hieronymous Posted May 21, 2010 Report Share Posted May 21, 2010 anyone have any experience of using one ? im thinking of adding one but a littleunsre how hell fit in at the minute - mainly using ramos' crew with joss Quote Link to comment Share on other sites More sharing options...
goblyn13 Posted May 21, 2010 Report Share Posted May 21, 2010 The acolyte is deep strike operative, you deploy him early in the game and if he doesn't move or anything he can't be targeted (makes your opponent have to walk up and strike him, while allowing him to be placed anywhere on the table at least 12" from an objective. He is super helpful when you are using the Sabotage Scheme, as he allows you to capture the objective in two turns usually. Quote Link to comment Share on other sites More sharing options...
islyfe Posted May 21, 2010 Report Share Posted May 21, 2010 The acolyte not really killy, the acolyte plays more of a support role. Maybe getting a shot off with his measly cb 5, taking care of corpse counters and casting icy fate if you have 8 crow. Quote Link to comment Share on other sites More sharing options...
Aldyhide Posted May 22, 2010 Report Share Posted May 22, 2010 As islyfe said, you won't be taking many shots with the Acolytes harpoon gun, but i you manage to hit, they'll feel it since the harpoon gives them (-1) Slow from it pretty much stapling them to the wall. Quote Link to comment Share on other sites More sharing options...
GodimusPryme Posted May 22, 2010 Report Share Posted May 22, 2010 just a quick question on the acolytes deep strike rule, it now says he must be placed up to 12 inches from "AN" objective. does that mean just friendly or enemy as well? Quote Link to comment Share on other sites More sharing options...
Ropetus Posted May 22, 2010 Report Share Posted May 22, 2010 (edited) just a quick question on the acolytes deep strike rule, it now says he must be placed up to 12 inches from "AN" objective. does that mean just friendly or enemy as well? Yes, it means enemy objectives as well. Of course, it doesn't include the objectives of any unannounced schemes of your opponent (Stake a Claim, Sabotage, etc) since their status of objective is not known to you at the time of deployment. Fopr an example, the rule prevents you from placing the Acolyte on your opponent's Treasure counter and running away with it on the first turn. -Ropetus EDIT: Fixed the wording there. Seems I really should proofread these posts a little better. Edited May 22, 2010 by Ropetus Quote Link to comment Share on other sites More sharing options...
HopelessHeretic Posted May 22, 2010 Report Share Posted May 22, 2010 I was under the impression it was any objective that you are aware of. Any strategies, announced schemes, and your own unannounced schemes. If it was just announced schemes you could get a free 2 vp every game from sabotage. And what arcanist player wouldn't pay 6 stones for 2vp. -Heretic Quote Link to comment Share on other sites More sharing options...
goblyn13 Posted May 22, 2010 Report Share Posted May 22, 2010 Yes, it means enemy objectives as well. Of course, it doesn't include the objectives of any unannounced schemes (Stake a Claim, Sabotage, etc) since their status of objective is not public at the time of deployment. Fopr an example, the rule prevents you from placing the Acolyte on your opponent's Treasure counter and running away with it on the first turn. -Ropetus that would be incorrect, it doesn't specify anything about whether they are announced or unannounced, it is all known schemes (and just because you didn't announce it doesn't mean you can do the instant I win, you still have to place him 12" away from ALL of your objectives. Quote Link to comment Share on other sites More sharing options...
Ropetus Posted May 22, 2010 Report Share Posted May 22, 2010 Oops! Seems I forgot to type in the words "of your opponent". Of course it includes all your own objectives, even if they haven't been announced. Kinda makes you wonder how you measure that without revealing the scheme to your opponent though. -Ropetus Quote Link to comment Share on other sites More sharing options...
GodimusPryme Posted May 22, 2010 Report Share Posted May 22, 2010 okay cool, thanks for the explanation. in the case of measuring to your unanounced objectives, i would just err on the side of not needing to measure, or measure to something known, like your stratagey, and use that to guage how close your are to your scheme that you don't want to reveal. Quote Link to comment Share on other sites More sharing options...
mylastnerv Posted May 27, 2010 Report Share Posted May 27, 2010 I think I am going to pick some of these up for my Ramos gang. The added movement and deployment will help out a ton. Quote Link to comment Share on other sites More sharing options...
Cheshire Posted May 30, 2010 Report Share Posted May 30, 2010 The first time few times I ran an Acolyte I only ran one. I liked the theme, but was otherwise underwhelmed. So I bought another. In pairs, they're significantly better/more fun. I know there's some leeriness towards the (2) shot, but giving Slow and loss of 1 Control card is fairly mean. Also, don't forget he can short shot if need be. Where the Acolyte has been particularly good for me is killing Witchling Stalkers, which are otherwise a pain in the rear for Tina. If thery're in melee, their burst when dead is ineffective (Bearskin Armor) and they heal the Acolyte when they die. Drag should not be discounted, either. It requires a :rams which kinda sucks, but it seriously messes with spellcasters and shooters. Bottom line, take them in pairs. Quote Link to comment Share on other sites More sharing options...
Raintar Posted June 22, 2010 Report Share Posted June 22, 2010 December Acolytes I found being not that good. Sure they slow when they hit but with only 5 CB and only one shot it's not worth my 6SS. Much rather take an Ice Gamin who has a multitude of good things going for him and costing 2 less. Quote Link to comment Share on other sites More sharing options...
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