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Kael Hate

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About Kael Hate

  • Birthday 04/16/1979

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  1. Probably turning more into a Ressers Topic than Outcasts but... Are you allowed to make a willpower duel to resist the Sacrifice effect of Philosophy? If I link Grave spirit to Levi and run him across the map, can he try Philosophy and live through it? Levi can load the cards. If grave Spirit is Companion[Master] (no card in front of me) he can shoot on the same activation. A heat seeking missile of sorts since Levi's crew is all cold lol.
  2. Played a game Last Friday Night to test out Molly. Outcasts Crew - 25 - Scrap Leveticus, Steampunk Necromancer -- 3 Pool Molly Squidpiddge [9ss] Ashes and Dust [13ss] VS Guild Crew - 25 - Scrap Sonnia Criid -- 4 Pool Purifying Flame [2ss] Witchling Handler [7ss] Witchling Stalker [4ss] Witchling Stalker [4ss] Witchling Stalker [4ss] Witchling Stalker [4ss] Main purpose was to use Imbue Vigor on Levi and do pop and run attacks. Question, is that 9" extra range worth 9ss? Can Molly actually do anything else useful in Levi's Camp? So, on the first turn, I imbue Levi and A&D. He moves the handler out to start crossing the table. Levi shoots over and turns the Handler into a SPA. He is shocked at Levi's attack range and ability to ignore magic resistance (Most of Levi's Spells directly hit Wds some Magic resist does nothing as it only reduces Dg). He realises I'm setting up the A&D and promptly cuts down my created Abomination as to stop A&D from hopping straight into their deployment zone. Rest of the Game, Molly stood around as Levi got his killing spells reflected onto himself and A&D cut down the opposing crew 1 a turn from the second turn on. Was Molly worth 9ss? I'd say 50/50. 3 Steampunk Abominations could have pulled Ashes & Dust 12" across the table and likely gotten 1 or 2 into combat. Levi could have killed things at a shear limit from the second turn. (Note Levi should companion the Waifs most times and move them first or they die if Levi is over 10" away and going to die in the end phase) Anyone have opinions or instructional advice on Molly?
  3. I am going to Malifaux League tonight with a 20ss List. Turns out it will be likely very weak now. Levi 1x Canine 1x Bete Noire 1x Soulstone Miner 3x Stones Someone make me a quick alternate list cause my brain is frazzled from reading the Bury and Dreamer errata.
  4. After being harrassed for bringing this up earlier, I have now joined the side of those who use bury tech. I feel I am going to be quite upset when my soulstone miners return to suck. Such is life I guess. Will the borkness that is LCB be fixed so that he doesn't get to activate immediately on pop-out? Will Lazarus be forever stuck in the earth when he assimilates a Soulstone miners Bury? Will the Death marshal's Pine Box become even less used?
  5. Pg 31 regarding Multiple Activations When doing so they are resolved sequentially so you never have control and the ability to detonate at the same time.
  6. A new Talent for all Boss - Abilities Tactical: After a player has made an activation, discard a control card to return activation priority to that player. Action (1) Move it: Target a friendly Mercenary in sight. The Target may immediately take a Walk Action. Fatman - Action (-1) Slow (+2) Ranged Master Trigger Df(:rams) Shrug Off: After this model is wounded by a Ranged strike or melee strike from a Gunfighter: Make a Flip to reduce Wounds. Archer - Abilities Out of ShadowsRecon: Friendly Models that can see Archer can see anything Archer can see. This does not allow a model to perform a ranged strike against a blocked target. Highlander - Abilities Gunfighter [sawnoff] Stop-up: This model if not already engaged may make a melee strike against any opponent who moves into this models melee range. Long Shot - Abilities Lightweight: This Model does not cause engagement on other models and does not inflict disengaging strikes. Hide: Before deployment, secretly note a terrain feature. Do not deploy this model as normal. After the opponent has deployed, deploy this model to the noted location. Until this model is moved, he is considered in Soft Cover and Defensive Stance. Hatchetman - Undead, Construct Actions Diving Attack Whisper - Abilities Arcane Receptical Spell (0) Shadow Form (CC: 10 :masks /Rst: - /Rg: C) This Model gains Spirit until its next Activation.
  7. Pushing Away when Indiscernibly ontop Ryle is on the ground Floor, he wishes to use "Socialy Repressed" to push himself away from the closest living model. This happens to be Nino on the top floor of the building and is directly over the top of Ryle just 8" vertically. The Rules show measurement as Horizontal only so the two are 0" apart with no direction clear. Which way does Ryle get pushed? Why? (PS: we decided at the time by flip which way Ryle would go) Second to this, Ryle wanted to go up an elevation to have a clearer firing lane. The elevation was 3" above the level he was on. Can the 4" push move him up to the elevation and horizontaly 4" away from his starting location? The Elevation was the second floor of a ruined townhouse with agreed handholds between levels for climbing. (PS: I said no at the time and was accepted but was really a point of not starting a confusing situation. It was accepted by the opponent)
  8. I don't get your reference to Horizontal and Vertically. The game measures everything Horizontal by default. This means that regardless of elevation, the distance is the same. A person on each of the 1st, 2nd, 3rd, 4th, 5th, floor of a house can all be 0" apart. This when I have talked to players is unintuitive, probably because visually the table and its models are 3D. Maybe I'm mistaken and that this is not a 3D miniatures game at all. I liked the Art on book 2, was told that it was in similar vein to other skirmish games like Mordheim and Necromunda. Bought some gear for it. Playing it while I got someone to play. When it dies out, it'll join my other collections of mini's in the Game room. Yeah, everthing I suggest is just a suggestion. No need to change if you don't want to. I won't fret not like we'd ever come face to face anytime soon. I do like to evolve things tho. Atm you could play this game with 30-50mm counters and a pack of cards on a DnD flat mat and I think the game could evolve into something more or at least have some proper 3D to it.
