Kael Hate Posted January 9, 2012 Report Share Posted January 9, 2012 I'm buildling a Zoraida Toolbox and wondering what she needs for every occasion. Currently, 1x Zoraida 1x Student of Conflict 1x Voodoo Doll 2x Lelu 2x Lilitu 1x Bad Juju 10+x Wicked Dolls 1x Doppelganger Is there anything I need that is released or yet to be? What weaknesses can you see my figs can't handle? Quote Link to comment Share on other sites More sharing options...
Thechosenone Posted January 10, 2012 Report Share Posted January 10, 2012 considering the amount of dolls you have there, might as well consider Collodi and Widow Weaver. They free up Zoraida to do things other than doll duty. Collodi is also the flavor of the month as far as who is the best thing ever. Quote Link to comment Share on other sites More sharing options...
Oshova Posted January 10, 2012 Report Share Posted January 10, 2012 Collodi is definitely flavour of the month, and well worth the title tbh. If you can line up Conduit to take out one big model, and use Collodi to take out another each turn, then Zoraida is rocking. Also, don't forget to look at Zoraida's avatar. It is definitely 1 of the top ones, although it does take away from her Doll-ness, if you have Collodi to do that, you can still keep the Doll theme going strong. Quote Link to comment Share on other sites More sharing options...
011121 Posted January 10, 2012 Report Share Posted January 10, 2012 10 wicked dolls? That seems like a lot to be honest. Also I'd strongly recommend stitched togethers. They're very good models and they can work with collodi if you decide to get him and run him solo. Also arcane effigy is awesome for spell casters. Alps can be quite useful. Widow weaver looks great for supporting collodi or even just as some ranged support and additional doll making. On the other hand since Zoraida has such a wide variety of models she can take you may want to branch out, maybe some freikorps. Quote Link to comment Share on other sites More sharing options...
poulpox Posted January 10, 2012 Report Share Posted January 10, 2012 I like to play human mercs with Z, I imagine her going to town and hire a few hands under a disguise, luring them for some mission in the bayou... I particularly like Hans (perfect for Obeys), Taelor and also Bishop (who benefits from an extra action through Obey; I had Z Obeying him to defensive stance before he goes berserk, and it worked quite well). Quote Link to comment Share on other sites More sharing options...
micahwc Posted January 10, 2012 Report Share Posted January 10, 2012 I like to play human mercs with Z, I imagine her going to town and hire a few hands under a disguise, luring them for some mission in the bayou... I particularly like Hans (perfect for Obeys), Taelor and also Bishop (who benefits from an extra action through Obey; I had Z Obeying him to defensive stance before he goes berserk, and it worked quite well). Is obeying defensive stance legal? I have never thought of doing that. Quote Link to comment Share on other sites More sharing options...
magicpockets Posted January 10, 2012 Report Share Posted January 10, 2012 Is obeying defensive stance legal? I have never thought of doing that. Yes, it's a (1) action and the "first action you do" bit doesn't matter as it's outside of an activation. Also, re the OP's list, you REALLY need 3x Slurids - they are brilliant for certain schemes and strategies. Quote Link to comment Share on other sites More sharing options...
Kael Hate Posted January 10, 2012 Author Report Share Posted January 10, 2012 Also, re the OP's list, you REALLY need 3x Slurids - they are brilliant for certain schemes and strategies. Can you explain how? atm, I just fly the Hag and/or her clone into the location of need or have Juju tank on it. Opening Fast on floating Lili or Raven Clone Can fill in the gaps. What am I missing that Silurids can do? Quote Link to comment Share on other sites More sharing options...
magicpockets Posted January 10, 2012 Report Share Posted January 10, 2012 Done right Slurids can reach 35" across the board in turn one (or 25" with 2AP left). That's useful for things like Treasure Hunt, Destroy the Evidence etc... and for 5ss each they hit quite hard in packs Quote Link to comment Share on other sites More sharing options...
Kael Hate Posted January 10, 2012 Author Report Share Posted January 10, 2012 Done right Slurids can reach 35" across the board in turn one (or 25" with 2AP left). That's useful for things like Treasure Hunt, Destroy the Evidence etc... and for 5ss each they hit quite hard in packs You'll have to explain this to me step by step. Quote Link to comment Share on other sites More sharing options...
magicpockets Posted January 10, 2012 Report Share Posted January 10, 2012 (edited) You'll have to explain this to me step by step. Okay - 1. Deploy a Slurid 6" on the board with Zoraida behind him 2. Z does Repulsive and pushes him 6" so he ends up 12" onto the board 3. Slurid Can cast leap with any 7 (iirc) which gives him 9" move for a total of 21" 4. If you can land in melee with an opponent (now or after a move action) you can (0) to push a further 6" for a theoretical total of 27" 5. You have 2 AP to move another 10" or do something. ----- And yes, before you say it, 6" of movement is based on getting in melee, but I just wanted to demonstrate how manoeuvrable they are. They are the best hit and run minion in the game in my opinion - charge into melee, push out, leap to position for next turn. Or do (0) leap for 9" ignoring terrain and then (2) for deliver a message with a (0) push to get 6" away again. They're incredibly underrated - but give them a whirl mate EDIT: Changed my bad maths Edited January 11, 2012 by magicpockets Quote Link to comment Share on other sites More sharing options...
ukrocky Posted January 10, 2012 Report Share Posted January 10, 2012 You'll have to explain this to me step by step. Good to see manners still exist Quote Link to comment Share on other sites More sharing options...
