A trigger to make an enemy take it's burning damage would make their 3 attack charge more appealing as you could use the first 2 hits doing min damage to stack up some Burning then have the last attack be the big hit. Really give them a feeling of combo punches leading up to a finishing strike.
Though 10T don't really lack for that sort of trigger, I think it could really help the Monks damage problem.
I'll always take Pact whenever I'm running Dreamer. With Dreams of Pain I'm never trying to summon anything unless I have the card in hand for it so the only thing that stalls the summoning engine is the Black Joker, and with Restless Dreams having the Black Joker show up on the turns when you really need Chompy out can leave the Dreamer in a very bad position.
With A Thousand Faces available now I doubt I'll ever attach Pact directly to any other model.
What are people's thoughts on Wisps plus Student of Conflict? Handing out Fast could be pretty good, but it would be a fair Stone investment for something a few of our Masters do easier themselves. Plus it would mean not taking the Primordial
For kill heavy scheme pools Chompy Dreamer is usually always my go to Master. The crew generally starts with
Dreamer:Restless Dreams, Tantrum, Pact
Nekima: Mimics Blessing
Hooded Rider:Retributions Eye
Then gets flavoured with other models to suit.
I've liked them as alternatives to Coryphee in Scheme pools where I feel less need for the Coryphee's speed and more of a need for some good old fashioned shanking
Titania and the Weaver seem like a really good match in an area denial game. Really keen to see how good the Minions in her box might work with Lucius.
Hadn't really noticed this either as I dont usually summon the twins in close enough to an enemy for it to matter. However you could use it quite aggressively in the right circumstances.
Dreamer summons Lelu, then Lilitu in range for Black Blood to go off.
Then cast Empty Night for the heal.
Accomplice into Black Blood Shaman and Pustule away.