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Mawdrigen

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Everything posted by Mawdrigen

  1. T o be honest having run him, and seen him run a couple of times I'd drop Hans. Taelor is far more useful most of the time to me, due to her being an unremovable Tarpit that sits on a choke point and beats faces flat. Hans is good for intimidation, but I've found if the enemy calls your bluff he's actually.... not that good.
  2. Wow.... she is suddenly a LOT more dangerous... but still squishy Before turn one walk forward Turn 1 15" through enemy lines End in CC range of enemies to prevent shooting her. Turn 2 Get into CC with enemy master an annihilate them. Turn 3 Explode.
  3. hmmm interesting..So Disengaging strikes are attacks. Question is would the corrollary be true: i.e. Can Cassandra be subjected to disengaging strikes in the first 2 turns of the game (I believe she can only be shot at not attacked in melee)
  4. Don't forget as well... The opponent would get an activation between Seamus and Molly (barring shenanigans can't remember if womanizer works on her) and Molly is slow that round.
  5. probably. especially as theres some on her shoulder and face as well
  6. Pleased with the Grin, and the smears.
  7. The Drowned are SERIOUSLY good. I used one in my recent game as seamus, basically as a suicide bomber to try and take out my Kill Protege target. Heave Bile with trigger to slow him, then get killed and use the slow to die action to get me within 2" of the target... and the witchling that was on 1 hit next to him.... 4 damage later I had 2vp
  8. Asynchronous Victory Conditions. No more am I and my opponent always scrambling for the same few objectives, this time he's trying to kill me while I sabotage his statue of Krisis the Ever Drama-ridden Characterful people and troops. The masters are characters who have their own feel, and their feel is not just who they killed and what heroic stuff they achieved.. Seamus is a nutjob, Ramos is obsessed by Spiders, and Colette is just plain tricksy. Even better the troops are also characterful. it's for the most part not just third imperial stormtrooper from the left. Not Dice but Cards. Dice alternately Hate or Love me, cards with the cheating mechanic and soulstones need to really LOATHE me to give me a truly awful game. That's not to say they havent in the recent past (I had two games last week which were... bad) but it seems more even. Nice minis. Partly due to my own buying rule, and mostly due to the style and beauty of the minis, Malifaux is the game for which I have the most percentage of my collection painted for. I almost have all the troops for a single gang painted for goodness sake! Admittedly I'm not allowing myself to buy any new minis until these are painted but still. Victory is not always assured. With some games, if you see certain troops on the field you may as well pack up and go home. Now there are SOME unequal matches in malifaux, but luckily I haven't run into any of them yet (apart from Gremlin Pigs vs anything...)
  9. Ok I've been looking for the rules that state it leaves sever terrain and don't seem to be able to find it.Do you have a page number for it or is it on 'Tina's card?
  10. What is the Anti-post of this? I HATE plastic minis and much prefer metal! and failcast? HELL NO. Minis that melt during a warm day have no place being made by good companies.
  11. Hmm what about people with baked in Rams for Critical strike, given they'd always have it active do they still miss out the chance to crit it? Believe me when I say if this is the case my local rasputina player will be happy
  12. The other thing to remember is that the Wargame deals with the "Celebrities" of malifaux, so the masters who were picked out by the tyrants and other things to "Avatar up" For every Seamus there is a serial killer who the newspapers haven't cottoned on to (Does anyone remember the Torso killer? No? he was Jack the rippers contemporary) For Every Kirai, there is a witch who can summon the spirits of dead children to help her. For Every Perdita, there is an Ortega cousin who can do amazing things with a pistol.
