wetdigestive Posted October 18, 2009 Report Share Posted October 18, 2009 hello; i'm going to pick up the redchappel gang box set and was wondering if anyone could reccomend one other model to buy as a good gang addition? I was thinking to add a merc. of some sort, but what does the redchappel gang need addeed to it's arsenal? thanks for any feedback O/ Best; - Wetdigestive. Quote Link to comment Share on other sites More sharing options...
Werecat Posted October 18, 2009 Report Share Posted October 18, 2009 I'd say you have a couple of good options. 1) Punk zombies. Nice, basic, heavy hitters. 2) flesh construct. Also a nice tough heavy hitter, but less money than the punk zombie pack. 3) convict gunslinger. This guy is incredibly usefull. Nice ranged attack to supliment Seamus's .50 cal. Suppressing fire is really great for depleting your enemy's hand, expecially when they're clumped up, like with Pandora and the woes. Honestly, I think your best option would be 1 or 2. All 3 are awesome, but I feel the red chapel box just needs a bit more hitting power. But the convict gunslinger would definitely be purchase #2. Quote Link to comment Share on other sites More sharing options...
Khail Posted October 18, 2009 Report Share Posted October 18, 2009 2nd the Convict Gunslinger. I'm almost to the point where I'm taking him over Sebastian with McMourning (same cost). Quote Link to comment Share on other sites More sharing options...
gregdorf Posted October 19, 2009 Report Share Posted October 19, 2009 I think we are going to need to create an addicted to the Convict Gunslinger support group. Quote Link to comment Share on other sites More sharing options...
Werecat Posted October 19, 2009 Report Share Posted October 19, 2009 I'll be the president! But seriously. If you look at the convict gunlinger from any factiona POV, he's a really solid piece. But for the Ressurectionists, he just adds SO much that we need, he's that much more amazing. Quote Link to comment Share on other sites More sharing options...
Mandoryan Posted October 29, 2009 Report Share Posted October 29, 2009 I haven't played with the convinct gunslinger yet (waiting for him to be in stock at our FLGS), but I can tell you that the punk zombies are fantastic. There is something really satisfying about luring something into charge range and mincing them with undead samuri. Just make sure you do it after your target has activated, because it's even more satisfying for your opponent to charge you after being lured. Learned that the hard way. Quote Link to comment Share on other sites More sharing options...
Persevering1 Posted October 29, 2009 Report Share Posted October 29, 2009 Try the Hanged, but only with a Grave Spirit as your Totem (got to protect your 8SS investment with that Armor 2 from the G.S.). The Hanged combines so well with Seamus & Co. You can potentially lure your enemies into a kill zone, use Seamus's "Trail of Fear" to inflict -2 WP, and then move the Hanged up to use their (1) Action Pulse to provoke Morale Duels in everything within 6". You, being Terrifying or Undead, ignore these. Often, your opponent does not and must pull for everything you lured. At 35SS Scrap, try the following: Seamus (Master) Madame Sybelle (6SS) Grave Spirit (1SS) x2 Rotten Belles (8SS) x2 Punk Zombies (10SS) The Hanged (8SS) 2 Soulstones left for pool Let us know how it works for you. Quote Link to comment Share on other sites More sharing options...
wetdigestive Posted October 31, 2009 Author Report Share Posted October 31, 2009 i have placed my order and have added the convict gunslinger. esthetically he fits so nicely with the res. as well. Quote Link to comment Share on other sites More sharing options...
sjostrand Posted November 24, 2009 Report Share Posted November 24, 2009 I may be boring, but I think the best thing you can add to the starter box is: Three more belles! Why? Because they are fantastic with Seamus. They move really fast and you will probebly have more models then the opponent. Thias game is about your strategies and schemes. With six belles (seven with Sybelle) you can make them stand in the way of your opponent and still have some spare models to achive your schemes... I think you shouldn´t use living models with Seamus. But a samurai or Flesh Constract could be included if you really want. Quote Link to comment Share on other sites More sharing options...
DireTrollJake Posted November 24, 2009 Report Share Posted November 24, 2009 I wouldn't recommend more belles. Their biggest thing is Lure and being at 8 wounds. However, you can make them all day long. I won an event Sunday with 1 Belle, Sybelle, 2 Punks and Convict. First thing I would say to add with ALWAYS be a convict. Suppressing fire on a group followed by a charge from Saemus ends in something beefy getting it's jugular slit. Quote Link to comment Share on other sites More sharing options...
jmp_mydog Posted November 25, 2009 Report Share Posted November 25, 2009 I have to second godspeed on the gunslinger. Seamus really needs another source of ranged firepower. The rapid fire and trigger happy can put a serious hurt on somebody. Quote Link to comment Share on other sites More sharing options...
