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starting out with gremlins!


Verdeloth

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Hey people ! i just invested in more or less all the current M2E plastic gremlin models and i really like how they play.

I only played neverborn up to now but now i really wanna try these funky green ones out :)

in 1 month we will have a preset scheme tournament in my town.

first game will be standard deployment and turf of war

second corner deployment and reckoning.

third flank deployment and squatters right

fourth close deployment reconnoiter

and last fifth match will be standard again with stake a claim.

the other schemes will be drawned at the tournament and shared on all the tables

i read most of the posts in the gremlin forum and i found many intressting things i wanna try out

but for not played a gremlin game yet dont know yet what is better for the most schemes / opponents.

i will bring dreamer, lilith and zoraida to the tournament also but i would like to get some of the games as gremlings.

i never seen a acully army list in the gremlin forum so i would love to see how people are building there crew

after the scheme / opponent :) it would help me very much and it will help me think more like a gremlin.

Thanks! :)

Edit: ps its 50 ss tournament

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For the Skeeters, go to the "contact us" part of the webstore...they ask for a pic (but I've no idea how you send a pic of a missing part). Generally, you won't get a response but the missing parts will just be posted out to you.

Johanna was just an extra limited edition model that got added to some crew boxes.

Without knowing the schemes and your opponents faction, you can't really write a crew list but personally I prefer Wong for Turf War, Wong or Ophelia for Reckoning, Wong for Squatters, Wong for Reconnoiter and Zoraida for Stake a Claim (I like Wong).

Turf War you want a couple of Tanky models so Gracie and Lenny with Glowy on Gracy has the staying power to stay in the middle and can do some nice damage, Wong supports by blasting things and moving them out the centre with his  :mask
 trigger.

Reckoning, Gracie + Lenny again gives some more mobility, defence and attack with Lenny's  :aura
 's making Ophelia a very efficient murder machine. I prefer Wong but use him with Trixie and Sammy which help me engage who I want and push the rest back out of range.

 

Squatters, again I like Wong for knocking people away from where they want to be. This strat I find probably more than any other that I build to the scheme pool, try and thin my opponents numbers and if I haven't prevented them scoring from their schemes, I'll try and deny them the strat vp later in the game.

Reconnoiter the common wisdom seems to be to take summoners....so I don't, I play aggressive with Wong going for their master, support pieces and summoned models and trying to get them to use their resources for defence rather than summoning. Bert Jebsen I like for this strat as he helps pool the enemy for my blasts and hopefully out of the quarter they want to be in.

 

Stake a Claim, Zoraida can take Silurids, you're a Neverborn player, don't think I need to say any more  ;) 
 

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thanks i have send a message to them now about the skeeters, i hope they will not take to long due to the upcomming tournament ^^

 

yes im aware that its not wise to do a premade crew but i need a basic layout for the schemes that will come because with just 10 min preparation time

before every match its just isnt enough time to think up a good suited perfect crew for the scheme and for my opponents named faction :)

 

i miss wong !! :(

i heard hes really nice and i been scanning around and havent found him.

I got more or less all boxes that have the M2E logo printed on them.

so somer, ohelia, gracie, slop haulers, extra gremlins, pig, warpig, pigapult, burt, the farmer goblin that comes with a pig ( forgot the name)

i wanted to see if somer with pigs would be something with his upgrade to make pigs move to my target.

(need some stuffed pigs also for pigapult)

 

i cant wait for wong in M2E and ulix.

 

but with this missing skeeters i might just have a okay ohelia team in time for the tournament

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Malal beat me too it. I've been playing a lot of Wong the last 2 weeks and he's becoming my answer to everything. If you can find him, definitely pick him up. I also really love Ulix (I built my own along with the Pigs). He seems to just have the answer to every situation when I play him. Only thing is the crew's Wp is sad. 

 

Outside those 2, Zoraida is my go to for Stake a Claim cause Silurids will get you all the points for that easily. Ophelia is great for anything kill related, just be mindful of terrain with her. I use Somer for his Bigger Hat Than Yours, then rely on Bayou Two Card and luck to edge out my opponent, works best against masters who really depend on suits or higher cards to get things done. I've played Brewmaster a few times with my list 90% proxied (all but my Performers) and he can do some work on controlling the field, but if you don't have models for him I'd just ignore this. :P Same thing for Mah as Brewmaster except she's more beatsticky, great on Turf War, Squatters, Tug of War, and Stash but again, no models.

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Wong's totem, minions and henchman (assuming it's Mancha) aren't out yet along with a fair amount of the faction unfortunately.

I have Trixie and Sammy in every Wong list (Sammy carrying Wong's Ooo Glowy upgrade), I have a big hitter to be the Glowy target, Gracie, McTavish, Mancha...there's loads of good options (and other threads that go into a fair amount of details on Glowy targets).
Lightning Bugs are pretty good, especially if you expect to be facing armour.

