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Question for the fluff writers/game designers.


Necromorph

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So...we were talking about this subject yesterday. It all came up because I've been playing a lot of Assassin's Creed lately, and my Minor in College was Middle Eastern Studies.

Why haven't we seen any models / characters from the Near (middle) East?

The Steampunk genre takes place in what, the late 1800's early 1900's? So the Ottoman Empire would have been around, seems like a pretty rich environment for some character creation there. Will there be in the future? Some kind of Merc maybe? We have characters from many prominent regions: several inspired by Europe, South America, China, Africa (don't know Marcus' background...but uh...shootin in the dark on that one).

Just wondering...since it would go a ways toward fleshing out all of the world cultures in the fluff...since I'm sure EVERYONE was interested in the magical potential of the breach and beyond in Malifaux.

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So...we were talking about this subject yesterday. It all came up because I've been playing a lot of Assassin's Creed lately, and my Minor in College was Middle Eastern Studies.

Why haven't we seen any models / characters from the Near (middle) East?

The Steampunk genre takes place in what, the late 1800's early 1900's? So the Ottoman Empire would have been around, seems like a pretty rich environment for some character creation there. Will there be in the future? Some kind of Merc maybe? We have characters from many prominent regions: several inspired by Europe, South America, China, Africa (don't know Marcus' background...but uh...shootin in the dark on that one).

Just wondering...since it would go a ways toward fleshing out all of the world cultures in the fluff...since I'm sure EVERYONE was interested in the magical potential of the breach and beyond in Malifaux.

I wouldn't rule out folks from that region of the world making an appearance at some point, but for now there's plenty of ground to cover with the Earthside regions we've already injected into Malifaux.

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I would bet it's coming along with more about the Three Kingdoms (come on Ten Thunders love) as they finish up the factions that have been mentioned so far. Afterall, I seem to remember it being mentioned that there were/ are other portals into Malifaux from other Earthly Locations.

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I would love to see an Egyptian resser, as well as an Ottoman Empire-inspired crew of arcanists. Fingers crossed, I guess :)

Ottoman empire? like walking foot pedastools and stuff? =p

I've always been a fan of $$$$$$$$$$$$ myself. like barnum and bailey circus performers

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I think a lot of games companies are understandably hesitant about including Middle East-inspired forces in their games at the moment. It could be really neat, but there's the possibility of offending quite a few people.

Likewise with the Native Americans--which tribe would they be based off? Would they be "civilized" or "savage?" And so on.

Really, though, I am surprised that Malifaux seems to be so, well, white bread. You'd imagine that a resource that valuable would have envoys from just about every country, empire, and culture showing up in arms.

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True, I can see the near east being a controversial subject on occasion, but the two other games I play with any regularity (40k and infinity) have forces inspired by the near east....Tallarn imperial guard, and Haqqislam. Hell, CB even went as far as making a "suicide bomber" type unit that tries to run up and electromagnetic pulse enemy machines instead of blowing up....but the reference is clear lol. Granted, CB is based in Spain so they have a long history with Islam and thus its only ever so slightly less controversial, but still...

Hmm...doesn't hordes have a faction with a heavy Persian influence?

Just seems like a very historically significant region with lots of possible influences for fluff characters....looking forward to something in the future.

Edited by Necromorph
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Really, though, I am surprised that Malifaux seems to be so, well, white bread. You'd imagine that a resource that valuable would have envoys from just about every country, empire, and culture showing up in arms.

And they may very well be trying to. But the Guild controls the Breach, and the Guild seems to be European, so...

It's not inaccurate for the historical time period. The European powers were relatively dominant during that era, and assuming it was indeed European sorcery that discovered Malifaux, they'd certainly protect that resource. Some obviously bleeds through, but at least for now it's not unreasonable that they've been able to keep good control of the Breach to prevent a mass influx of uncontrolled opposition.

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Very true that the Guild controls the influx of traffic into the breach. However, the near east has, historically been very wealthy (even now though most of that is based on oil and the families that control it) and it would seem justified that some rich dignitaries would be able to buy their way into the breach or spend resources to get covert teams through for some purpose.

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True, I can see the near east being a controversial subject on occasion, but the two other games I play with any regularity (40k and infinity) have forces inspired by the near east....

Hell Dorado has the Saracens as well. Its really not an issue as long as its treated with the same respect any other ethnic group is handled in the game.

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I'm sure Wyrd has been taking measured steps in order for that not to happen to malifaux. But they must keep expanding the range in order to have old players buy new things in order to continue.

although i can understand that type of sales strategy, i am aware that most people do not own all the factions or models (because of selective buying).

and that hitting a "critical mass" of players and players who endorse certain factions only can be acquired relatively quickly because of the popularity of the system.

many who have taken up malifaux also have much experience in other older systems and have taken up malifaux much because it is still a relatively new system that has yet to fall into the pitfalls that other systems have.

many are skeptical to what steps the developers are expanding the game so that it benefits both the users and the company...

of course, the "benefits" that goes to both parties are debatable... but mainly, i am referring to the sustainability and long term growth of the system and its users.

adding on, will the developers keep in mind the basic entry requirements of the system for new players.

bear in mind other systems (which have matured) became clunky and unforgiving to beginners because of the mass of models they have to acquire before getting started with the main group of players.

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The only way I would want to see an Egyptian Rezzur in the mix is if there were a traveling museum exhibit with a mummy/pharoh of some kind that had dormant life essence and the catalyst to come back to life is through the breach or Nicodem's involvement in his quest for better rezzing. The mummy/pharoh awakens and is a serious loose cannon, would love to return to Egypt but naturally his powers are limited to the realm of Malifaux, so he starts pulling Egyptian-esque elements into Malifaux.

His niche is that he is less sensitive to Arcanists or is a counter toward the the straight magical masters.

And more Native Americans would be quite cool.

*Edit, on second thought this is probably a bad idea. To far fetched and genre clashing for him to be a master. Maybe just a unique minion.

Edited by Magno
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bear in mind other systems (which have matured) became clunky and unforgiving to beginners because of the mass of models they have to acquire before getting started with the main group of players.

Well we are about to be three books in and the standard sized game is still hovering around 30 to 40 Soul stones(so no real army creep). And some of the strongest models in the game are still the initial releases(so no power creep).

I think they are doing okay so far. Avatars are going to add a whole new level to the game but they are neither required or even always a good idea to bring out. I still seem the game as user friendly right before its 2nd birthday.

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Hopefully Avatars aren't like the summoned elementals from confrontation; basically a free powerful model. But Mali has been doing a lot of summoning from the beginning all essentially require acquisition or sacrificing of in game resources and from the description of Avatars that doesn't look to be any different so the only true question is whether the Avatars don't bust open power levels in the game.

About the only way to start in army creep is if units or 20+ Soulstone cost models are introduced.

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Native Americans can easily have living models, spirits and totem/constructs. I would imagine them being a outcast faction lots of hunter/scout models nice movement. Casters for buff/debuff and a couple of specialists. I know they would be an auto buy regardless of faction for me!

As far as power creep whenever anything first comes out everyone screams they are overpowered or cheesy. It takes time in order to process how you should handle the threat of an avatar. I know that some players will be so tempted to bring out an avatar they may forget the mission or sacrafice the wrong model to do so. Am I getting an avatar? Yes because I don't care what they do I'm painting Sonnia up and leaving her by my painting station.

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