Adran Posted September 19, 2016 Report Share Posted September 19, 2016 "The first time an enemy model gains the Exhausted Condition, reveal this Scheme. At the end of every Turn after the first, this Crew may end the Exhausted Condition on one enemy model in play to gain 1 VP" It says you can remove it from 1 enemy model at the end of each turn. Not that you can end it on multiple models to gain 1 for each model you end it on. Quote Link to comment Share on other sites More sharing options...
Vorpalhit Posted September 19, 2016 Report Share Posted September 19, 2016 6 hours ago, Adran said: "The first time an enemy model gains the Exhausted Condition, reveal this Scheme. At the end of every Turn after the first, this Crew may end the Exhausted Condition on one enemy model in play to gain 1 VP" It says you can remove it from 1 enemy model at the end of each turn. Not that you can end it on multiple models to gain 1 for each model you end it on. but the Hunting Party states "No more than 1 VP per turn maybe scored from this scheme" so that caps vps at one per turn, but you can kill multiple minions a turn. A way of reading the you can remove exhausted at a rate one one removal for one vp, I've tagged three I can remove it from one for one vp, then another one for a vp, then another one for another vp. Quote Link to comment Share on other sites More sharing options...
Paddywhack Posted September 19, 2016 Report Share Posted September 19, 2016 27 minutes ago, Vorpalhit said: but the Hunting Party states "No more than 1 VP per turn maybe scored from this scheme" so that caps vps at one per turn, but you can kill multiple minions a turn. A way of reading the you can remove exhausted at a rate one one removal for one vp, I've tagged three I can remove it from one for one vp, then another one for a vp, then another one for another vp. Sorry - don't agree. One means one. If they wanted it that way they would have worded it differently (just taking out the 'one' would do it). You remove the condition from one model and score one VP, full stop. Nothing about doing it again and again. It is a difficult scheme and not one I take often. Quote Link to comment Share on other sites More sharing options...
Clousseau Posted September 19, 2016 Report Share Posted September 19, 2016 You can certainly load up a few models with Exhausted and take off one per turn. Quote Link to comment Share on other sites More sharing options...
Adran Posted September 20, 2016 Report Share Posted September 20, 2016 9 hours ago, Vorpalhit said: but the Hunting Party states "No more than 1 VP per turn maybe scored from this scheme" so that caps vps at one per turn, but you can kill multiple minions a turn. A way of reading the you can remove exhausted at a rate one one removal for one vp, I've tagged three I can remove it from one for one vp, then another one for a vp, then another one for another vp. Hunting party also has 2 different ways to score VPs and if they didn't add that line you could score 2 VP on the turn you killed the last minion. All the schemes that let you score more than 1 VP a turn tell you how to score more than 1 VP. Exhuast tells you you can end the condition on 1 model. Nothing in it says that you can end it on multiple models. (See something like set up that tells you you can score VP equal to the number of scheme markers within 4" of the noted model) Quote Link to comment Share on other sites More sharing options...
Dogmantra Posted September 20, 2016 Report Share Posted September 20, 2016 20 hours ago, Vorpalhit said: there isn't a limit stated on it like there is on Hunting Party. The limit is written in a slightly different way - you may remove the condition from one enemy model to gain a vp at the end of a turn. If you could remove it from more than one at a time it would be worded differently to specify. Quote Link to comment Share on other sites More sharing options...
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