Stonedog-7 Posted January 10, 2012 Report Share Posted January 10, 2012 (edited) Our local Marcus player is a big fan of Silurids and yeah, for good reason... even played less hit & run and more agressive (leap into combat, feeding frenzy, 2 attacks) a pack of 3 Silurids can be a pain to deal with... with Zoraida for Repulsive early and obeys (not ideal obey targets but if you need to it's there) they should easily shine just as much for when you need fast minions The only reason i'm looking to not use them that often is because he's a big fan of running them and i'm aiming to try something different *edit* and with regards your list the other stuff i regularly see get recommended or have had my eye on for Zoraida Convict Gunslinger - just solid and obey makes it even better Mature Neph - diving charge = awesome and it's a big beatstick that can be obeyed, i know twins are on your list already and lelu is a solid beatstick, but 10s for a mature rather than 14 for both twins might be useful sometimes Papa Loco/Pere Ravage - mass obeys with explosions, just rude and quite fun Von Schill - if you're not running Collodi then he's worth considering Freikorps Specialist - if not considering Papa/Pere or dolls then he's solid for dealing with groups Edited January 10, 2012 by Stonedog-7 Quote Link to comment Share on other sites More sharing options...
Kael Hate Posted January 10, 2012 Author Report Share Posted January 10, 2012 They're incredibly underrated - but give them a whirl mate Thx. Couldn't get the same measure as you because I only count from origin not from board edge. I've got 3x Sils sitting there from my hags box so I'll give em a go. As for repulsive, doesn't it push until wholly without the 6" Quote Link to comment Share on other sites More sharing options...
011121 Posted January 10, 2012 Report Share Posted January 10, 2012 4. If you can land in melee with an opponent (now or after a move action) you can (0) to push a further 6" for a theoretical total of 26" Couldn't you do a second leap for 9" instead? It's been a while since I ran the guys so I may be remembering wrong. Quote Link to comment Share on other sites More sharing options...
Kael Hate Posted January 10, 2012 Author Report Share Posted January 10, 2012 Couldn't you do a second leap for 9" instead? It's been a while since I ran the guys so I may be remembering wrong. No, Instinctual only allows 2 different (0) actions. Quote Link to comment Share on other sites More sharing options...
011121 Posted January 11, 2012 Report Share Posted January 11, 2012 No, Instinctual only allows 2 different (0) actions. Hmm, had never noticed that. Quote Link to comment Share on other sites More sharing options...
magicpockets Posted January 11, 2012 Report Share Posted January 11, 2012 As for repulsive, doesn't it push until wholly without the 6" Yes, but if you have a Slurid at the front of your deployment zone with Zoraida behind him, she is effectively 5" onto the board - so a 6" push from her is 11" onto the board. Quote Link to comment Share on other sites More sharing options...
Kael Hate Posted January 11, 2012 Author Report Share Posted January 11, 2012 (edited) Yes, but if you have a Slurid at the front of your deployment zone with Zoraida behind him, she is effectively 5" onto the board - so a 6" push from her is 11" onto the board. If Silurid is 6" onto the board, the Hag pushes him forward 6, makes 12". Are we taking the front of the Silurid as its distance onto the board? Edited January 11, 2012 by Kael Hate Quote Link to comment Share on other sites More sharing options...
magicpockets Posted January 11, 2012 Report Share Posted January 11, 2012 If Silurid is 6" onto the board, the Hag pushes him forward 6, makes 12". Are we taking the front of the Silurid as its distance onto the board? Ah yes, maths fail Quote Link to comment Share on other sites More sharing options...
GAH Posted January 11, 2012 Report Share Posted January 11, 2012 Keep in mind that the Student of Conflict and Voodoo Doll are both Totems, and you can only have one. I think you might be able to summon a Voodoo Doll after the Student dies, though. Quote Link to comment Share on other sites More sharing options...
Kael Hate Posted January 11, 2012 Author Report Share Posted January 11, 2012 Keep in mind that the Student of Conflict and Voodoo Doll are both Totems, and you can only have one. I think you might be able to summon a Voodoo Doll after the Student dies, though. Yeah, thats just a list of the things in her toybox. If I take the student its because I want to charge in close with a 30" move on her or Doppelganger or plan on jumping Wicked dolls in. Voodoo doll is often better for Outdoor locations where I can see a victim from my deployment zone and don't need to move. Quote Link to comment Share on other sites More sharing options...
micahwc Posted January 11, 2012 Report Share Posted January 11, 2012 The sillurids can go even further if there is water on the board. If there is a lot of water on the board I am always tempted to bring the pack. Same thing with trees and Waldgeists. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.