Short version: What happens if a model that is not paralyzed takes an action outside of its activation, and gains Paralyzed during that Action?
Long version:
Paralyzed states that the model cannot declare actions DURING ITS ACTIVATION, including (0) Actions. In addition, a model that gains the Paralyzed condition DURING ITS ACTIVATION loses all of its AP, may not take any more actions, and ends its current action without effect. (Thus moving straight to the "End Activation" Step, when it removes Paralyzed.)
But so far as I can tell, the only effect that Paralyzed has on a model OUTSIDE of its Activation is treating the range of all Close (Claw symbol) actions as 0 while Paralyzed, leaving it unable to engage enemy models. (IIRC, a FAQ established that this includes models in base contact, as 0 range means the action does not have range to anything.)
And there are plenty of effects that have a model perform an action outside of its activation.
It seems pretty simple when the active model use an effect (like Obey) on an already-Paralyzed model: The Paralyzed model's Close Attacks all have 0 range, leaving those actions with no targets in range. But everything else will function as normal.
Okay, so that one is clear enough. But on to the big question again:
What happens if a model that is not paralyzed takes an action outside of its activation, and gains Paralyzed during that Action?
I'll use an example to get across what I'm referring to:
Example #1: I have Zoraida and Bad Juju. My opponent has a Ronin that is 6" from both Zoraida and Bad Juju. The Ronin has not made any Horror duels due to Bad Juju's Terrfying yet this turn.
It is Zoraid's Activation.
I target the Ronin with Obey and succeed.
I have the Ronin target Bad Juju with Collier Pistol.
The Ronin has to make a Horror duel due to Bad Juju's Terrifying. The Ronin fails the Horror duel and gains the Paralyzed Condition.
What now? The rules for Paralyzed causing a model to end its current action without effect only apply when a model gains the Paralzyed condition during its activation, and it is currently Zoraida's Activation, not the Ronin's. So that rule will not apply.
So far as I can tell, the rest of the action still resolves normally, and the Ronin will remain Paralyzed until the end of its next Activation.
Here's an example that follows on the first, and is a bit more complicated, but that I think works the same way:
Example #1: As above, except that the Ronin is within 6" of Zoraida and 1" of Bad Juju. Again, the Ronin has not made any Horror duels due to Bad Juju's Terrfying yet this turn.
It is Zoraida's Activation.
I target the Ronin with Obey and succeed.
I have the Ronin target Bad Juju with Daito (an action with Close range).
The Ronin has to make a horror duel due to Bad Juju's Terrifying. The Ronin fails the Horror duel and gains the Paralyzed Condition.
Now, my initial response is that, even if gaining Paralyzed does not end the Action (as outlined above), it does change the range of the Ronin's Daito action to 0, meaning that Bad Juju is not longer in range, and THAT would end the action.
But does it? After all, effects like Terrifying are resolved AFTER targets are declared, which is when you check targeting restrictions like range. You check once, and that's it. Range could change, something might move in a block LOS, it doesn't matter - all that matters is whether the target was legal at the time that you declared the target.
Is this right?
It seems logical according to the rules for Paralyzed and resolving Actions. And from a balance standpoint, it is a sound drawback to the "Obey someone to get them Paralzyed" combo illustrated above - attacking your own Terrifying model still risks damaging that model and may force you to cheat further to avoid that damage.
Question
Allandrel
Short version: What happens if a model that is not paralyzed takes an action outside of its activation, and gains Paralyzed during that Action?
Long version:
Paralyzed states that the model cannot declare actions DURING ITS ACTIVATION, including (0) Actions. In addition, a model that gains the Paralyzed condition DURING ITS ACTIVATION loses all of its AP, may not take any more actions, and ends its current action without effect. (Thus moving straight to the "End Activation" Step, when it removes Paralyzed.)
But so far as I can tell, the only effect that Paralyzed has on a model OUTSIDE of its Activation is treating the range of all Close (Claw symbol) actions as 0 while Paralyzed, leaving it unable to engage enemy models. (IIRC, a FAQ established that this includes models in base contact, as 0 range means the action does not have range to anything.)
And there are plenty of effects that have a model perform an action outside of its activation.
It seems pretty simple when the active model use an effect (like Obey) on an already-Paralyzed model: The Paralyzed model's Close Attacks all have 0 range, leaving those actions with no targets in range. But everything else will function as normal.
Okay, so that one is clear enough. But on to the big question again:
What happens if a model that is not paralyzed takes an action outside of its activation, and gains Paralyzed during that Action?
I'll use an example to get across what I'm referring to:
Example #1: I have Zoraida and Bad Juju. My opponent has a Ronin that is 6" from both Zoraida and Bad Juju. The Ronin has not made any Horror duels due to Bad Juju's Terrfying yet this turn.
It is Zoraid's Activation.
I target the Ronin with Obey and succeed.
I have the Ronin target Bad Juju with Collier Pistol.
The Ronin has to make a Horror duel due to Bad Juju's Terrifying. The Ronin fails the Horror duel and gains the Paralyzed Condition.
What now? The rules for Paralyzed causing a model to end its current action without effect only apply when a model gains the Paralzyed condition during its activation, and it is currently Zoraida's Activation, not the Ronin's. So that rule will not apply.
So far as I can tell, the rest of the action still resolves normally, and the Ronin will remain Paralyzed until the end of its next Activation.
Here's an example that follows on the first, and is a bit more complicated, but that I think works the same way:
Example #1: As above, except that the Ronin is within 6" of Zoraida and 1" of Bad Juju. Again, the Ronin has not made any Horror duels due to Bad Juju's Terrfying yet this turn.
It is Zoraida's Activation.
I target the Ronin with Obey and succeed.
I have the Ronin target Bad Juju with Daito (an action with Close range).
The Ronin has to make a horror duel due to Bad Juju's Terrifying. The Ronin fails the Horror duel and gains the Paralyzed Condition.
Now, my initial response is that, even if gaining Paralyzed does not end the Action (as outlined above), it does change the range of the Ronin's Daito action to 0, meaning that Bad Juju is not longer in range, and THAT would end the action.
But does it? After all, effects like Terrifying are resolved AFTER targets are declared, which is when you check targeting restrictions like range. You check once, and that's it. Range could change, something might move in a block LOS, it doesn't matter - all that matters is whether the target was legal at the time that you declared the target.
Is this right?
It seems logical according to the rules for Paralyzed and resolving Actions. And from a balance standpoint, it is a sound drawback to the "Obey someone to get them Paralzyed" combo illustrated above - attacking your own Terrifying model still risks damaging that model and may force you to cheat further to avoid that damage.
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