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Mrbedlam last won the day on September 13 2019

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About Mrbedlam

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  1. Lucky Emissary is a full on baller in Leylines. he can easily get to the enemy side turn 2 and be at the other enemy side turn 3, and if he does die, it will just get punted back to the center and you can work backwards from there.
  2. 11 points for a model that has 0 defense tech seems like a big gamble.
  3. Ruthless is your friend. Pale Rider, 46 are both good choices. Sonnia is a good choice cause the crew in general hates blasts. Understand that both Daw and the Hanged have the On Your Heels trigger. they can get to you from an absurd amount of distance. Don't really go after Daw unless you can hit him with a quantity of attacks and watch out for Executes. Keep cards in your hand. Alternately getting cards out of his hand helps you too so Grimwell is a good tech piece and the Drain Magic trigger inherent in the Witchling Keyword.
  4. Cute trick of the week: Corrupted Leylines, put the lodestone on a Good Ol Boy or something that can get up the board relatively easy and not just die, then have Somer blow it up on turn 2 with Make Me Proud to pop the Lodestone to the next Marker.
  5. Tri Chi is really good for Let Them Bleed as well
  6. I think that the keyword you take will be heavily influenced by the schemes in the pool this time around. There's a wider spread of each type of scheme so there probably won't be 3 kill schemes, or 3 marker drop schemes, etc. That being said Big Hat can easily handle most of these. Tricksy is going to be good at Symbols partially thanks to how easily they can defend the markers. Tri Chi can do Recover, Symbols and Leylines pretty easily with disruption. Infamous can do well in all of them but Leylines.
  7. The new schemes I think take this list apart. You are gonna have a much harder time killing everything and then scheming later.
  8. Played this list a lot more than I should have. I usually did it once a turn, but it was still really good, especially when they had bombs in their bellies
  9. My list for Zipp is probably going to remove Gracie for Johan and probably add in a a smuggler in a lot of cases.
  10. New smugglers are so good now. I'll take Johan into Zipp now. Mah is where she needed to be. SS Miners aren't a crutch anymore. Z is doing ok. Brin changes literally don't effect anyone. 12 cups change I actually like more since it isn't stupid busted. All in all we did good.
  11. I mean this is part of my strategy for reckoning with Somer, but the Pigapult is way extraneous. Much easier to build your standard Somer crew with Lenny and G&O and just flood the board with a wall of Bayous they have to get around, which doing so will always prompt a Pig Eatin' Grin.
  12. Brew vs McM is in the Brew's favor most of the time. Brew himself can drop down Douglas in a single activation.
  13. I started just summoning Stitched but after several games I think the better play is to hire Madness and summon alps. A buried alp is essentially built in crit strike AND a psuedo onslaught on the Madness or Dreamer or Serena's attacks. The trick is, you don't really care if the alp lives. If they kill him, they wasted actions taking him out and you are gonna summon in another one to do the job soon enough. I honestly think spending a RJ if its in hand to summon 2 of them in a turn is really good. As far as other summons in the game, I like summoning stitched off Widow Weaver, and Wicked Dolls off Vasilisa. WD are underrated models that can cause some havoc.
  14. My go to ZIpp list is pretty elite: Zipp (12 cups) Earl Mancha First Mate Gracie Merris Skeeter
  15. No Prisoners on Reichart is pretty good. Any healing on him is good stuff.
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