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mylastnerv

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Everything posted by mylastnerv

  1. Hoffman's Dampening ability. Anyways, I played this crew against my friends Von Schill and it worked out incredibly. The Santiago/Guardian combo is INCREDIBLE. It also worked out great cause they poured so much into killing Hoffman (lost him turn3), but that didn't seem to slow down the crew at all. So much damage potential.
  2. Interesting list idea. I think I'll give it a shot tomorrow and let ya know how it works out.
  3. Johan is always a good choice with Hoffman. He gets the bonuses when near Hoff from him being M&SU, and gives you great reach with a magical weapon.
  4. One of my fave lists in competitive events has been the following: 35SS: LadyJ Von Schill Guardian Death Marshal x 2 Witchling Stalker Then depending on how big of a SS pool I want for the match (or mobility needed) the last bit is either a Watcher, 2 Guild Hounds, or another Death Marshal. You make a lot of friends with this list.
  5. . . . and official ruling on this can be made at any time . . . hopefully sooner than later. Cause right now that "ruling" from Zee is all we have to go on.
  6. Well I guess I can feel good saying that the last local tourney we had in Augusta the only guy I lost to was the one who won the Master's Tourney. Kudos me. He is a great person to play against . . . and after our close match with Hamelin/Lady J he thrashed me pretty hard in the ATL when it was Zoraida/Criid.
  7. mylastnerv

    Hunter?

    A lot of folks tend to forget as well everything he hits with that Chain Spear gets Slow. If you run the Mobile Toolkit you can have lots of fun Control Det'ing a wounded one, and then det'ing his scrap counters. Fun fun fun.
  8. Oh, and her Avatar form is her SuperPac . . .
  9. I completely agree with a Witchling making it into a LadyJ list. Even if it just gives you something with a Magical weapon. This is something her lists tend to lack . . . . The Watcher is awesome if anything for something else that is fast moving and can take/hold objectives. It seems now though that just using the points for another Hound may be a better choice . . . for her. Guardian is always a solid choice to keep her up, and again . . . I can't also stress enough considering Von Schill to give her some ranged hurt and take the heat off other models.
  10. Geeezus. Mistype! Mistype! It seems pretty fun actually.
  11. I'm not entertaining a list idea of Justice, Lucius, Totem/s, and lots of Guild Hounds. The ability to pass out lots of Melee Expert with a fast moving (yeah, fast moving) Guild crew would just be funny to play.
  12. Yeah, Perdita can own Hamelin so hard. Her crews are able to pick out the choice targets (why are you shooting rats?) and just shrug off the bad effects. You also get some awesome mobility depending on how you build the crew. Having the chance to "family bomb" helps you out a lot on picking off targets on the jump or snagging objectives when needed.
  13. I will also agree on Perdita being our best choice against Outcast crews.
  14. It is always great when someone argues their side of the rules with incredible examples. I don't see that happen very often. The Punk Zombie combination seems awesome as well.
  15. Oh dear . . . another good point. Kudos . . . I've sparked interesting debate. Let's keep it civil, (which we are) and get this resolved.
  16. Good deal. That is what I wanted to see. I was unsure if the "prevents death" was just built into Slow To Die or was anytime a model dies and gets healed.
  17. I know . . . it gets pretty crazy. It seems this breakdown makes it all make sense. It would be nice to see the exact point and reason it doesn't work.
  18. Just wondering if we can get a confirmation if the mentioned Criid/DMercs combo works?
  19. If so that is incredible . . . and I want a copyright on that combination.
  20. Only healing during Slow To Die actions will save you correct? Examples: Criid has Inferno up . . . is "killed" . . . this will then deal out a pulse 6 damage to my Desperate Mercs standing close to here, which kills them. Before they are removed they give Sonnia a healing flip. So awesome, but I believe it won't work, cause it seems only Slow To Die healing can save you.
  21. Haha, I still swear by the Hunters. Just for the fact they can give out slow like no one's business if you get them in the right position. It is also a neat model to have Hoffman steal Arrest off of. With all the boosts the Hoff can make it a pretty vicious resist for your foe.
  22. Also, Controlled Det is INCREDIBLE. You use it to say . . . blow up a Hunter leaving 3 Scrap counters . . . then have the Hoff blow up the 3 Scrap counters. Massive explosive fun!
  23. Check out Powerglove's Saturday Morning Apocalypse . . . lots of great covers.
  24. I can second the fun factor of the LadyJ slingshot . . . though once your foe sees it coming . . . most of the time the joke ends up being on you.
  25. Ryle is a great choice as well. You get both ranged madness and a wicked nasty close combat attack. I've just started running him with my Sonnia crew, and so far . . . pretty happy.
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