KamikaZ Posted December 15, 2011 Report Share Posted December 15, 2011 I played a game with a friend the other day and he had the strategy to kill my leader (rasputina) he was using perdita and her hicks as well as samael and 2 witchlings, I placed the ice pillars every turn to protect her but with 16" range and no need to hit they were broken constantly, the question I have is tactically what advantage do these pillars serve? if you can simply break them by flipping a fate card and if its 4 or higher it breaks and if its not you can cheat it so it does Quote Link to comment Share on other sites More sharing options...
Akujie Posted December 15, 2011 Report Share Posted December 15, 2011 not all models are have the 4 damage as a weak or mid, and since there is no duel to hit I don't believe you can call triggers (like crit strike) for the extra damage, so they should have to cheat to high damage to usually break them, or use a strong hitter's ap, it can also knock them out of position, so now they waste that shot killing a pillar instead of moving up and shooting at you. Quote Link to comment Share on other sites More sharing options...
KamikaZ Posted December 15, 2011 Author Report Share Posted December 15, 2011 so its done by damage of model ie 2/4/5 because we were playing that you flip your card and it is card face number and on a 4 or above they were destroyed..... it confused me a tad but if its model damage then the strategic value of a hardness 3 pillar is actually extremely handy fr ras as she only has 3 def Quote Link to comment Share on other sites More sharing options...
poulpox Posted December 15, 2011 Report Share Posted December 15, 2011 That's right, it's much harder to destroy those pillars! Having to cheat a mod/severe card to break them is very hand consuming. And if they use their action doing it, they're often left exposed right behind it. Don't forget also that the destroyed pillar leaves severe terrain where it was. Quote Link to comment Share on other sites More sharing options...
fritz the cat Posted December 15, 2011 Report Share Posted December 15, 2011 I find there are very few circumstances where there is an 'always effective' or 'never effective' but all comes down to a degrees of resource management. If he has to burn through 1-2 moderates or severes thats a valuable resource youve depleted which now he cant use against you. Quote Link to comment Share on other sites More sharing options...
Mawdrigen Posted December 15, 2011 Report Share Posted December 15, 2011 not all models are have the 4 damage as a weak or mid, and since there is no duel to hit I don't believe you can call triggers (like crit strike) for the extra damage, so they should have to cheat to high damage to usually break them, or use a strong hitter's ap, it can also knock them out of position, so now they waste that shot killing a pillar instead of moving up and shooting at you. Hmm what about people with baked in Rams for Critical strike, given they'd always have it active do they still miss out the chance to crit it? Believe me when I say if this is the case my local rasputina player will be happy Quote Link to comment Share on other sites More sharing options...
Adran Posted December 15, 2011 Report Share Posted December 15, 2011 Hmm what about people with baked in Rams for Critical strike, given they'd always have it active do they still miss out the chance to crit it? Believe me when I say if this is the case my local rasputina player will be happy If you are targetting Terrain then you make no to hit flip. No Flip means no chance to activate a trigger. Even if you only have 1 trigger an the suit in the stat, without the to hit flip there is no time to activate it. Quote Link to comment Share on other sites More sharing options...
Marcalla Posted December 15, 2011 Report Share Posted December 15, 2011 Page 58 of the RM tells you exactly how to deal with them (or any other breakable terrain). It also clearly states that no triggers are activated. Quote Link to comment Share on other sites More sharing options...
KamikaZ Posted December 15, 2011 Author Report Share Posted December 15, 2011 Page 58 of the RM tells you exactly how to deal with them (or any other breakable terrain). It also clearly states that no triggers are activated. I read that so that part I knew but it seemed to me that it was stating that you just flip a fate card and the faced number is wha destroys it, if that was the case its a waste of tactics as its destroyed so easily.... which as others have said is not the case so bring on the ice pillars lol Quote Link to comment Share on other sites More sharing options...
Mawdrigen Posted December 16, 2011 Report Share Posted December 16, 2011 Don't forget also that the destroyed pillar leaves severe terrain where it was. Ok I've been looking for the rules that state it leaves sever terrain and don't seem to be able to find it.Do you have a page number for it or is it on 'Tina's card? Quote Link to comment Share on other sites More sharing options...
Marcalla Posted December 16, 2011 Report Share Posted December 16, 2011 Once again, Pg 58 of the RM... It states you make a Damage Flip This is a game term (as noted by the fact its capitalized and described on pg 44) (I added the bolded part to bring emphasis) Also in that paragraph it tells us that the newly destroyed section of breakable's is now severe terrain with a Ht of 0. Quote Link to comment Share on other sites More sharing options...
KamikaZ Posted December 17, 2011 Author Report Share Posted December 17, 2011 yeah it does state all that was very confusing considering how my opponent interpreted the rules, so most minor models cant destroy them...... i suppose that makes sense considering how slow she moves and how easy she is to hit Quote Link to comment Share on other sites More sharing options...
Akujie Posted December 17, 2011 Report Share Posted December 17, 2011 Yeppers. Raspy is very very screwed if you let her get out of position and a LJ/Lillith/Vik gets their sword on her. luckily between casting through her minions and some Pillars it is pretty easy for her to stay in safety why she throws exploding ice at her enemies. Quote Link to comment Share on other sites More sharing options...
KamikaZ Posted December 17, 2011 Author Report Share Posted December 17, 2011 The unfortunate thing with ice mirror is that you get -3 ca unless cast through silent ones and even then they are already targeted becasue they can heal all models withn 2" with frozen heart, it may only be 1 wd but its enough of a threat to opponents trying to kill them Quote Link to comment Share on other sites More sharing options...
ArcticFox Posted December 28, 2011 Report Share Posted December 28, 2011 Which can be useful if you're now forcing your opponent to choose between dealing with the Silent Ones and your pillars. Alternatively, it's a way to use the broken pillars to force opponents to cross severe terrain if they're trying to engage Raspy in melee. Quote Link to comment Share on other sites More sharing options...
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