Mxbedlam Posted June 14, 2017 Report Share Posted June 14, 2017 So I recently picked up Yan Lo, because I simply can't stop myself from buying new masters. Figured I'd chronicle my Yan Lo games here so everyone can see how NOT to play him. My first game was vs Ten Thunders Standard Deployment Headhunter Claim Jump, Eliminate, Dig Graves, Recover Evidence, Search the Ruins I took: He took: Yan (Fortify, Brutal, misdirection) McCabe (some Mccabe upgrades) Soul Porter Luna Toshiro (COmmand) Shadow Em (mcCabe conflux) Shadow Em (Ancestral) Guild Hound Komaniu Dawn serpent Low River Monk Jorogumo Ten Thunders Bro Jorogumo Jorogumo We both took Eliminate and Dig and ended up tying 7-7 This was a hard hard game. I summoned exactly one Ashigaru. Yan tied up McCabe but wasn't able to dismount him. I killed both joros but it took real work. Made a big mistake forgetting Misdirection on to McCabe that would have made the difference between 1 and 2 eliminate points. Thankfully my opponent chose to go after Toshiro instead of grabbing a head marker on turn 3. Ulitimately I liked my list but I would have changed out Toshiro to Izamu and the Bro to a TC warrior if I were to go into this pool again. I did like that Toshiro buffed the Joro and the Komaniu to make short work of the enemy Joros. Yan ended up with all 3 ancestor upgrades but I think I should have kept the 3 chi for Fortify as opposed to spending it on Hunpo Assault in his last activation. It didn't end up doing anything for me as it missed McCabe all together and the +3 to my stats would have made a difference in keeping him on the board. 5 Quote Link to comment Share on other sites More sharing options...
Eclipse Posted June 15, 2017 Report Share Posted June 15, 2017 Thanks for the report! Quote Link to comment Share on other sites More sharing options...
Kogan Style Posted June 15, 2017 Report Share Posted June 15, 2017 Did Tosh have the Peaceful Waters upgrade for the Low River Monk? I'd have added Chiaki and the T.Warrior in this pool so the T.Warrior can pass Ancient Protection to Chiaki who can pass it to Yan to soak that big hit one time. Interesting to see different Yan styles though! Quote Link to comment Share on other sites More sharing options...
Mxbedlam Posted June 15, 2017 Author Report Share Posted June 15, 2017 I should have put peaceful waters but tge LRM was really just there for model count though he did make a handy misdirection target dummy. Quote Link to comment Share on other sites More sharing options...
Dogmantra Posted June 16, 2017 Report Share Posted June 16, 2017 There's a silly trick you can do if you run upgrade light with Yan Lo where every turn you attach Ash Ascendent and then use a Terracotta Warrior to swap it out for Recalled Training, essentially getting permanent s to everything. I'd be interested to hear how that works for you Quote Link to comment Share on other sites More sharing options...
Mxbedlam Posted June 17, 2017 Author Report Share Posted June 17, 2017 I will consider that. I need to proxy or borrow a TC warrior to figure it out but that does sound fun. Quote Link to comment Share on other sites More sharing options...
Math Mathonwy Posted June 19, 2017 Report Share Posted June 19, 2017 On 17.6.2017 at 3:54 AM, Mrbedlam said: I will consider that. I need to proxy or borrow a TC warrior to figure it out but that does sound fun. Quite possibly the easiest model ever to proxy - just paint a random mini completely brown/grey 2 Quote Link to comment Share on other sites More sharing options...
Mxbedlam Posted June 21, 2017 Author Report Share Posted June 21, 2017 Haha fair enough. Anyway onto Game 2 Scheme pool was: Flank Reckoning Claim Jump Frame For Murder Eliminate the Leadership Recover Evidence Tail 'Em I played: My opponent played: Yan Lo- Reliquary, Fortify Spirit, Brutal Kakahara Lucius - Surprisingly Loyal, Hidden Assets, Hidden Sniper Chiaki- Pull of the Grave Mr Graves- Debt to the Guild Izamu- Recalled Training Mr Tannen- Useless Duplications Shadow Emissary -Ancestral Conflux Peacekeeper- Debt to the Guild Soul Porter Guild Sargeant- Debt to the Guild Ten Thunder Brother Scribe Ten Thunder Brother Witchling Thrall Komaniu I took Frame on Komaniu, Claim Jump He took Recover Evidence, Frame on Tannen So going into the game I liked Yan Lo for this because he's pretty easy to deny Tail 'Em and Yan + Izamu can wreck people's faces. Plus 2 Ten Thunders brothers lock down claim jump. I made a big mistake this game and forgot to give Yan Impossible to Wound turn 1. Plus I Lightning Danced on the Peace Keeper because I was worried about Frame being on the Thrall. I wasn't ever able to do much damage to the peacekeeper but keeping it out of Lucius' Commanding Presence for a turn was a big deal. Sadly because of my misplay, Yan died on turn 3 before I could Hunpo Assault on a tasty clump made of Tannen, Scribe, Sargeant and Graves. Oh well, nice Red Joker from Shadow Emissary took Graves down and spread some Black blood. I ended up getting 2 for Frame, 3 for Reckoning and 3 for Claim Jump. In the end I wasn't able to stop my opponent from scoring all his Recover Evidence. I realise now I should have aggresively spammed Chiaki's Insignificant attack. Too late, I'll use it for next time. I liked the list and I would definitely play it again, maybe switching out the Komaniu for the TC Warrior next game. (I"ll proxy one up I guess) We ended up tying 7-7. Same score as last game. I will say Debt to the Guild is stupid good. It makes a calculated chance of survival into a guaranteed model death, especially in a faction that has access to lots of crit strike already. There were a few times I looked at a model and thought, min 3 vs incorporeal is fine. Then suddenly I took 2 attacks of min 5 thanks to debt and crit strike and it wasn't fine at all. Tune in for the next game, hopefully this week. Will I tie again? Is 7 points my Yan Lo sweet spot? Guess we shall have to see 4 Quote Link to comment Share on other sites More sharing options...
