Jump to content

HeroZero

Members
  • Posts

    17
  • Joined

  • Last visited

Everything posted by HeroZero

  1. Been tying to decide which master to put what I am dubbing the Specialist Hit Squad in their list. The squad is Hans 2 x gunsmiths this gives you a tailorable damage source for any master faction or model type. Discuss
  2. Its the Halloween Schemes/scenarios from a year or two ago if that helps..
  3. Fixed list event this Saturday that I intend to bring marcus to I'm looking on where to go from here. -Marcus -3 x Silurids -2 Night terrors ( can't get the third one ready by Saturday so its out ) Where should I go from here?
  4. Nurses+ desperate merc allow for 1. Invincible merc for hacking up with mc mourning and sebastian for body parts on turn 1. 2. Reactivate for laying down excessive firepower. 3. Pushing thir melee CB up to 11 for assassinating models. Trading 2ss for 8ss+ models is priceless. Nurse+ canine remains. Reactivating high cb dogs for kllling models from a long range. Or to use them to once again to hacking up for body parts.
  5. I have been running a pair of desperate mercs, sebastian, a nurse, 2 canine remains, and a bette noir. I find that with the four models of 2ss I can stay ahead on activations and have enough models for bette noir to appear. Sebastian is great utility to keep a summon engine going. The nurse makes desperate mercs great missiles. Their ability to fire support is great as well. I usually don't summon past turn 1 with msmourning I don't find it the best use of his of his ap. Turn 1 is for a flesh construct.
  6. The freikorps librarian is there to keep those crazy big targets alive and to provide a little card manipulation. To fill out the rest of the list I'm not terribly sure. But 3 big guns can scare anything.
  7. Had a random idea for a core of an army. Seamus -copycat killer -Von Schill Freikorps Librarian Add in utility as needed. A lot of surprise firepower for a resser list.
  8. Okay so I want to run Z with collodi at 30ss I want to keep the core of Zoraida -collodi -marionette x 4 I find I'm in need of some form of beefcake to add in here as collodi and the doll squad provide plenty of scheme and strategy speed runs and movement. Any suggestions?
  9. So what is it? I've been prounouncing it like co-yo-di with the double LL forming the Y sound like in spanish(which would be a clever reference to coyote..) however I've heard co -lode-ee and ca-low-die as well. What's the right. Answer?
  10. Thanks for pointing out the flaw adran but couldn't the flaw be fixed by activating the dm prior to the nurse since it says end of next activtion? Does end up costing a little movement.. I am positive this combo has merit once we work out the kinks.
  11. So to get this straight. For Desperate Mercs missile/body part factory. Turn 1. Nurse 1 casts uses Stimulant and painkillers on DM. Zombie chihuahua wracks the Dm twice. +2 BP Seabastian beats up zombie chihuhua +4 BP DM walks Mcmourning scalpel slings and fast beats on DM +4-6bp Pass turn. Turn 2 Nurse 1 stimulants and painkills the DM Sebastian picks up corpse countes walks up stabs Dm, hands in doug his counters Doug uses fast summons Rogue Necromancy.wracks dm for more counters DM Missiles of f at something. OR.... Nurse Stimulant and painkills on dm. Zonbie chihuahua wracks the DM twice. DM double walks 14 Nurse 2 double walks. Continue with the well known turn 1 rogue necromancy summon activation chain. Turn 2 Nurse 2 walks and stimulants the DM for missile. Repeat step 1 with second DM or canine remains Rinse repeat....
  12. That's not lulz that's awesome. I prefer flesh constructs to Rnecro but I see what you did there...
  13. I think you guys are mis reading pain killers... sacrifice at end of NEXT activation. If you already have activated it doesn't trigger. Next turn the nurse has to painkiller before the dm activates but as long as its doped your good to go. Of course it is dependant on the nurse living. As far as wasting turns how you figure with this one mcmournings still advancing and throwing an extra activation model each turn. Within two turns your at two flesh constructs or a flesh construct / rogue necromancy in their side of the table. Turn 3 your easily sticking mcmourning in the nasty choppy
  14. The way I'm reading it allows for the dm/painkiller combo to let you summon a flesh construct on one AND get mc mourning into position with a walk and scalpel sling push. Way I see it Dm/canine remains walks Nurse moves up and painkillers the dm/canine remains Zombie chihuahua moves up and wracks for pain the dm +1 bp Mcmourning blows a ss for two parts +2 bp Mcmorning spends for a bp for fast 1 bp Mcmorning walks and scalpel swings dm/remains pushing into base contact 3 bp. Doug wracks for pain 4bp Triggers scalpelswinging for 5bp Doug summons flesh construct Sebastian moves up and hacks the crap out of the zombie chihuahua collects 4 bp Turn 2 Repeat nurse process on dm Seabass activates hacks up dm Gives mcmourning prsents 7bp Dm walks shoots whatever Mcmourning repeats turn 1 and should be at 10 bp at this point Summon rogue necromancy See how this keeps rolling ?
  15. My interpretation is that since wounds are different from damage they are still damaged even with no wounds. Example is a a model is considred damaged even if armor reduces that damage to zero. In this case unkillable equates to punching bag.
  16. Yes that is what I meant. The idea to use them as little suicide missiles of incredible potentcy or save them for healing flips as needed. Question? Anyone try using an unkillable jacked up desperate merc to generate maximum body parts counters? Mcmourning and sebastian could really go to town on them.
  17. Has anyone gave a pair of desperate mercs and a nurse working for McMourning? I think it could work out well with the nurse drugging up the desperate merc who then self buffs, goes all out attacking dies providing a healing flip. Any thoughts?
×
×
  • Create New...

Important Information