I'm a bit of a stranger to The Dreamer, but I do run Pandora whenever I'm feeling cruel, and I do have a friend that runs the Dreamer.
Most of my suggestions on running Pandora have already been said. From looking at your list I notice that you seem to have a lot of models that want to go first. Since Woes kind of need to go first or close to it in activation order. (Thanks to Pacify/Incite) So be sure to keep in mind that you'll lose a lot of control power later in the activation round. One thing I learned from running pandora is to never forget the power of the Mental anguish trigger (MAsks and crows on Ca) It can really turn the tide if your opponent decides to rush you. Make your opponents heavy hitter run for cover and the rest likely will as well. One more thing is to use project emotions often as it can screw up tightly packed crews very easily. Be sure to field a totem as well. Both of pandora's choices. Are great models for channeling her abilities. I chose the Primordial magic because I cheat often and so I like having the extra card. Plus I like its Ca of five. The highest of any totem available to any master. I'm pretty sure on that. Correct me please if I'm wrong.
Now, the dreamer. My suggestion is to field exclusively nightmares. I know that Candy and Kade are both good models in their own right, but when combined with the dreamer nightmares are much better off. Stitched Togethers are always a good idea as their gamble your life ability is very powerful if you play your cards right.
That said; the bulk of your crew will likely be determined by how your opponent plays.
If he spreads his models out into groups of one or two with 5-6" between them you'll want to run some of the bigger nightmares like Teddies, Lelu and Lilitu, as they can easily demolish isolated models. If he/she runs their crew more closely together. Having the dreamer pack a couple alps, Coppelius and some Stitched Togethers is likely going to be your best bet. As Alps will suffocate groups of weaker models that are close together; plus Coppelius can make more of them for a single eye counter. The Stitched together are there for some meat and hitting ability.
There's my advice. Though be sure to come up with your own strategies too.