Math Mathonwy Posted June 21, 2017 Report Share Posted June 21, 2017 6 hours ago, Mrbedlam said: I ended up getting 2 for Frame, 3 for Reckoning and 3 for Claim Jump. We ended up tying 7-7. Same score as last game. I'm guessing that one of the numbers above is wrong? And yeah, very much agreed about Debt to the Guild, it's pretty bonkers. Quote Link to comment Share on other sites More sharing options...
Mxbedlam Posted June 21, 2017 Author Report Share Posted June 21, 2017 6 hours ago, Math Mathonwy said: I'm guessing that one of the numbers above is wrong? And yeah, very much agreed about Debt to the Guild, it's pretty bonkers. 2 for Reckoning. Good catch. Was late last night when I was typing it up. Quote Link to comment Share on other sites More sharing options...
InvokeChaos Posted June 30, 2017 Report Share Posted June 30, 2017 On 6/16/2017 at 2:07 AM, Dogmantra said: There's a silly trick you can do if you run upgrade light with Yan Lo where every turn you attach Ash Ascendent and then use a Terracotta Warrior to swap it out for Recalled Training, essentially getting permanent s to everything. I'd be interested to hear how that works for you This is cute, but Yan is not only upgrade heavy, but you have 4 total actions you are probably flipping on: dance, attack Ca, brutal k and his heal. Dance, heal and his attack like 's but you should probably be on Ca8 for those anyways. Brutal K should really only be used with hunpo assault, which already has built in 's. @Mrbedlam Nice reports! You should try the Chiaki shuffle give her fast and the terracotta protection, then when she activates have her pass it to Yan Lo. Quote Link to comment Share on other sites More sharing options...
Mxbedlam Posted July 12, 2017 Author Report Share Posted July 12, 2017 New post will be coming soon. Been on vacation for two weeks. Hopefully can cram in another couple Yan Lo games. Quote Link to comment Share on other sites More sharing options...
Mxbedlam Posted July 26, 2017 Author Report Share Posted July 26, 2017 Quick update on a game. I don't have all the notes in front of me. Played a headhunter game vs gremlins. Standard Deployment, Headhunter, Claim Jump, Eliminate the Leadership, frame for murder, Search the Ruins, Quick Murder Yan lo (reliquary, brutal, misdirection) Zipp(Stilts, Dirty Cheater, Sky pirate upgrade) soul porter Earl Chiaki(Graves) McTavish Izamu (recalled) Francois (Dirty Cheater) TC warrior Skeeter (Piano upgrade) 2 Ten T bro Rooster Rider Shadow Em (Ancestor Flux) 3 Bayou gremlins i knew that I was going to have a hard time with Zipp going into this scheme pool and I had to out play a friggin bastard of a master. I figured he wouldn't take Quick Murder cause Izamu is hard to kil when you can't ignore armor. Scoring Search the Ruins, Eliminate is hard vs Zipp. So I took Quick Murder and Frame for Murder on the Shadow Emmisary. He tilted hard turn 1 with a skeeter making Franc fast and sending him right into Izamu, pulling a red joker, a severe and a severe. Izamu died and so did Franc. I brought Izamu back, killed the skeeter with Yan Lo, gave him 3 points for Frame. Next turn, I sent Izamu and yan lo after Mc Tavish, scoring Quick Murder for 3 points. I managed to get the Ten T bro in to grab a head. He flung the Shadow Em away from zipp so that earl could grab the head. His gremlins dropped claim markers. my Ten t bro denied one. Turn 3, Yan Lo went after a gremlin, while Zipp killed the TC warrior. Bayou gremlin got a lucky flip and killed the Ten T bro but wasn't able to drop a claim marker. Long story short, I could only deny him claim 2 turns and he never killed the shadow emmisary thanks to blowing up his own Franc. Final score was 8-6 in Zipp's favor. I feel like it was just a very bad pool to go up against Zipp in. So much of the pool was hard to impossible to score. Great game though. 2 Quote Link to comment Share on other sites More sharing options...