  13. The Cover and Elevation rules. The whole measuring only horizontally thing and only counting cover when within 1" of it (but not if the other person is as well)... they are massively counter intuitive. It should be simplified down to "Is the line from your base to theirs obscured by anything? They get cover. Is the thing covering them hard? They get armour"
  14. I could well be up for doing stuff for this.. possibly the Savage Worlds Malifaux hack I have floating round in my brain ALthough it should be said, I am slow when it comes to writing
  15. Having run D&D a lot it will struggle to properly emulate the sheer plethora of abilities that characters in malifaux manifest. Tied to classes (even with Prestige classes etc) your character gets locked into a certain path, and I personally found the combat began to bog down as people gained more options. Now 4th ed may be different, but somehow I doubt it. Savage Worlds however is an incredibly easy system to get. Roll your skill and a d6 try and get over 4 on either die with the largest number on the die causing a reroll to add on is not that hard to grasp, far easier in fact than say the Attack of Opportunity rules for 3.5 (bane of my life....) Do you not think you'd be able to run maybe a single session under SW with pregens to see if they'd be up for it? I ask mainly because if they ARE you will save yourself a vast amount of work making up PRC's etc, and make running the thing far easier on yourself as creating npc's will not require you to first create an appropriate PrC. If you could get them going on a one off, you could even handle the majority of the "system" stuff for them with SW, basically asking them for their actions then sorting out what they need to roll. Sorry to bang on and all I just hate to hear stories of GM's putting themselves to unneccessary work and stress to try and make the players fave systems work for something it's unsuitable for, when if the players were willing to try something it'd be plain sailing... Because usually I'm that GM
  16. it does damage too... WOW... Mr Executioner? A call for you... ALL IS FORGIVEN!
  17. I should point out that the reason I suggested Savage worlds was two fold. One: It uses cards (and at the moment I use my Fate Decks for running my WW2) Two: I've already started work on it. Savage worlds lends itself better to the varied abilities of the characters in Malifaux. You want a Nicodem style ressurectionis, you buy magical ability and give them the Zombie and Blight powers. You want Ramos? Mechanical powers and summon familiar and Bolt. Make "Soulstone use" an Edge and allow people to use them like bennies (giving rerolls and allowing them to soak damage... you know pretty much how they work in malifaux). Finally, the system provides plenty of edges for the non-magical types to keep up, so you can build Nino, or Francisco for example.
  18. Savage Worlds, Seriously it can easily do everything that you need to do
  19. Taking things in order: Cards not Dice: There is still an element of luck in the game, but it is not often that "a bad flip" will screw you over as badly as "a bad dice roll" can do in other games. Assymetric Victory conditions: It's not just that the game isn't mash face to win, it's that most of the time the two teams are trying to accomplish utterly different things. Now admittedly mashing faces will usually help ("hard to do an interact (1) if yer dead Bub") but it is not the whole point. However unlike other games both teams are not always going for the same doohickey (magical whatsit, or stangely attractive shed), or if they are they have other things to be doing as well. This makes it more tactical. Pretty minis: in my case this is Good and Bad. Good because it makes me want them and want to paint them makes it easy to draw new people in as well. BAD because I want to do a good paintjob on them so end up spending a hideously long time on each one.. Butat least they are getting painted (greatest % of minis painted for a game ever) Plenty of variety: I want to make my enemy feel the pain I play Kirai, want to try Blasting go with Sonnia, glasscannons victorias! Transferability: the Minis I have for Kirai will also work ok for Seamus. The things I have for the Viktorias will work for anyone. There are synergies with certain masters but barring a very few there are no "You may only use this with X" Portability: Small mini count means I can carry EVERYTHING to demo the game.
  20. Funnily enough I'm kinda hoping the gf takes pity on me and gets me a guardian for. Christmas!
  21. Wouldn't apply as it had LOS to the mini in question through the gap in the wall.
  22. Quick Question that came up last night. Example situation. A Guardian is on one side of a wall with a gap in it 30mm wide. On the other side of the wall 1" away is another friendly model. To get to base contact with the friendly model the guardian would have to move to the end of the building and then round the back (total 12" lets say). Guardian has it's if not in base contact at the end of the turn push into base contact with a friendly mini within 6". Does the Guardian A) squeeze through the tiny gap somehow despite base size. sprint round the end of the building then back to the model C) not move as the friendly is not within a 6" push
  23. ahhhhhhh.... That would have made a difference then as I'm pretty sure the warpig would not have been to target sonnia without her having been bowled over. Good to know! Also it looks like stampeding pigs cannot use the "Eat your Fill" either which makes pigs pushed all the way forward a lot more sacrificial.
  24. The best way to deal with Swines seems to be to have a "sacrificial" minion to try and draw it away (or use Perdita), anyone else got any other tricks they have used? Hmm I am obviously confused about swinedash and stampede.. How is it supposed to work?
  25. hmm.. Maybe he deployed the warpig via flying perhaps 2 moves round one followed by many many stampedes? It would explain why it took until turn two for me to snuff it! The Damage dealt by the piglet in round one was not so bad, but the bowled over moving her into the path of the warpig round 2 certainly was.....
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