Bellygrub Posted October 13, 2010 Report Share Posted October 13, 2010 I have a 45ss scrap coming up next week against Perdita. I've been struggling for the past week with coming up with a list. Do I max out on Spiders? Or do I try and squeeze in as much ranged as possible to try and counter the Ortega's. I have never played against Perdita (and only played Ramos once) so I have no idea what I'm up against. Right now at 45ss I have the following: Ramos Toolkit Steampunk Arachnid Steampunk Arachnid Steampunk Arachnid Joss Gunsmith Convict Gunslinger Rusty Alyce This leaves me with 4 stones for the boss. Am I lacking in arachnids here? Should I drop the Gunslinger for more spiders? Alyce for Johan? We've never played a game this large! So many choices! :boom: I'm up against: Perdita Santiago Franisco 3x Marshalls Judge 2x Guild Hounds and an Excecutioner Quote Link to comment Share on other sites More sharing options...
Nutcase168 Posted October 13, 2010 Report Share Posted October 13, 2010 Arcanists can't out-gun the guild or even come close IMO. Trying to bring guns will play into their strengths. You'll want to get into their faces as quickly as possible. I would bring spiders, Alyce and Coryphee. Coryphee are fast, hard to hit and kill and pack melee punch. Ramos toolkit 3 Alyce 10 Coryphee x2 14 Spider x5 15 5 stones for Ramos. Keep the spiders separate until you can get into melee. Teh higher defense will be important. Quote Link to comment Share on other sites More sharing options...
thetang22 Posted October 13, 2010 Report Share Posted October 13, 2010 Definitely play to your crews strengths, not your opponents...otherwise you will certainly be outclassed. Quote Link to comment Share on other sites More sharing options...
Uncle Posted October 13, 2010 Report Share Posted October 13, 2010 I would bring spiders, Alyce and Coryphee. Coryphee are fast, hard to hit and kill and pack melee punch. I may be completely off-base here since I don't have the books or cards in front of me, but I'm pretty certain that the Coryphees can only be hired by Colette. If I'm wrong, my apologies! Quote Link to comment Share on other sites More sharing options...
sithkhan Posted October 13, 2010 Report Share Posted October 13, 2010 Corypheee are constructs, thus Ramos has influence. Quote Link to comment Share on other sites More sharing options...
nilus Posted October 13, 2010 Report Share Posted October 13, 2010 Corypheee are constructs, thus Ramos has influence. Actually that's not the right reasoning. Ramos actually does not have the ability to hire any constructs(I believe Hoffman does). But the Coryphee restriction is that they can only be hired by an Arcanist crew. so Ramos can hire them. Quote Link to comment Share on other sites More sharing options...
Nutcase168 Posted October 13, 2010 Report Share Posted October 13, 2010 Yeah, the coryphee are arcanist models so Ramos can take them without any questions (as Nilus) pointed out, they can only be hired by arcanists. Hoffman can hire arcanist constructs without frozen or smoldering heart with additional cost. Ramos can hire 2 of the guild constructs at additional cost. Leveticus can hire any construct from any faction at no additional cost (barring things like the coryphee rule.) Quote Link to comment Share on other sites More sharing options...
sithkhan Posted October 13, 2010 Report Share Posted October 13, 2010 Actually that's not the right reasoning. Ramos actually does not have the ability to hire any constructs(I believe Hoffman does). But the Coryphee restriction is that they can only be hired by an Arcanist crew. so Ramos can hire them. Oops - thanks for correcting that. My apologies. :footinmou Quote Link to comment Share on other sites More sharing options...
Werecat Posted October 13, 2010 Report Share Posted October 13, 2010 Has anyone had good experiences running Coryphee in a Ramos crew? I hadn't even thought of using them. On topic, I'd also suggest the Mechanical Rider. Hits hard and fast. Quote Link to comment Share on other sites More sharing options...
Bas1 Posted October 13, 2010 Report Share Posted October 13, 2010 I do believe though that Coryphee's could nto be taken with Hoffman, even though his ability says he can hire Arcanist Constructs (Since the Corpyhee specifically says cannot be taken out of faction). Quote Link to comment Share on other sites More sharing options...
