $8 US. The first waves contain mostly book 1 masters. Each deck has 3 masters and related minions. There is a listing of what is contained in the wave 1 decks Right here Wave 2 is still in closed beta and will be released to open public beta sometime around September. Also the wave 1 decks contain the "common" upgrades for each faction as well as the master specific ones.
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