Nikodemus Posted July 26, 2017 Report Share Posted July 26, 2017 I would've been more worried about Emissary being a Quick Murder target, but I guess framing him alleviated that somewhat. Might've gone for Search the Ruins instead of Frame myself. Just looking at the two crew lists I've got a good feeling TT will have more left standing towards the end, and I usually have a few rubbish cards to discard to bypass Zipp's pseudo-chatty. Not an obvious pick over Frame though, tough pool indeed. In retrospect do you think you could've avoided giving 3VP for Frame? In hindsight at least frontal Skeeter sounds like an obvious pick for Frame, once you figured out it wasn't Francois. Or Earl. Always Earl. Curse that guy. Cool writeup! Quote Link to comment Share on other sites More sharing options...
Mxbedlam Posted July 28, 2017 Author Report Share Posted July 28, 2017 The problem with Search the Ruins is that Zipp in the middle just mercs you right out of it thanks to his dumb aura. I probably shouldn't have killed the skeeter for sure, but I wanted the Chi on Yan Lo and I figured he had it on Franc. Oops. Zipp is just so hard to play around that he gets in my head before the game even starts. Quote Link to comment Share on other sites More sharing options...
Mutter Posted July 28, 2017 Report Share Posted July 28, 2017 Monks of Low River and Peaceful Waters would get around Zipp's aura in the middle nicely, though, wouldn't they? I like them for Yan Lo anyway, and it seems they might have been helpful. 1 Quote Link to comment Share on other sites More sharing options...
Nikodemus Posted July 31, 2017 Report Share Posted July 31, 2017 Yeah because they don't Interact, they just drop scheme markers. They're a decent option for scheme marker stuff, though building for scheme marker stuff against gremlins is always risky with Fingers being an option. Quote Link to comment Share on other sites More sharing options...
Mxbedlam Posted March 19, 2018 Author Report Share Posted March 19, 2018 I went off track for a while with Outcasts, but I think I will delve back into Path now. What's your core crew for Yan Lo these days? Quote Link to comment Share on other sites More sharing options...
Mxbedlam Posted April 9, 2018 Author Report Share Posted April 9, 2018 Got some more Yan Lo games in this week. Both games vs Levi. Don't remember full details so I will go for the cliff notes. My list for first was: Yan Lo (Awakening, Reliquary, and Misdirection), Soul Porter, Chiaki (Pull), Toshiro (Command), Shadow (Ancestoral), Wastrel, 2 Thunders Brothers. Opponent played Levi (From Aether, Pariah of Iron, Untimely Demise), 2 Waifs, Rusty (Deso Souls, Aether), Joss (Oathkeeper), TC Warrior, 3 Aboms. Pool was: standard, Symbols, Take Prisoner, Undercover Entourage, Punish the Weak, Recover Evidence, and Public Demo. This game was over quick. Turn 1 I gave Yan Impossible to Wound after killing the wastrel. Summoned an Ashigaru. Then Chiaki got killed by Levi and Joss made some scrap. Turn 2 I lost initiative (as was theme for the day). Yan Lo got hunpo hoping to kill aboms and pulled in Rusty to Toshiro. Ashigaru became an Abom. Chiaki came back. Deso engine got summoned and put Yan Lo on 4 wounds with 2 attacks. awesome. Ten Thunder brother dies to Joss. Turn 3, Yan lo dies on first activation. (lost initative again). and we called it so we could have time to do another game. Game 2. I switched out Tosh for Izamu. He switched Joss for Hooded. Pool was: Flank, Ply, Surround Them, Dig Graves, Set Up, Hold Up Forces, Search Ruins. First Turn Yan kills the Wastrel again and gets I2W. Levi summons an Abom thanks to Rusty's corpse marker. Turn 2, Deso engine charges Yan Lo and does some damage. Izamu charges Hooded and puts him to 2. Hooded goes, flips severe damage on a neg flip to put IZamu to 2 wounds. Levi finishes him off and summons an abom. Deso gets plyed and dropped by Yan and Shadow. Yan also pulls a waif far away from any anchors so that Chiaki can kill it. Turn 3, I need to win initiative to kill Levi and the last waif. I don't get it. Yan dies to Levi. Shadow Emissary blows up 2 aboms. Chiaki tags an abom for ply. Hooded Fails to kill Chiaki. Turn 4 I actually win intiative. I go with Shadow. Forget to use my 0 for focus blasts before I shoot the last waif. It would have red jokered onto the hooded and killing him as well. Oh well. Levi fails to kill anything else. I end up with 2 points for surround them and 2 for ply. Opponent ends up with 2 points for ply and 2 points for Set Up. Take aways: I really need to figure out what Yan Lo is actually doing in my games. Most of the time he was just bouncing around and then dying. Playing some more tomorrow night. Hopefully adding a Goryo instead of a wastrel to help with Chi Quote Link to comment Share on other sites More sharing options...
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