anewbre Posted June 3, 2017 Report Share Posted June 3, 2017 I've been out of Maliifaux fora year with school, but my local group is hosting a Hardcore Henchman tournament and I thought that I would run Miranda. With only 20 soulstones and 3 models to hire who would you hire? I have 1 of each of the Arcanist beasts and 3 canine remains. Thanks Quote Link to comment Share on other sites More sharing options...
WWHSD Posted June 3, 2017 Report Share Posted June 3, 2017 Henchmen Hardcore usually prohibits summoning. Her Shapechange ability is a summon. I'm not sure if that ability was a factor in your choice ot not. Quote Link to comment Share on other sites More sharing options...
anewbre Posted June 4, 2017 Author Report Share Posted June 4, 2017 Yes, partially. I guess that I need to consider a different henchman. How about Cassandra and 3 Oxfordian Mages? Quote Link to comment Share on other sites More sharing options...
Sybarite Posted June 5, 2017 Report Share Posted June 5, 2017 I doubt the mages crew would be great in hh. Could be wrong though. If I played it I would go with the captain so i could push them out of combat. Snow Storm 2x acolytes Silent one Should be a nasty crew. 1 Quote Link to comment Share on other sites More sharing options...
Starrius Posted June 5, 2017 Report Share Posted June 5, 2017 In HH I wanted I came up with 2 crews The captain warding and patrons blessibg 3 oxfordianne mages all of their upgrades And the one I went with to the event with. Snowstorm imbibed energies December acolyte Silent ones x2 Quote Link to comment Share on other sites More sharing options...
Amdor Posted June 5, 2017 Report Share Posted June 5, 2017 I had moderate success and great fun with the following: Joss Langston Arcane Effigy Metal Gamin (pre-errata, now would probably go with an arachnid) Quote Link to comment Share on other sites More sharing options...
retnab Posted June 5, 2017 Report Share Posted June 5, 2017 The crew that's gotten me the most wins in HH is: Snowstorm Ice Golem Ice Gamin Silent One It's hard for the enemy to deal with an Ice Golem that's placed suddenly right in their master's face and under the Ice Gamin's aura. Quote Link to comment Share on other sites More sharing options...
BFOmega Posted June 6, 2017 Report Share Posted June 6, 2017 Another really good one is Joss, Howard with IE, Effigy, Toolkit. Fast Howard with to attack flips will usually straight up murder a model turn 1, or have him Armor 2, which is pretty hard to take down with 11 wounds. You'd think essentially playing down a model with toolkit being a peon could be a problem, but after howard murders something, so are they. Quote Link to comment Share on other sites More sharing options...
H4ml3t Posted June 7, 2017 Report Share Posted June 7, 2017 I placed 2nd out of 14 with: Joss w Open Current Steam Arachnid Swarm December Acolyte Steam Arachnid The December Acolyte and Joss's (0) with Open Current attack the opponent's Hand setting up the Swarm to Attack and keep Chaining Attacks. I'm currently toying with the idea of: Snow Storm Ice Golem Silent One Metal Gamin 1 Quote Link to comment Share on other sites More sharing options...
anewbre Posted June 10, 2017 Author Report Share Posted June 10, 2017 Thanks for all of your replies. Unfortunately, I don't have Rasputin's or Ironside's crew. I do have Joss, Howard, Arcane Effigy and tool kit so I will look closer at them. I thought about Joss and the Oxfordian Mages for the increase in WP and pure killing power of Joss and ranged attacks by the Mages. Quote Link to comment Share on other sites More sharing options...
BFOmega Posted June 10, 2017 Report Share Posted June 10, 2017 Joss and the mages are only 15 points though, no way to get up to 20 (unless you don't take temporary shielding, which is strictly worse). Quote Link to comment Share on other sites More sharing options...
anewbre Posted June 10, 2017 Author Report Share Posted June 10, 2017 Why are they 5 points each instead of 6? Quote Link to comment Share on other sites More sharing options...
retnab Posted June 10, 2017 Report Share Posted June 10, 2017 15 minutes ago, anewbre said: Why are they 5 points each instead of 6? They got an upgrade card that released last book called Temporary Shielding, where if you take all 3 they cost 1 stone less each. Quote Link to comment Share on other sites More sharing options...
WWHSD Posted June 10, 2017 Report Share Posted June 10, 2017 7 hours ago, BFOmega said: Joss and the mages are only 15 points though, no way to get up to 20 (unless you don't take temporary shielding, which is strictly worse). Throw a couple of upgrades on Joss. Warding Rune on Joss should almost be an automatic take on Joss since you have the mages. Then take either Imbued Protection or Arcane Resevoir depending on preference. That puts you at 18 points. Do unspent points go into the soulstone cache in Henchmen Hardcore? Quote Link to comment Share on other sites More sharing options...
