Grantt Posted February 26, 2015 Report Share Posted February 26, 2015 Third in my "how many" articles' how many Wicked Dolls should I purchase to make my Collodi crew playable? Quote Link to comment Share on other sites More sharing options...
studderingdave Posted February 26, 2015 Report Share Posted February 26, 2015 how deep are you going down the poison route? in my limited play with Collodi during our past league I ran 4. I also ran the performer to nuke models that have a large buildup of poison counters. Quote Link to comment Share on other sites More sharing options...
Nical Posted February 26, 2015 Report Share Posted February 26, 2015 None. Because Collodi crew can work without them. 1 Quote Link to comment Share on other sites More sharing options...
Grantt Posted February 26, 2015 Author Report Share Posted February 26, 2015 Can or is better? Because I like fluffy lists. Quote Link to comment Share on other sites More sharing options...
asrian Posted February 26, 2015 Report Share Posted February 26, 2015 I play Collodi quite a bit and run exactly zero Wicked Dolls. I prefer Stitched Together and/or Illuminated. Quote Link to comment Share on other sites More sharing options...
cdhay Posted February 26, 2015 Report Share Posted February 26, 2015 Yeah I don't bother with wicked dolls in the main. Sometimes have 1 but just for its zero action on a stitched to give it a double positive to the attack when collodi used my will on the stitched. Quote Link to comment Share on other sites More sharing options...
Nical Posted February 27, 2015 Report Share Posted February 27, 2015 Collodi has Marionettes and Effigies, Mannequins. They are more durable and useful than Wicked Dolls and less or same costs. So Wicked Dolls are usually used to support by their poison and (0) Action. ("First Comes One, Then Comes Two!" is usually a trap.) But Collodi doesn't need to depend on poison, and Wicked Dolls' (0) Action's needs AP transfer. Simply, Wicked Dolls are less competitive than other low SS puppets. But if you want to summon some puppets, Wicked Dolls can be good. Quote Link to comment Share on other sites More sharing options...
Hateful Darkblack Posted February 27, 2015 Report Share Posted February 27, 2015 I have six dolls and never needed more than two. Quote Link to comment Share on other sites More sharing options...
thegoatgod_pan Posted March 18, 2015 Report Share Posted March 18, 2015 I'd say none or two at the most: they work better in groups, and die easily. The reason I often take two is A. like many in this thread, I bring a performer with Collodi--it is both fluffy and damn effective, especially since I usually bring a mannequin too and the two of them can do terrible things to scheme markers which you can produce in droves with the marionettes and nuke for double negatives to WP, on or off the performer's turn with Collodi's intervention. Also the Coryphee can use the performer to teleport out of harm's way. The wicked dolls just add to the performer's existing synergy, making her a killer as well as an interaction monkey. B. I like the Widow weaver for the +1 movement for constructs as well as her WP shenanigans and she can summon wicked dolls from corpses with the Handbag upgrade, Collodi can also summon them, so they are good models to own, just because if you have a corpse or scrap marker lying around, there is just no reason not to spend either her or Collodi's AP and probably card to give yourself another model at full health. Unless of course you are going for... C. Widow's Weaver's Teddy! The dolls drop scrap, and you often want a lot of dead bodies around, wicked dolls and marionettes speed up the process of getting to 4 bodies/scarps and bringing out Teddy. so basically I use them for A. poison, sometimes B. summons C. scrap Not really something worth spending 4-8 points on, much less 24. If you really love wicked dolls, just summon them from the bodies of the dead, the 4 points is better spent elsewhere. Quote Link to comment Share on other sites More sharing options...
Mister Shine Posted March 18, 2015 Report Share Posted March 18, 2015 None or All in Stock Quote Link to comment Share on other sites More sharing options...
dominus nox Posted March 23, 2015 Report Share Posted March 23, 2015 I'll sometimes run 1 or 2, though they're rarely ever invented to live to the end of the game. I most often use them to sneak around and use "over the needle" and Defensive to quickly throw themselves in the way of a model I need to stall for a turn or two. Most of the time though I'll run mainly Marionettes and Effigies. Quote Link to comment Share on other sites More sharing options...
oreaper Posted March 23, 2015 Report Share Posted March 23, 2015 I use wicked dolls as not caring scheme runners, they are cheep and are often overlooked. Ht one and decent defense makes them often ignored, i use 1 if at all. I do at times run the widow weaver to resummon him, but to calrify a previous post this can only be done from a scrap marker. The teddy however can be made from both scrap and corpse, oh to see the look of horror when you summon teddy with an 11 Quote Link to comment Share on other sites More sharing options...
Tuttleboy Posted March 23, 2015 Report Share Posted March 23, 2015 I like to have a pair because cheap activations and they die so I can feed them to Widow Weaver. She makes at least 1 Teddy per game in my Collodi crew and has made 2 per game on more than 1 occasion. Quote Link to comment Share on other sites More sharing options...
oreaper Posted March 23, 2015 Report Share Posted March 23, 2015 Yeah the wicked dolls for me seem to be an after thought, if i am left with not enought for a large ss investment but still want another puppet. A much tougher question in my opinion is how many stitched? I can never decide.... Quote Link to comment Share on other sites More sharing options...
asrian Posted March 23, 2015 Report Share Posted March 23, 2015 Typically I go with 2 Stitched, 2 Illuminated, 1 Effigy (usually Brutal, but do change it up depending on faction I'm facing or schemes/strats) Quote Link to comment Share on other sites More sharing options...
enderwiggin Posted March 23, 2015 Report Share Posted March 23, 2015 Do people not like Marionettes? At the moment I run three with two effigies (figure Arcane/Brutal buffs as needed, both on Collodi himself rocks), two stitched, and 3 pts of upgrades. This core quickly eats up pts though (32 pts total). Quote Link to comment Share on other sites More sharing options...
asrian Posted March 23, 2015 Report Share Posted March 23, 2015 I always run 2 Marionettes. I just didn't include them in my post above as I take them for granted as always being there. (I rarely run more than two though. I just don't find I need more) Quote Link to comment Share on other sites More sharing options...
Nical Posted March 24, 2015 Report Share Posted March 24, 2015 I usually run 3 or 4 Marionettes. Quote Link to comment Share on other sites More sharing options...
dominus nox Posted March 24, 2015 Report Share Posted March 24, 2015 I'll always run 3 Marionettes. Quote Link to comment Share on other sites More sharing options...
cursingbulldog Posted March 24, 2015 Report Share Posted March 24, 2015 I run two or three currently but will probably drop down to one or none once bunraku come out. After that I think I will typically run 2 coryphee, 2 effigies, two bunraku, lazarus and possibly the primoridal magic. Quote Link to comment Share on other sites More sharing options...
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