pixelgeek Posted June 5, 2011 Report Share Posted June 5, 2011 So after my second game with them I am in love with the Ortegas. What would be some good additions to the starters (aside from the Enslaved Nephilim which I have) to expand the starter and provide some options for the force as I work up to 35ss? Quote Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted June 5, 2011 Report Share Posted June 5, 2011 Abuela Ortega should be your next purchase. After that, take a look at your Guild non-Uniques. Quote Link to comment Share on other sites More sharing options...
pixelgeek Posted June 5, 2011 Author Report Share Posted June 5, 2011 I have Abulea on order and I also have the Executioer and the Austringer as well as the Peacemaker. The Austringer seems superfluous with the Ortegas. I am looking at the Executioner as he seems a pretty solid melee addition to the force. Quote Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted June 5, 2011 Report Share Posted June 5, 2011 I have Abulea on order and I also have the Executioer and the Austringer as well as the Peacemaker. The Austringer seems superfluous with the Ortegas. I am looking at the Executioner as he seems a pretty solid melee addition to the force. Don't be so quick to write off the Austringers. Deliver Orders lets you set up some amazing killzones. Quote Link to comment Share on other sites More sharing options...
mylastnerv Posted June 5, 2011 Report Share Posted June 5, 2011 Plus adds some crazy range on top of what you already have. Quote Link to comment Share on other sites More sharing options...
Aarkon Posted June 5, 2011 Report Share Posted June 5, 2011 Ortegas were my first love. I echo what the others said, Abula, the Enslaved are great to spam Obey around. Abula also being able to heal is nice. Recently I have been tossing in Ryle and Hopkins as well in various games. Quote Link to comment Share on other sites More sharing options...
Shank Seamus! Posted June 5, 2011 Report Share Posted June 5, 2011 Hey, Samual Hopkins would fit in nicely, but as mentioned above.. take a look at the non-uniques.. have seen a few nasty tricks with guild guards, blocking movement with their patrol(?) ability.. forcing crews into the brunt of your fire power.. Quote Link to comment Share on other sites More sharing options...
pixelgeek Posted June 5, 2011 Author Report Share Posted June 5, 2011 Sounds as if there really isn't any bad addition to the crew from the available Guild models. Quote Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted June 5, 2011 Report Share Posted June 5, 2011 Sounds as if there really isn't any bad addition to the crew from the available Guild models. The Ortegas could go to battle with nothing more than a handful of Watchers and Perdita and come out victorious. Quote Link to comment Share on other sites More sharing options...
Barney Posted June 5, 2011 Report Share Posted June 5, 2011 I found an Austringer and some Witchling Stalkers really complemented my Ortegas Quote Link to comment Share on other sites More sharing options...
pixelgeek Posted June 5, 2011 Author Report Share Posted June 5, 2011 I found an Austringer and some Witchling Stalkers really complemented my Ortegas Witchling Stalkers for anti-magic abilities? Quote Link to comment Share on other sites More sharing options...
Odin1981 Posted June 5, 2011 Report Share Posted June 5, 2011 The Ortegas could go to battle with nothing more than a handful of Watchers and Perdita and come out victorious. This minus three to five crews specifically and I agree with you. The main advantage that the ortega's have is against most lists you would generally be around 55-45 60-40 in your favor. The crews to me that could potentially be us at a disadvantage with are lilith, colette, a well played vicktoria list (emphasis on well played otherwise advantage us), dreamer (depending on how many austringers you take to make daydreams useless and scew their alpha strike ability), and maybe colludi (no idea have yet to face them but proponents of them say they are great against ranged crews hypothetically). Quote Link to comment Share on other sites More sharing options...
Odin1981 Posted June 5, 2011 Report Share Posted June 5, 2011 What I said above I have to laugh at as well due to the ortega's being anti neverborne and 3 of the above mentioned 5 are neverborne. Quote Link to comment Share on other sites More sharing options...
ChrisM Posted June 14, 2011 Report Share Posted June 14, 2011 Ditch papa for your list, drop in Abuela, Enslaved, and a Convict Gunslinger. Done. This is where I'll be with my list. Quote Link to comment Share on other sites More sharing options...
TheOneWhoFell Posted June 14, 2011 Report Share Posted June 14, 2011 I like to add witchhunters to my Ortegas... and the Judge (his ability to shoot and stab... or stab then shoot is pretty awesome... for 1ap). I like Austringers too, depending on the terrain. The Student of Conflict is a pretty good addition too... Quote Link to comment Share on other sites More sharing options...