BFOmega Posted June 11, 2017 Report Share Posted June 11, 2017 Nope. I actually thought you couldn't even take a crew that wasn't exactly 20, above or below. Quote Link to comment Share on other sites More sharing options...
WWHSD Posted June 11, 2017 Report Share Posted June 11, 2017 1 hour ago, BFOmega said: Nope. I actually thought you couldn't even take a crew that wasn't exactly 20, above or below. I think the points can go under 20 but the number of models must equal 4. Quote Link to comment Share on other sites More sharing options...
retnab Posted June 11, 2017 Report Share Posted June 11, 2017 6 hours ago, WWHSD said: I think the points can go under 20 but the number of models must equal 4. That's correct, but your cache never increases so the extra ss are just thrown away. Quote Link to comment Share on other sites More sharing options...
Adran Posted June 12, 2017 Report Share Posted June 12, 2017 On 2017-6-10 at 4:04 PM, BFOmega said: Joss and the mages are only 15 points though, no way to get up to 20 (unless you don't take temporary shielding, which is strictly worse). You can buy upgrades other than the wards on the Mages. They could all sit there with Imbued Energies if you wanted. It might not be the best use of them , but warding runes and Arcane reservoir on Joss, 2 wards and Imbued protection on the 3rd mage gets you to 20 ss and you've got 2 of the bonus's on Joss. Quote Link to comment Share on other sites More sharing options...
WWHSD Posted June 12, 2017 Report Share Posted June 12, 2017 9 hours ago, Adran said: You can buy upgrades other than the wards on the Mages. They could all sit there with Imbued Energies if you wanted. It might not be the best use of them , but warding runes and Arcane reservoir on Joss, 2 wards and Imbued protection on the 3rd mage gets you to 20 ss and you've got 2 of the bonus's on Joss. The 0ss Mage upgrades seem like they are probably better than Imbued Protection. Using Imbued Protection instead of one of the Mage wards is going to make the your weakest Mage the hardest Mage to kill. Is there any real advantage to taking Imbued Protection other than being able to say that you spent all of your soul stones? If you are discouraging your opponent from attacking the last model that they wanted to attack anyways, it doesn't seem like it's serving much of a purpose to me. Quote Link to comment Share on other sites More sharing options...
retnab Posted June 12, 2017 Report Share Posted June 12, 2017 I could see taking Imbued Protection over Doom ward, as it's the least directly powerful of them (Nemesis can flank and Blood can melee, Doom is just a defensive trigger that's not built in) and with how fast Hardcore games go Regeneration might not even come up for the Captain if he has Warding Runes 1 Quote Link to comment Share on other sites More sharing options...
Adran Posted June 13, 2017 Report Share Posted June 13, 2017 14 hours ago, WWHSD said: The 0ss Mage upgrades seem like they are probably better than Imbued Protection. Using Imbued Protection instead of one of the Mage wards is going to make the your weakest Mage the hardest Mage to kill. Is there any real advantage to taking Imbued Protection other than being able to say that you spent all of your soul stones? If you are discouraging your opponent from attacking the last model that they wanted to attack anyways, it doesn't seem like it's serving much of a purpose to me. One advantage is that the Arcane shield that protects the mages only works until they activate. which is quite poor when 3 of your 4 models have that, you'll spend a lot of the time without that protection. By making one mage more durable you have a natural one to want to activate early, making it harder for the enemy to decide which is the best to attack, to one that will reduce all damage by 1 (to a minimum of 0) or the one with bonus defence. Plus you score points by having 2 models still in the turf war area. Anything which helps keep the 2nd model alive can be the difference between winning and losing, and Mages as a whole are not the most durable. Having one with extra df and in effect extra wounds makes it a good choice to be the one that activates early and sits in the Turf war area. Those advantages normally probably wouldn't be worth the 2 stones, but they might be worth 0 stones. 1 Quote Link to comment Share on other sites More sharing options...
anewbre Posted June 17, 2017 Author Report Share Posted June 17, 2017 Here is another idea: Joss Arcane Emissary The Scorpius Metal Gamin (or Wind Gamin) Quote Link to comment Share on other sites More sharing options...
retnab Posted June 17, 2017 Report Share Posted June 17, 2017 20 minutes ago, anewbre said: Here is another idea: Joss Arcane Emissary The Scorpius Metal Gamin (or Wind Gamin) What's the game plan with this list? I'm not sure I see it Quote Link to comment Share on other sites More sharing options...
anewbre Posted June 17, 2017 Author Report Share Posted June 17, 2017 Wind gamin up front as a speed bump. I bury it and sacrifice it to give the Arcane Emissary the 5" push. It charges the back ranks and pushes the victim (hopefully the leader) away from the center while Joss and Scorpius take care of the killer of the Wind Gamin and claim the center. But really I have no idea what I'm doing. Quote Link to comment Share on other sites More sharing options...
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