demkoenig Posted September 21, 2011 Report Share Posted September 21, 2011 So, a Nurse makes a Desperate Merc unkillable (Painkillers). Then McMourning hits the Desperate Merc for everything he's got. The trigger says, "After damaging defender" The Merc is "unkillable," but still takes damage; however, he has no wounds left, so he takes no damage. Therefore, McMourning cannot get more body part counters off of the Desperate Merc when the Desperate Merc runs out of wounds? Quote Link to comment Share on other sites More sharing options...
0 G3ck0___ Posted September 21, 2011 Report Share Posted September 21, 2011 Damage (Dg) and wounds (Wd) are two different things, If a model takes 3 damage but has armor 2 it'll only take 1 wound. So for this situation it would seem to me that the desperate merc still takes damage but no wounds (non left), the only effect here is he only dies in the start closing fase. But I could be wrong ofcourse... Quote Link to comment Share on other sites More sharing options...
0 G3ck0___ Posted September 21, 2011 Report Share Posted September 21, 2011 correction : at the end of its next activation (unless you give it some more painkillers, which will replace the previous effect) Quote Link to comment Share on other sites More sharing options...
0 G3ck0___ Posted September 21, 2011 Report Share Posted September 21, 2011 hmm that second painkiller wouldn't change things, missed something there the first time. It would only make sense if you could do it during the DM's activation. But currently i can't think of a way to do that. Quote Link to comment Share on other sites More sharing options...
0 HeroZero Posted September 21, 2011 Report Share Posted September 21, 2011 My interpretation is that since wounds are different from damage they are still damaged even with no wounds. Example is a a model is considred damaged even if armor reduces that damage to zero. In this case unkillable equates to punching bag. Quote Link to comment Share on other sites More sharing options...
0 Buhallin Posted September 21, 2011 Report Share Posted September 21, 2011 Example is a a model is considred damaged even if armor reduces that damage to zero. Armor cannot reduce damage below 1. But otherwise, I concur with the general direction this is going - Damage is damage, whether it actually turns into any wounds or not. I don't necessarily see this being all that useful anyway, to be honest - trading 1 AP for 1 body part is not good math. Quote Link to comment Share on other sites More sharing options...
0 Stern Posted September 21, 2011 Report Share Posted September 21, 2011 I am sure that the merc would keep taking damage and stay at 0wounds to spit out bodypart counters... until sacrificed... however @Crush_jansen that would be cheeky but shame there rare 1 (in a brawl that would be awesome) Quote Link to comment Share on other sites More sharing options...
0 Stern Posted September 21, 2011 Report Share Posted September 21, 2011 dead cheeky that bad joke made me have a right chuckle... Nice one Quote Link to comment Share on other sites More sharing options...
0 HeroZero Posted September 21, 2011 Report Share Posted September 21, 2011 The way I'm reading it allows for the dm/painkiller combo to let you summon a flesh construct on one AND get mc mourning into position with a walk and scalpel sling push. Way I see it Dm/canine remains walks Nurse moves up and painkillers the dm/canine remains Zombie chihuahua moves up and wracks for pain the dm +1 bp Mcmourning blows a ss for two parts +2 bp Mcmorning spends for a bp for fast 1 bp Mcmorning walks and scalpel swings dm/remains pushing into base contact 3 bp. Doug wracks for pain 4bp Triggers scalpelswinging for 5bp Doug summons flesh construct Sebastian moves up and hacks the crap out of the zombie chihuahua collects 4 bp Turn 2 Repeat nurse process on dm Seabass activates hacks up dm Gives mcmourning prsents 7bp Dm walks shoots whatever Mcmourning repeats turn 1 and should be at 10 bp at this point Summon rogue necromancy See how this keeps rolling ? Quote Link to comment Share on other sites More sharing options...
0 demkoenig Posted September 21, 2011 Author Report Share Posted September 21, 2011 You would need two DMs for that. Painkillers sacs the DM at the end of the activation. Quote Link to comment Share on other sites More sharing options...
0 Stern Posted September 21, 2011 Report Share Posted September 21, 2011 You would need two DMs for that. Painkillers sacs the DM at the end of the activation. indeed... but for 2ss the unkillableness and crazy attack runs can make them go nuts and well thats alot of win right there Quote Link to comment Share on other sites More sharing options...
0 Fetid Strumpet Posted September 21, 2011 Report Share Posted September 21, 2011 Not sure if I like this combo. I mean it's ok as resser combos go, but I'm really starting to dislike the combos where we try to manipulate our minions on the opening turns with our masters as it burns those activations away, and as ressers in particular we don't have that many actions in the game. Quote Link to comment Share on other sites More sharing options...
0 HeroZero Posted September 22, 2011 Report Share Posted September 22, 2011 I think you guys are mis reading pain killers... sacrifice at end of NEXT activation. If you already have activated it doesn't trigger. Next turn the nurse has to painkiller before the dm activates but as long as its doped your good to go. Of course it is dependant on the nurse living. As far as wasting turns how you figure with this one mcmournings still advancing and throwing an extra activation model each turn. Within two turns your at two flesh constructs or a flesh construct / rogue necromancy in their side of the table. Turn 3 your easily sticking mcmourning in the nasty choppy Quote Link to comment Share on other sites More sharing options...
0 HeroZero Posted September 22, 2011 Report Share Posted September 22, 2011 That's not lulz that's awesome. I prefer flesh constructs to Rnecro but I see what you did there... Quote Link to comment Share on other sites More sharing options...
0 CRC Posted September 22, 2011 Report Share Posted September 22, 2011 (edited) Mcmourning blows a ss for two parts +2 bp Because I noticed it, and it's a subtle thing: I believe you only get 1 BP per SS. You can also pull the victim forward on round two, allowing a second scalpel slingin' push. That way you can get up to 12" of move. Edited September 22, 2011 by CRC Quote Link to comment Share on other sites More sharing options...
