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The Hag's Toybox


Kael Hate

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I'm buildling a Zoraida Toolbox and wondering what she needs for every occasion.

Currently,

1x Zoraida

1x Student of Conflict

1x Voodoo Doll

2x Lelu

2x Lilitu

1x Bad Juju

10+x Wicked Dolls

1x Doppelganger

Is there anything I need that is released or yet to be?

What weaknesses can you see my figs can't handle?

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Collodi is definitely flavour of the month, and well worth the title tbh. If you can line up Conduit to take out one big model, and use Collodi to take out another each turn, then Zoraida is rocking.

Also, don't forget to look at Zoraida's avatar. It is definitely 1 of the top ones, although it does take away from her Doll-ness, if you have Collodi to do that, you can still keep the Doll theme going strong.

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10 wicked dolls? That seems like a lot to be honest.

Also I'd strongly recommend stitched togethers. They're very good models and they can work with collodi if you decide to get him and run him solo.

Also arcane effigy is awesome for spell casters. Alps can be quite useful. Widow weaver looks great for supporting collodi or even just as some ranged support and additional doll making.

On the other hand since Zoraida has such a wide variety of models she can take you may want to branch out, maybe some freikorps.

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I like to play human mercs with Z, I imagine her going to town and hire a few hands under a disguise, luring them for some mission in the bayou... I particularly like Hans (perfect for Obeys), Taelor and also Bishop (who benefits from an extra action through Obey; I had Z Obeying him to defensive stance before he goes berserk, and it worked quite well).

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I like to play human mercs with Z, I imagine her going to town and hire a few hands under a disguise, luring them for some mission in the bayou... I particularly like Hans (perfect for Obeys), Taelor and also Bishop (who benefits from an extra action through Obey; I had Z Obeying him to defensive stance before he goes berserk, and it worked quite well).

Is obeying defensive stance legal? I have never thought of doing that.

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Also, re the OP's list, you REALLY need 3x Slurids - they are brilliant for certain schemes and strategies.

Can you explain how?

atm, I just fly the Hag and/or her clone into the location of need or have Juju tank on it. Opening Fast on floating Lili or Raven Clone Can fill in the gaps. What am I missing that Silurids can do?

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You'll have to explain this to me step by step.

Okay -

1. Deploy a Slurid 6" on the board with Zoraida behind him

2. Z does Repulsive and pushes him 6" so he ends up 12" onto the board

3. Slurid Can cast leap with any 7 (iirc) which gives him 9" move for a total of 21"

4. If you can land in melee with an opponent (now or after a move action) you can (0) to push a further 6" for a theoretical total of 27"

5. You have 2 AP to move another 10" or do something.

-----

And yes, before you say it, 6" of movement is based on getting in melee, but I just wanted to demonstrate how manoeuvrable they are. They are the best hit and run minion in the game in my opinion - charge into melee, push out, leap to position for next turn. Or do (0) leap for 9" ignoring terrain and then (2) for deliver a message with a (0) push to get 6" away again.

They're incredibly underrated - but give them a whirl mate

EDIT: Changed my bad maths

Edited by magicpockets
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Our local Marcus player is a big fan of Silurids and yeah, for good reason... even played less hit & run and more agressive (leap into combat, feeding frenzy, 2 attacks) a pack of 3 Silurids can be a pain to deal with... with Zoraida for Repulsive early and obeys (not ideal obey targets but if you need to it's there) they should easily shine just as much for when you need fast minions

The only reason i'm looking to not use them that often is because he's a big fan of running them and i'm aiming to try something different

*edit* and with regards your list the other stuff i regularly see get recommended or have had my eye on for Zoraida

Convict Gunslinger - just solid and obey makes it even better

Mature Neph - diving charge = awesome and it's a big beatstick that can be obeyed, i know twins are on your list already and lelu is a solid beatstick, but 10s for a mature rather than 14 for both twins might be useful sometimes

Papa Loco/Pere Ravage - mass obeys with explosions, just rude and quite fun

Von Schill - if you're not running Collodi then he's worth considering

Freikorps Specialist - if not considering Papa/Pere or dolls then he's solid for dealing with groups

Edited by Stonedog-7
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Yes, but if you have a Slurid at the front of your deployment zone with Zoraida behind him, she is effectively 5" onto the board - so a 6" push from her is 11" onto the board.

If Silurid is 6" onto the board, the Hag pushes him forward 6, makes 12".

Are we taking the front of the Silurid as its distance onto the board?

Edited by Kael Hate
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Keep in mind that the Student of Conflict and Voodoo Doll are both Totems, and you can only have one. I think you might be able to summon a Voodoo Doll after the Student dies, though.

Yeah, thats just a list of the things in her toybox. If I take the student its because I want to charge in close with a 30" move on her or Doppelganger or plan on jumping Wicked dolls in. Voodoo doll is often better for Outdoor locations where I can see a victim from my deployment zone and don't need to move.

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