Wodschow Posted October 13, 2010 Report Share Posted October 13, 2010 Crews containing Ramos can hire any amount of the guild constructs with the Borrowed Technology talent at additional cost. Fixed that for you. I think you confused it with the mercenary rules and that not all the guild constructs have borrowed technology (Peacekeeper doesn't anyway). Quote Link to comment Share on other sites More sharing options...
nilus Posted October 13, 2010 Report Share Posted October 13, 2010 I do believe though that Coryphee's could nto be taken with Hoffman, even though his ability says he can hire Arcanist Constructs (Since the Corpyhee specifically says cannot be taken out of faction). Right Hoffmans ability is he can hire Arcanist constructs. The Corpyhee specifically say they can only be hired by Arcanists. Their ability trumps his. Quote Link to comment Share on other sites More sharing options...
Nutcase168 Posted October 13, 2010 Report Share Posted October 13, 2010 Fixed that for you. I think you confused it with the mercenary rules and that not all the guild constructs have borrowed technology (Peacekeeper doesn't anyway). True, I probably wasn't specific enough. The 2 I was referring 2 were the Guardian and Hunter, not 2 as in you could only take 2. As for running Coryphee with Ramos, in treasure hunt they would be a godsend for his slow army. Quote Link to comment Share on other sites More sharing options...
Alondir Posted October 13, 2010 Report Share Posted October 13, 2010 Guys off topic much he was askin for advice about a crew and now ur arguing who can take wat, i believe the current question was wat list to take and are corephes are any good with ramos Quote Link to comment Share on other sites More sharing options...
Borthcollective Posted October 13, 2010 Report Share Posted October 13, 2010 You would miss some neat swapping tricks from Collette, but they are really good on their own. Quote Link to comment Share on other sites More sharing options...
HopelessHeretic Posted October 13, 2010 Report Share Posted October 13, 2010 I would recommend against taking joss against perdita since he is somewhat fragile if attacked before he gets his armor up. I would take two large arachnids instead since they have brutal making their damage output really good for 5 stones and you will have plenty of tomes since you are taking the toolkit. Also if you think he is going to take nino for any reason you can easily counter him with a cerberus. -Heretic Quote Link to comment Share on other sites More sharing options...
Bellygrub Posted October 13, 2010 Author Report Share Posted October 13, 2010 Woo. Lot's to absorb here. I really have no interest in the Coryphee. They're just something I don't want to paint. I had forgotten about most of the book two models. I like the Large Arachnids. Anyone have any experience with Soulstone Miners? They might work well since they can burrow. Quote Link to comment Share on other sites More sharing options...
Werecat Posted October 13, 2010 Report Share Posted October 13, 2010 I don't entirely get the soulstone miners. They seem.... odd. Have to get them on the table though. Quote Link to comment Share on other sites More sharing options...
Rob1981 Posted October 14, 2010 Report Share Posted October 14, 2010 Watch out taking Corys with Ramos as they easily outpace the rest of his gang which can leave them out on their todd to be alpha-striked by the Ortegas. Look up 'glass cannon' in the dictionary and if you look closely you'll see a little picture of a Coryphee. Keep them back until they get to a point where they can dance through the gunline and preferably end up in something's melee range forcing your opponent to shoot into combat with a 50/50 chance of hitting their own man Quote Link to comment Share on other sites More sharing options...
Adran Posted October 14, 2010 Report Share Posted October 14, 2010 I like using things like Rattler or cerberus to disrupt gun lines, they have a greater threat range than most guns. Guild are generally going to beat the terrifying but you can get some major reduction in the shooting for a turn or two. The steampunk executioner is nice in provinding cover, but is very vulnerable to a family alpha strike. The Stratergy makes a huge difference to Ramos I find, as he can't cover the eventualities himself, unlike some masters. He wants to be just behind his constructs whilst they are in melee, but takes too long to get there if the enemy doesn't come to him, so something like Performers with their sirens call to bring his forces to you is another possibility. Quote Link to comment Share on other sites More sharing options...
Bellygrub Posted October 14, 2010 Author Report Share Posted October 14, 2010 (edited) Alright I think I've settled on my list. Thanks for all your help guys. As of right now I'm going: Ramos ToolKit Alyce Johan Large Arachnid Large Arachnid Steampunk Arachnid Steampunk Arachnid Steampunk Arachnid Steampunk Arachnid Leaving me with 6 stones. I'm not totally opposed to swapping out Johann for a Guild Guardian which would leave me at 4 stones. I'm a little worried about objective claiming but hopefully I'll be able to summon enough spiders to get some swarms going. Between the Spiders and the Abominations I should be able to summon enough to keep the Ortegas busy! Edited October 14, 2010 by Bellygrub Quote Link to comment Share on other sites More sharing options...
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