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Starting Perdita


trikk

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Perdita's box comes with some very decent but pricey enforcers. You should generally look into getting some cheap models to do schemes and fill out activations. Guild hounds and Pistolieros de Latigo fit that role nicely. Austringers are also very handy models to have in general for a guild player.

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Show of Force and Hunting Party have actually increased Perdita's effectiveness on the table. Both are suited schemes and either will come up more often than not. A quick breakdown:

  • Enslaved Nephlim
    • I don't use much, but it apparently is really good at re-positioning friendly models
  • Francisco
    • His El Mayor abilities is why people call him Perdita's Upgrade.
    • High value Melee attacks make him the most hitting model in her crew besides her.
  • Nino
    • Longest ranged Sh in all of Guild.
    • Spotter ability means that you can stop Enemy models from performing interacts over a wider area than any crew.
  • Santiago
    • Damage dealer, hard for me to pin down, but he is a strong model none the less.
  • Papa Loco
    • His "Take This" ability significantly increases the damage output of models.
    • His explosions can take out an entire crew if given the right conditions.
  • Abuela
    • Has the ability to give out the Family characteristic so as to make other models synergize with the crew better.
  • Pistoleros
    • Very defensive models that can ignore Wp duels such as Horror and Manipulative on their turn.
    • Give bonuses to defenses.
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Abuela running alongside Santiago is not a bad combo. She can pass a wound off to santiago to get him to that special 4wounds area. If you're doing that though you might want fransisco there for el mayor on santiago to keep him a little safer once there. 

A lot of peopel EM Perdita for a stupidly high df/wp9 and I'm starting to think there are just better targets for EM such as abuela and santiago. Dita deals out enough damage herself to not need more heavy hits form a nearby fransisco. Df/wp7 (and poosibly stubborn anyway) is high enough to keep her from getting into too much trouble usually anyway. Split them up and put your big threats on either side and use EM to force multiply rather than just skyrocketing perdita.

Since she only has 10 wds and she almost always wants to spend her ap shooting take the effigy. If you get abuela to shotgun wedding it it can drag 'dita around the board (relocate), saving her ap for shooting and can give her 3 wds back per activation. 

Austringers are always great but I'm still a fan of the papa box. Activate papa, give hold this to dita and go df+2. DM buries and just runs headlong towards the enemy.We all know the trick. Plus if something is really troubling just bury it and hide. 


 

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