0 Stern Posted September 22, 2011 Report Share Posted September 22, 2011 Mcmourning blows a ss for two parts +2 bp I read the 'a ss ' bit a lil wrong when I glazed over this but true only 1 ss per bodypart counter and that is pre-game stuff too Quote Link to comment Share on other sites More sharing options...
0 Buhallin Posted September 22, 2011 Report Share Posted September 22, 2011 Your Turn 1 plan doesn't work either - Scalpel Slingin' and his McMourning's summon are both (0) Actions. And "The Nurse moves up and Painkillers the two models" doesn't work, since that would take 3 AP. Reversing the order doesn't work, since that would cause the models to die via Painkillers. All in all this one needs a bit of refinement, but I'd suggest that the rules forum is the wrong place to do it Quote Link to comment Share on other sites More sharing options...
0 Cunning Posted September 22, 2011 Report Share Posted September 22, 2011 You might want to wait for an RM to answer this. There was a recent ruling about inflicting 0 wounds means on damage triggers don't take effect even if Damage inflicted was above 0, unless the damage of the weapon specifically causes 0 damage. Which is pretty confusing but there you go. Quote Link to comment Share on other sites More sharing options...
0 Akujie Posted September 22, 2011 Report Share Posted September 22, 2011 That ruling was a model with say a 0/0/1 damage flip that flips moderate damage does 0 damage and 0 wounds. A model with say 1/2/3 damage flip that flips moderate damage does 2 damage (if left unmodified) and 2 wounds...however, if a prevention flip is done and they flip a moderate prevention, then no damage and no wounds are done. So 0 dmg is 0 dmg, but 2 - 2 is no damage. basically if a prevention is flipped, that flip can turn it into no damage by matching or beating the damage done, so if you want to make 0 damage into no damage, you would have to make a prevention flip and not flip the black joker. So my line of logic...which prolly means $$$$$$$$ all... is that if you keep wacking the dead dog that doesn't die, you should keep inflicting damage (unless black joker shows), and that in the wound translation is where all the trouble begins. Quote Link to comment Share on other sites More sharing options...
0 Cunning Posted September 22, 2011 Report Share Posted September 22, 2011 But since the target has 0 wounds then that's actually a 3rd scenario from the other 2 and it would be up to a RM to decided which side it fell. In the 0 damage or no damage. Quote Link to comment Share on other sites More sharing options...
0 Attila Posted February 13, 2012 Report Share Posted February 13, 2012 Sorry 4 resurrecting this topic Following situation Turn 1 (a) Canine activates, 2x pass ( Nurse activates, casts painkillers on Canine © Sebastian activates, strikes 3x on Canine for some bodyparts (d) McM activates, casts and strikes on Canine for some bodyparts Does the Canine have 1 Wd or 0 Wd left (cause of painkillers)? (e) If 0 Wds: Nurse2 activates, heals Canine Is the effect of painkillers removed in the resolve effects step so that the Canine won't die in his next activation in turn 2? Quote Link to comment Share on other sites More sharing options...
0 Wolfgar Posted February 13, 2012 Report Share Posted February 13, 2012 This is going to need further clarification at some point. I'm getting an antacid. Quote Link to comment Share on other sites More sharing options...
0 lminer Posted July 18, 2012 Report Share Posted July 18, 2012 This has come up and I would like to know as well if it is possible to claim body parts from an unkillable model after it has lost all of it's wounds. Quote Link to comment Share on other sites More sharing options...
0 Ratty Posted July 18, 2012 Report Share Posted July 18, 2012 Does the Canine have 1 Wd or 0 Wd left (cause of painkillers)? OK. The model remains on 0 Wd, it doesn't check for death as he can't be killed . (e) If 0 Wds: Nurse2 activates, heals Canine Is the effect of painkillers removed in the resolve effects step so that the Canine won't die in his next activation in turn 2? The effect has a defined end time, IE it gets sacrificed at the end of it's next activation. Therefore it does not drop off as normal in the Resolve Effect Step. Quote Link to comment Share on other sites More sharing options...
0 lminer Posted July 23, 2012 Report Share Posted July 23, 2012 Can you get body parts from a model with 0 Wds? Quote Link to comment Share on other sites More sharing options...
0 CannonFodder Posted July 23, 2012 Report Share Posted July 23, 2012 Not sure of Official response, but below is my McMourning grow list. Nurse give reactivate to totem, and usually McTavish (Shrug off, and potentially 3 corpse tokens later) Totem goes Def Stance, and cast Wracked with Pain on Nurse (+1 BP) Totem Focuses Wracked with Pain on Nurse (+1BP) Mortimer makes a Corpse token (+2 BP) McM Attacks Totem doing weak (+1 BP), Repeat (+1 BP), Takes totems corpse (+2 BP), Optional Fast to Move (-1 BP), Summon Flesh Construct (-5 BP), McTavish activates last, using 2 activations long range to take out what he can. Turn 2, nurse Positions, so that turn 3 can activate late in turn and reactivate McMourning if McMourning was able to make manifest requirements before hand. Preferable after a second flesh construct is summoned. Quote Link to comment Share on other sites More sharing options...
Question
demkoenig
So, a Nurse makes a Desperate Merc unkillable (Painkillers).
Then McMourning hits the Desperate Merc for everything he's got.
The trigger says, "After damaging defender"
The Merc is "unkillable," but still takes damage; however, he has no wounds left, so he takes no damage.
Therefore, McMourning cannot get more body part counters off of the Desperate Merc when the Desperate Merc runs out of wounds?
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