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Nutcase168

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Everything posted by Nutcase168

  1. If I'm playing Ramos my strategies are the following: 1. take out the sorrows to reduce damage. 2. Work on the rest of her crew 3. work on main strategy and schemes 4. Have Alyce fire shots at her to keep her busy and afraid of head shot so she burns stones/cards. 5. Burnout or stoke spiders to close the distance and then detonate after she's gone.
  2. Hmm, Leveticus doesn't really have access to any producing models beyond the ice golem and crooked men. Nor does he have a lot of spell casting models.
  3. So, we have a tournament coming in a couple weeks and I usually play Levi, not an issue. But There are some masters I haven't faced yet, Kirai being one of them. Can anyone offer tips or strategies for dealing with her spirit crew? Its not like we have access to the best magic weapons as outcasts unless you play Victoria.
  4. True, I probably wasn't specific enough. The 2 I was referring 2 were the Guardian and Hunter, not 2 as in you could only take 2. As for running Coryphee with Ramos, in treasure hunt they would be a godsend for his slow army.
  5. Yeah, the coryphee are arcanist models so Ramos can take them without any questions (as Nilus) pointed out, they can only be hired by arcanists. Hoffman can hire arcanist constructs without frozen or smoldering heart with additional cost. Ramos can hire 2 of the guild constructs at additional cost. Leveticus can hire any construct from any faction at no additional cost (barring things like the coryphee rule.)
  6. Ahh but Hoffman can hire arcanist without frozen/smoldering heart constructs which Ramos qualifies for.
  7. Lady J, Judge and Executioner is a solid melee force that you sprinkle in some extras on top. Otherwise I say Lilith and the nephilm are the top melee crew.
  8. Arcanists can't out-gun the guild or even come close IMO. Trying to bring guns will play into their strengths. You'll want to get into their faces as quickly as possible. I would bring spiders, Alyce and Coryphee. Coryphee are fast, hard to hit and kill and pack melee punch. Ramos toolkit 3 Alyce 10 Coryphee x2 14 Spider x5 15 5 stones for Ramos. Keep the spiders separate until you can get into melee. Teh higher defense will be important.
  9. Hitting wasn't the problem, it was finishing them off. If one of those jokers hadn't flipped you would have had to deal with either the peace keeper or the desolation engine and either could have taken down something else before dying.
  10. Things I'll be fileding once they come out are the large spider, the coryphee once I pick them up (likely one) and the Guardian (don't forget Ramos can field him) The Guardian is the ideal bodyguard for a low defense master like Ramos. The large spider is solid and produces 2 scarp counters, meaning you get 2 single arachnids from it for 5 SS and the spell.
  11. Jack has arcane reservoir increasing you hand size to 7. And It's been ruled that you don't have to discard the extra 2 cards you draw with Rusty Alyce.
  12. black joker on a attack flip = 0+cb, not auto miss IIRC. On Damage its 0 total damage no matter what. I had both a peacekeeper and desolation engine flip black joker for damage last night.
  13. I ran him last night with Leveticus. I didn't use him to his full potential by far but his presence was felt. The 6" aura of no cheating or SS is amazing. And with 9 cards in hand combined with the limited things that hurt him he was never in any real danger.
  14. I was thinking about what could be the worst possible run of bad fate and I think I got it: -You target a model in melee with you master. -Your master gets the lower card -attacking model gets a 13 on the flip -Master flips black joker -Damage flip gets red joker+severe I know the master could SS the black joker to try and get out of being hit (unlikely) and could SS to prevent damage, or cheat the 13 down to miss but its still possible you might not be able to cheat low enough to miss vs BJ. Just a worst case scenario and I was wonder if anyone saw it happen yet or something similar.
  15. Given that you need to really have both and you can only run 2 Coryphee, can I ask a simple question: Why weren't the 2 models and the duet just put into a single package to save some packaging?
  16. Perdita and her crew are a major killer of Alyce. Being able to ignore the hard cover she can give herself makes it tough to keep her alive. I always have Levi come back to life within 3" of Alyce to get the extra cards and they make a difference. But you do need more in you crew to help direct fire away from her. The 3/4/5 clockwork seeker is a nasty gun that most try to avoid at all costs.
  17. Hooded Rider IMO is a strong model. He has the ability to own the Ortegas in a lot of ways since he can make himself not get shot and is immune to influence.
  18. I bring her more for the two card drawing and the 12" clockwork seeker. THe gun has solid cb, great range, amazing damage (3/4/5 IIRC,) rapid shot, and head shot trigger. I killed Pandora with her recently thanks to head shot. I will occasionally make a SPA with her but that's gravy compared to everything else she brings.
  19. Isn't the discard for SS once per activation? Also you need to come down to showcase again and play some more. We've got a decent group of 3-4 every week now.
  20. He can be, With 3 power tokens and the right card in hand his weak damage becomes 7, the only thing I don't like is his is a bit of a glass cannon (usually dies right after I use said massive hit) and he uses tomes with Levi likes for casting. I prefer to use models that don't use competing symbols like Killjoy of the peacekeeper.
  21. The models you run with Levi really can be what you want to suit your style of play. I like melee power so I usually bring in a big hitter like the Peacekeeper or the hooded rider.
  22. It comes back to when a model receives slow from another effect, it has it until its next activation. There is the contradiction in the "slow." It seems intended so the summoned models don't go full tilt when the activate the turn they come in, but wouldn't effect him as he doesn't get the chance to activate after he comes back. Best example: Levi nails something with entropic transformation making a SPA. The SPA gets to activate but is slow that turn. Levi dies and comes back and would be slow if he got to activate again. But he doesn't, so it goes to next turn without him ever feeling the slow of being summoned. I agree that he shouldn't be slow but I understand the argument against it. Plus the guy would almost have 4 AP (necrotic instability, casting expert and 2 AP) effectively(every turn) if he's not slow.
  23. The real crux of the matter is whether or not he is slow on the following turn since he comes back in the closing phase of the same turn he dies.
  24. and if they're all constructs Leveticus can run all 4 in one list. Been talked about in the outcast forums before.
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