Patzer Posted August 22, 2016 Report Share Posted August 22, 2016 How do you all go about this tricky strategy? I am mainly looking for advice about Viks, Misaki, Hamelin, and Jack Daw, but I will of course listen to all input. Cheers. Quote Link to comment Share on other sites More sharing options...
valhallan42nd Posted August 22, 2016 Report Share Posted August 22, 2016 Jack Daw has enough movement tricks to make it work, and Leveticus/Viks could just murderface enough people to make the strat impossible for the opponent to score against you. 2 Quote Link to comment Share on other sites More sharing options...
Fog Posted August 23, 2016 Report Share Posted August 23, 2016 Parker Barrows maybe. Scout the field on your whole team gets you into position quick. Bandits can scheme one turn, run and gun the next, and so on. Hamelin can obey models into position to scheme, plus he can hire hooligans. Candy can run away home to counter scheme. Quote Link to comment Share on other sites More sharing options...
jphealy Posted August 24, 2016 Report Share Posted August 24, 2016 I've had luck with running void wretchs into odd hiding places away from my enemy. And they make great scheme runners in any crew. Quote Link to comment Share on other sites More sharing options...
asrian Posted August 24, 2016 Report Share Posted August 24, 2016 Hamelin, Jack Daw, and Parker - all have some form of obey/push abilities to help friendlies move about faster though ranges vary from Parker's Push of 18" away to Jack Daw's Twist and Turn obey at 8" away. Leveticus - Can hire Necropunks who have leap. Granted it's only 5" so they can drop markers every other turn only, but it still means they can move around fast. Hamelin - Can Hire Crooligans. 5" place does not mean you have to be fully within 5", just part of the base has to be. You can Interact, place nearly 6" away (with just the edge of the base within the 5") and be set up to drop another marker next turn. Parker - As @Fog said you can Run & Gun with his Bandidos to get them around a bit faster so as to drop markers every other round and still put pressure on the opponent as they get in place for the next time they go to drop markers. Tara - Her ability to reactivate with 3AP and to Unbury a friendly means she can get around the board quite quickly if needed to score while the rest of her crew does the heavy lifting of fighting the opponent. Viktorias - In a pinch, if you just really needed to you can have them use Sisters in Spirit to move each other about quickly in the opponents half to drop a marker or two. Freikorpsman - Unimpeded models with a decent walk speed. They might no be able to mass spam markers, but they won't be slowed down by terrain either. Void Wretch - Cheap incorporeal scheme runners. Guild Autopsy - With Tara's upgrade she can hire them in the crew. Not fast, but potential reactivates if the opponent runs out of cards and they have decent shooting if needed. 1 Quote Link to comment Share on other sites More sharing options...
Fog Posted August 24, 2016 Report Share Posted August 24, 2016 9 minutes ago, asrian said: Jack Daw - Can Hire Crooligans. I think you mean Hamelin Quote Link to comment Share on other sites More sharing options...
asrian Posted August 24, 2016 Report Share Posted August 24, 2016 Yeah I do. About to go to sleep. Amending it now though for clarity's sake. 1 Quote Link to comment Share on other sites More sharing options...
SuperFly TNT Posted August 24, 2016 Report Share Posted August 24, 2016 Crooligans are also available to Leveticus. Freikorps Trappers w/ Out of the Shadows can get into the right spots quickly. Quote Link to comment Share on other sites More sharing options...
daniello_s Posted August 24, 2016 Report Share Posted August 24, 2016 Or just do it typical, Outcasts way - kill enemy models who are trying to score points for Strategy Quote Link to comment Share on other sites More sharing options...
Freman Posted August 24, 2016 Report Share Posted August 24, 2016 Annihilation is always a victory condition. Well not always, but it doesn't hurt. Quote Link to comment Share on other sites More sharing options...
Patzer Posted August 25, 2016 Author Report Share Posted August 25, 2016 Or just do it typical, Outcasts way - kill enemy models who are trying to score points for Strategy I am really leaning towards this as the best option... Hamelin might be a pretty good option too with a handful of Crooligans. Quote Link to comment Share on other sites More sharing options...
Freman Posted August 25, 2016 Report Share Posted August 25, 2016 Give Hamelin Pipes and just have him Obey people into position to do their staking. Quote Link to comment Share on other sites More sharing options...
valhallan42nd Posted August 31, 2016 Report Share Posted August 31, 2016 Remember, a crooligan's place is only 5 inches, meaning the Stake a Claim marker would be in range to be removed once the crooligan interacts again. It's the same with the Necropunk who has a 6 inch leap. When the (2) interact is done, all Claim Markers in six inches of the model interacting are removed, friend *AND* foe. So, neither can get far enough away. I think Sulirids leap farther, and therefore are Stake a Claim champs. Quote Link to comment Share on other sites More sharing options...
asrian Posted September 1, 2016 Report Share Posted September 1, 2016 Both can. Necropunk places marker on left side, next turn leaps 6 inches and places on right side. 30mm base is over an inch wide, so both markers are roughly 7" apart. Crooligan drops one, places 5" away. You do not have to place his whole base within the 5", just at least part of it. Place just the barest edge. Next turn drop another on on furthest side from first obe. Both are just ove 6" apart and stay. Quote Link to comment Share on other sites More sharing options...
Adran Posted September 1, 2016 Report Share Posted September 1, 2016 Both can. Necropunk places marker on left side, next turn leaps 6 inches and places on right side. 30mm base is over an inch wide, so both markers are roughly 7" apart. Crooligan drops one, places 5" away. You do not have to place his whole base within the 5", just at least part of it. Place just the barest edge. Next turn drop another on on furthest side from first obe. Both are just ove 6" apart and stay. Sorry this doesn't work. The excat action on stake a claim reads as follows A model may take a (2) Interact Action to discard all Claim Markers within 6” of itself, and then place a Claim Marker in base contact with itself. This is subtly different from the dropping a schem marker, where the scheme marker dropped can't be within 4" of another scheme marker Quote Link to comment Share on other sites More sharing options...
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