Aarkon Posted June 25, 2011 Report Share Posted June 25, 2011 The Convict was the first Mercenary I picked up for my guild, I tossed him in the Ortegas and he fit just perfectly. Ruthless has paid for itself over and over again, not to mention, with the right hand this guy can lay down a lot of fire. The Austringer is really nice as well for hitting things that people tend to keep far awy or hidden like Daydreams or the like. With Abula, Enslaved and Perdita all tossing around Obey, Papa becomes a very fun model to have in your list. With the right cards you can get papa in and blown up turn 1 which has upset more then one of my friends lol. Quote Link to comment Share on other sites More sharing options...
yetischool Posted July 14, 2011 Report Share Posted July 14, 2011 Don't be so quick to write off the Austringers. Deliver Orders lets you set up some amazing killzones. Agreed. Plus, Austringers will work wonders against gremlin crews once you start seeing the Lacroix around... I also enjoy the guild hounds with the Ortegas. They will give you a bit more speed and can help round up shots for Nino. Groups of 3 or more of them though. Quote Link to comment Share on other sites More sharing options...
Conspyre Posted July 28, 2011 Report Share Posted July 28, 2011 My standard 35 is the Ortegas box, minus Papa, plus Abuela, the Enslaved Nephilim, and an Executioner (He's probably getting shotgun married to Nino, they seem to be friends). Usually I'll run the Executioner as a deterrent to people getting close to Nino, run the brothers together, and have Perdita and Abuela moving around as needed. The Nephilim is usually parked near Nino as well, using Obey to keep him firing as often as possible (There's few things more fun than Trigger Happy going off on a shot that was caused by Obey). Quote Link to comment Share on other sites More sharing options...
Doctor Amos Posted July 29, 2011 Report Share Posted July 29, 2011 Sounds as if there really isn't any bad addition to the crew from the available Guild models. Bad additions: Models that are easy to pick on with Wp: You opponent will likely have some form of Wp attack, and will want something to aim it at. If you have a model with less than 7 Wp and/or immunity to duels, expect them to be running or possessed the entire game. I'm looking at you, Papa. Expensive melee models: You want to shoot. You want to be far away from enemy claws. Do not invest heavily in choppy models. Lone, cheap runners, however, can sometimes be useful. Expensive models in general: The peacekeeper and Jack Daw are sexy and all, but the family's weakness of being out-activated really starts to show. Witchling Clusters: They blow up when they die. This seems funny, and it works with Criid, but be aware that with your two-to-four man family teams that they usually do more damage to you than the enemy. Again, a lone witchling can do good work, but be aware. Quote Link to comment Share on other sites More sharing options...
nilus Posted July 29, 2011 Report Share Posted July 29, 2011 Expensive melee models: You want to shoot. You want to be far away from enemy claws. Do not invest heavily in choppy models. Lone, cheap runners, however, can sometimes be useful. Gotta Disagree here. A high Point Melee model can be very good in a Ortega list. Mostly if used as a body guard for people like Nino or Santiago(who really can't be tied up in Melee). Fransisco does the job, but the Executioner or the Peacekeeper can bring more to the table. Quote Link to comment Share on other sites More sharing options...
Doctor Amos Posted July 29, 2011 Report Share Posted July 29, 2011 Gotta Disagree here. A high Point Melee model can be very good in a Ortega list. Mostly if used as a body guard for people like Nino or Santiago(who really can't be tied up in Melee). Fransisco does the job, but the Executioner or the Peacekeeper can bring more to the table. You have to examine if the enemy would be able to get into melee with you if you had more guns on your side of the board. Or harassing interceptors, of course. And, again, you tend to get out-activated pretty hard dragging those guys along. Quote Link to comment Share on other sites More sharing options...
aberrios75 Posted July 29, 2011 Report Share Posted July 29, 2011 I added The Judge to my crew, tried him out for the first time last night and he took out a minion and took no damage. Was killed by Marcus but he accomplished what I wanted was to give me another melee person with better stats than Francisco and can give Santiago some protection. Quote Link to comment Share on other sites More sharing options...
Bohemian Posted July 30, 2011 Report Share Posted July 30, 2011 I don't have a lot of models, but I like the Enslaved Nephilim and the Executioner for 35 points. Papa Loco is a gamble. I use obeys to run him to "take me with you" and then shoot him with Nino to kill him off for boom. However in one game, he was poisoned (2) and placed back in the middle of my group by Colette. Needless to say he activated last. I also like using the obeys on Nino after he has set someone in his sights. This is where Abuela can help. Quote Link to comment Share on other sites More sharing options...
Donniedarko Posted August 3, 2011 Report Share Posted August 3, 2011 I basically have the same question, so not to make new thread. I just got Ortega crew, and if I understood correctly, best totem for her is Enslaved nephilim? And I ll be getting Abuela. Quote Link to comment Share on other sites More sharing options...
Odin1981 Posted August 3, 2011 Report Share Posted August 3, 2011 Generally the totems I take our either that or a proxy (govenor variety). But I am more apt to take the proxy more because of in my local metagame there are quite a few wp based crews ( I actually don't take enslaved much anymore but generally I run abuela with dita so I don't really find myself needing a 3rd obey). Quote Link to comment Share on other sites More sharing options...
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