  9. From watching and playing, I've seen it fix float and Flight. Where a model could prior simply fly to the top of a steeple every other turn for immunity, but with diagonal measure unlikely to get the height required to cheat in shadows. Lilitu is one who could fly to the top of the highest point, to survey the whole table for Lure then retreat back into cover or move to ground level with a single walk. Measuring direct for fliers to gain height leaves them on par with guns. IMO ---------- Post added at 01:15 PM ---------- Previous post was at 01:09 PM ---------- I and most of my fellow players come from a long history of miniature gaming 20 yrs + for some. In our group it seems simpler. More akin to WYSIWYG. You are playing on a 3D table, so measures should be 3D. But thats us. in the current rules you hhave to find flat lines. To me thats harder and riskier. Especially if the ground level is cluttered.
  10. We have been playing a house rule that when measuring: - Up, it is to the diagonal and direct. - Down, it is only the horizontal distance if the thing is affected by gravity otherwise direct. We feel this is more natural and makes terrain more realistic for cover, height advantages etc. Some weird moments are fixed by it like, when a companion 7" horizontal can't be activated, but a companion 4" horizontal and 30" vertical could. Also with ryle shooting guys within 2" of each other, the 2 peeps 3" apart could not be hit but the guy 16" up on the roof of the house somehow could be because he was within 1" horizontal of the first target. These moments didn't make sense. Does playing this way break any of the game mechanics that can only work with flat measuring? Does anyone else play this way? What was the reason the designers used this (seemingly odd to me) method for measuring in the first place?
  11. The freemen, plagued by the Guild who tax them, bossed by the unions, attacked by the Ressers and Neverborn alike, they have no freedom, even to die. They toil day after day to make a meagre living. This was supposed to be a new world with new opportunity but instead it is a new hell. From these freemen a new breed of killers awoke. Killers who earn a living protecting the innocent. If they could not live free, they would kill so others can live free. The Knights Boss - Middle aged and versed in tactical combat, Boss is the leader of the Kniights. He uses a stick fed Tommy Gun as a primary weapon. Also carries a Grenade Launcher, Combat Knife, and Automatic pistol as sidearm. Boss' presence organises the Knights enabling them to work cohesively getting the job done. Dane aka Long Shot - A Sniper with a custom rifle. Dane doesn't have the skills of Hans, but makes up for that with a Overloaded grain round, patience and the ability to sneak forward. He carries a Luger modified for full auto as a defensive side arm and always avoids the melee combat if possible. Edgar aka Fatman - Now, more construct than man, Edgar has undergone an almost entire body replacement. He carries a gas powered Gatling Gun and known to waste hundreds of rounds spraying the enemy while laughing. Mentally unstable, Edgar often shrugs small arms fire. Duncan aka Highlander - A crazy Scott. Duncan uses a double barrel sawnoff shotgun defensively and a machine pistol on the assualt. Duncan is extremely mobile but quite at home defending. Famed for blowing the head from a charging mature Nephilim saving a young mother and child. Whisper - Ninja? a spellcaster with powers of obfuscation. Whisper is rumored to be ex-freikorps librarian. He uses Magic and a Katana Hatchetman - Beserker and Madman. Somehow still has his heart in the right place. Raised by the ressers, augmented by arcanist and guild tech. A Steampunk Zombie of the nastiest kind. Trademark Hatchet and melee combat but still uses a pistol when required. Four armed and capable of leaping meters the Hatchetman is a fearsome sight. Archer - Part american indian, no-one knows how he got to malifaux. He still uses a Bow and knife. Sometimes adds a tnt payload to make an arrow go BOOM. This group is based on the samurai seven or magnificent seven in a Malifaux world. I'd like to share them with the community as I flesh them out. Its all a bit of fun so keep critism to improvements. Any ideas generated here are free for Wyrd to use at their own discretion.
  12. urgh. Not having fun yet. 27 boxes of pawns 3 all missing Ice Golem. My LGS guy is still looking and making sure it has him before its sent out but none seem to have him.
  13. I think this ruling is weak. It doesn't need to be singular and the fact that it is just debilitates the use of models particularly the Librarian which needs to pay out the card just to activate. I'm saddened by this and when it is pointed out to the players of my group they will be saddened by the just cause reasoning too.
  14. RAW - Ruled as Written Whatever the paperwork specifically says the Ruling follows even if against the intent of the rule or theme. RAI - Ruled as Intended Whatever the designer ment the thing to actually do regardless of what the paperwork says. Both these things usually generate an FAQ statement because the thing being ruled on has some confusion where the tuling needs to be put into effect.
  15. RAI it is more likely stacked than not. Citing the Freikorps librarian who has the ability to fuel the discarding required for each model.
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