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Ropetus

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  • Birthday 04/20/1988

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  1. Emphasis on the underlined part, Tara's ability should be able to unbury any model. The phrase you quoted only states that in most cases the model unburies due to the same ability but this doesn't always need to be the case. After all, Echoes of the Void would be pretty useless if all burying effects prevented unburying through any other methods. -Ropetus
  2. Thanks for the comments. I have spent roughly the last year to make the buildings, and I still got some unfinished ones (no hope they will all fit on the board at the same time). The board is still a little WIP. As already stated most interiors are unfinished. Also I would like to add some barrels and piles of crates to the street, maybe even a stagecoach. I already ordered some resin kits for that. That should also make the board a bit more interesting gameplay wise: currently there is very few forms of cover besides the total blockage of LoS due to the buildings. Adding some extra bits here and there should help that while making the board more lively. Another plan is to make wooden platforms and walkways for the houses, to get some more western feel. Actually, more than one person at the 'Con asked where they can order the stuff. They were kinda disappointed when I told them that the answer is "Nowhere" or "well, if we negotiate on the price..." Some people also asked how I got them to look so much like real wood. It could be because the main material used is real wood. -Ropetus
  3. Spent the last weekend at Ropecon 2013 (largest RPG convention in Finland) where I demoed Malifaux and played some other games too. Thought I would share with you some pictures of the terrain I built for demo games during the last year. The pictures were taken by a friend of mine. Since my main crew is the Ortegas, going for a Wild West town as terrain felt natural. I built a bunch of buildings from foamboard and balsa wood and bought a gaming mat from Zuzzy. Most of the buildings have separate roofs and interiors as well, but most are WIP on that part. Overview of the board during a small demo. Santiago is shooting down some Ice Gamin approaching from an alley. The board from farther away during the same demo game. I'm the guy with the hat. Guild law-enforcers in front of their office. Something shady is going on in the town... More and larger pictures can be found here: http://pic.dolmot.net/index.php?cat=3, the forum seems to hiccup with large pictures. They're in the Misc section along with pictures of some other nice boards in the convention. You should also check out the other folders: they have pictures of my friend's amazing Call of Cthulhu gaming table. -Ropetus EDIT: Also found out that someone took a photo of The staff of the Saloon
  4. Was hoping the photo to end up in the newspaper would be a larger picture of the board we used to play on, with a demo going on, instead of a single miniature. I spent the last year building and painting western buildings. Guess I got to post some pictures myself (as soon as I get some from the guys with cameras). Got in a bunch of demos in during the weekend. About a couple of dozen people were interested in the game and almost everyone gave positive feedback after the quick demo games. Quite a few people who had only played 1st edition came to ask about Malifaux 2e and it was generally well received. I didn't have the entire weekend to spend on demoing Malifaux since a friend had asked me to help run his home-brewed Call of Cthulhu investigation game. That one had a stunning terrain setup and I got to post pictures of that one too. There was also a TV reporter from Finland's biggest commercial TV channel in the con and they filmed all our gaming boards. Ropecon was a topic on Saturday's evening news. The clip that ended on air focused on our Dystopian Wars board right next to the Malifaux table. So no Malifaux on TV sadly. This must mean we have to prepare even more enticing terrain to draw more attention next year . -Ropetus
  5. Ropetus

    Duellist

    Duelist is not Cheating Fate, you can use Duelist even with a negative twist of Fate. The new flip is made with the same twists of Fate as the original flip. -Ropetus
  6. I stopped reading that argument halfway page 3 but here is an answer to you: Definition of effect: anything applied on a model during the game which changes their attributes from what is written on their card, except for Wd loss. This includes stuff like: modifications to stats and additional Talents from Talents and Spells, debuffs applied on the model by another model's Talent or Spell (Censure, Undead Psychosis, Hex, etc.), states of models (Defensive Stance, Falling Back, etc.) and ongoing Auras (the effect must be removed from the model the Aura originates from). Maybe some other stuff too which I don't remember at the moment. The point is that effects are temporal and change the model from what is written on their card. Stuff that are definitely not effects are as follows (but not limited to): Wd loss, model's position on the board, Counters and Tokens (the latter get a specific mention in the spell so all is well), anything written on the model's stat card originally, attributes of terrain (you can't remove Severe or Impassable from a terrain piece), instantaneous Actions like Pulses (though if they have lasting effects those effects can be removed). Note that in some cases an effect on a model originates from a lasting effect on another model (for example an Aura) or a piece of terrain. These can be removed from the affected model but they will be immediately reapplied by the lasting effect. -Ropetus
  7. A failed cast Action is still an Action used. Thus you will lose the AP you used to cast the spell and a (0) spell counts for your (0) Actions. However, failed casts don't count towards casting limits so you can attempt Obey, Ice Pillars, Flame Wall, etc. again if you fail your first attempt. If this wasn't the case and failed casts didn't count for Actions, models with a (0) Spell could just attempt the cast over and over until they succeed. -Ropetus
  8. Updated wording: CA((Mask)(Mask)) All My Friends[Frightening Dream]: After successfully casting this Spell, this Model's Controller may place any number of friendly buried Nightmares within 6" of this model. Problem solved. -Ropetus
  9. Holy cr*p! I never even noticed that. Guess we Marshals can be mistaken at times as well . Indeed, Silent prevents Always Watching, Hunter, Bullet Bending etc. from working. -Ropetus
  10. Silent prevents ignoring LoS. This means Silurids cannot be shot at without LoS by Austringers and protects them from Diving Charges. Cover is in no way related to Silent. -Ropetus
  11. Chameleon is Cover. Always Watching allows models to ignore Cover. Always Watching wins Chameleon, as does Hunter and Bullet Bending etc. -Ropetus
  12. This is an amazing idea! -Ropetus
  13. Non friendly is not the same as enemy. Enemy models are models in an opposing Crew or models controlled by your opponent. It is possible for a model to be part of your Crew, but not be friendly to your other models. Examples are Ryle and a Prosecuted model. Also models like Mindless Zombies or scenario related models are neutral and thus neither friendly or enemy. -Ropetus
  14. Since that would require it to target a model other than it's Prey, the answer is no. Non-Prey models are free to move around a Shikome. -Ropetus
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