WEiRD sKeTCH Posted November 25, 2009 Report Share Posted November 25, 2009 When they're released, I recommend: The Hanged & Bete Noir. Bete Noir for a great harassment model. The Hanged for it's synergy with Seamus' Terrifying tactics. Quote Link to comment Share on other sites More sharing options...
mriverakc Posted November 25, 2009 Report Share Posted November 25, 2009 Killjoy, any one. Quote Link to comment Share on other sites More sharing options...
Mandoryan Posted November 25, 2009 Report Share Posted November 25, 2009 Killjoy seems like fun, but really expensive and "resource" heavy. Brilliant model though! Quote Link to comment Share on other sites More sharing options...
Zee Posted November 26, 2009 Report Share Posted November 26, 2009 I second the Hanged suggestion. Stupid and awesome when combined with Seamus' shenanigans. Quote Link to comment Share on other sites More sharing options...
mrborges Posted December 6, 2009 Report Share Posted December 6, 2009 I'm going to resurrect (teehee) this thread a little, as I'm planning my initial expansion for my Redchapel Gang. I'd like to keep my Crew faction-specific, so I won't be going with the Gunslinger. Depending on what my FLGS has on Thursday I'm going to go with (two) Punk Samurai and either Sebastian or Mortimer. If he's got Nicodem's box, I'll pick it up and go with Mortimer. Otherwise, any advice on whether to go with Sebastien or Mortimer? A 35ss list could look like Seamus Sybelle 3 Rotten Belles Mortimer or Sebastian 2 Punk Zombies Alternatively, I could go with Seamus Sybelle 3 Punk Zombies Mortimer 2 Belles (with the ability to raise more Belles anyway) Yay? Nay? Quote Link to comment Share on other sites More sharing options...
newsun Posted December 7, 2009 Report Share Posted December 7, 2009 An easy expansion is just adding 3 punk zombies. I bought the Nicodem box to get them and allow me to play both masters down the line. Quote Link to comment Share on other sites More sharing options...
Hapless Peon Posted December 8, 2009 Report Share Posted December 8, 2009 Just a quick question in line with this topic. Is it worh going with Necropunks? I played against a friend with McMourning and he was using three of them. With their (0) ability and the fact they are count as arachnids is it worth taking for their manuverability. it seems like they can cover a lot of ground quickly. I'm going to be running Seamus if that helps. I figured some Necropunks on top of the starter box. Please feel free to correct me if I am barking up the wrong tree. Quote Link to comment Share on other sites More sharing options...
DireTrollJake Posted December 8, 2009 Report Share Posted December 8, 2009 I am considering punks for some mobility as well, but their leap is 7". They are spd 4. Leap, Walk Walk, they cover 15". A belle activating within 8" of Saemus walks twice for 12". 3" more on the Punks but 1 pt less. Alot less wounds, and not much else going for them really. I will get them likely just to grab scenario's fast but really I see the Belle's as excelling here more with the ability to call them back with Sybelle and having 8 WD on a 4 pt model. (and Lure is my best friend) Quote Link to comment Share on other sites More sharing options...
Hapless Peon Posted December 8, 2009 Report Share Posted December 8, 2009 Thanks for spelling that out Godspeed. I see that Leap is unreliable to trigger as well. I think I should just go with some Samurai Punks instead. Quote Link to comment Share on other sites More sharing options...
DireTrollJake Posted December 8, 2009 Report Share Posted December 8, 2009 Punks never fail to earn their points for me. I've yet to successfully use their self inflicting spell but with a CB of 7 and paired Katanas, I usually take something down. Quote Link to comment Share on other sites More sharing options...
WEiRD sKeTCH Posted December 8, 2009 Report Share Posted December 8, 2009 When you hit the larger games, I'd also recommend Killjoy. But I'm a right evil bastard when I play in higher Soulstone Encounters... Quote Link to comment Share on other sites More sharing options...
newsun Posted December 8, 2009 Report Share Posted December 8, 2009 I really like the way Killjoy looks and my story on him is he is the copycat killer so I plan to sac the copycat killer to summon killjoy after shooting a few people in the head. Quote Link to comment Share on other sites More sharing options...
Zee Posted December 9, 2009 Report Share Posted December 9, 2009 I personally really enjoy using the Necropunks. While they are great at scenarios, what I really like is their terrain mitigation and their ability to climb without having to take actions to do so. Furthermore, leaping into combat and then Flurrying is a nice way to set up a good number of attacks. Or, vice-versa, flurrying and then leaping OUT of combat to engage a ranged support model is also rather nice. I like to run 2, but I have 3 on occasion, and I enjoy the Hard To Kill Shenanigans they provide me with Quote Link to comment Share on other sites More sharing options...
Wombats Posted December 10, 2009 Report Share Posted December 10, 2009 With a max damage of 3, Necropunks aren't really worth the 3pts I reckon. Although they would have made it to the objective had I remembered they had Arachnid. Quote Link to comment Share on other sites More sharing options...
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