It really is hard to say beyond that, there's no "normal" (especially in Gremlins  ;) ), it really does depend on schemes/opponents faction.

That said, with what you have available and no proxies (I'd double check with them on that, seems a bit unfair seeing as we're missing so much), I'd go Wong + Gremlins Luck + Explosive Solutions, Gracie + Saddle (Glowy), Lenny, Francois + Dirty Cheater, Bert + Dirty Cheater. That's 39SS there, add a few Bayou Gremlins for cheap activations/scheme running etc and max out your cache.

Glowy Gracie dragging Lenny round is at minimum dmg 5 ignoring armour, Hard to Kill and Incorporeal, she has armour 2 + an extra armour from Lenny that can't be ignored and Regen +1. She's a dangerous wrecking ball that hopefully will cause damage and disruption, if your opponents tries to deal with her, you can be flipping Squatters markers/completing your schemes with the rest of your crew

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Wong is on its way now, got it from ebay. I will take it up with the tournament people if i can use a similar gremlin to replace sammy / trixi. What models you use for proxy? Or you got the old model?

What action is gremlings luck upgrade for ? Just for boom?

What does wongs tactical "what goes up..." do really? Remove a friendly scheme to make all model take df12 and take one dmg. And if we use it in the end of a turn we get a new marker ? When is it end of a turn ?

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Gremlin's Luck is for the flips on his Lightning Jump ability, you get 2 cards for every model rather than one and can choose which to use, which means you're more likely to hit enemy and less likely to hit your own. it also gives him positives when flipping for random engagement which is nice.

 

What Goes Up allows you to move a scheme marker into better position, I used it to make sure I got as many models as possible with Plant Explosives the other day from pretty dang far away. The damage it does is just a bonus.

 

Sammy and Trixi don't have any models yet since they weren't around in M1e. Its just a matter of finding a suitable proxy from another company or converting a current model into them. I converted a Hog Whisperer into Ulix so I could use him. :P

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Pigapult + ammo is massively overpriced, you end up having to build your whole crew around it to make it work.

Taxidermists suffer from needing to be close to the action but not being sturdy enough to stick around.

Somer summoning factory can be ok for recon/turf war but there's pretty much always a better crew choice.


Of course, this is all imho...but a. it's not that humble and b. I'm right!  ;)

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My idea about pigapult would be 1-3 stuffed to nuke down one or aoe down some key models + launch up some models for schemes . Get him closer to the mid with sadle and use his "rocks is pigs" to control the middle part of the table. Its damage is still good and with no reqierments for los and ignore cower is not bad ^^ and most likley will noone try to kill it with 5 armor, maybe lock it down in melee but thats all.

But its all on paper ^^ i will try it and say how it work in reality. I couldnt help to purchase the new plastic model so :)

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To be more informative here is my analysis of Brewmaster

Abilities



Brewmaster, the shiny new master in the Gremlin faction is a cool master to play because he and his “base” crew are so counter intuitive. Brewmaster is all about control, even more so than Zorida. His defense of 5 keeps him in the fight and he has an Ophelia-esque willpower of 6. Brewmaster is a Ht 2 master and as such devour has to be set up against him. Brewmaster must be part mountain goat as well with a respectable walk of 5 and charge of 6. Now onto the cool things Brewmaster brings to the table, Intoxication, that causes enemy models to reduce their Wp stat by the amount of Poison they have, up to a maximum of -3. This is a great ability since there are many ways to get Poison going in his crew. One of the best abilities is his Another Round, which allows ANY model to take the On The House action a 1/2/3 heal and Poison +1. This is a 3-inch bubble around Brewmaster and you would think that allowing any model to get a free heal would be bad, but as we will see, often enough, they don’t stand a chance. The last thing on the front of Brewmaster’s card is his trigger on defense, You’re Drunk Go Home; it requires a mask and a tome so you have to stone to get it since he has no built in suits onto any of his stats. This trigger is powerful, after an attack action fails; the attacker is placed into its deployment zone.

Actions


Onto the Brewmaster’s attack actions the first one is Ml 7 (making Brewmaster the strongest Gremlin in melee) and does no damage just gives out Poison +2, even when used as a disengaging strike. On a Crow, you will give out the Swill +1 condition (yes they stack); giving the unlucky recipient of the attack negative flips to all duels and flips. His second action is Hangover, giving out the Swill condition at a 12-inch range on a Ca of 7 with no gun icon so no randomization as well as being able to use it in melee! His last (1) action is an Obey, really, we all should be familiar with this but for those Obey virgins here is the explanation. Obey is a Ca 7, TN 14 Mask attack that lets you target a non-leader enemy model and force it to do a (1) action of your choosing. If you use the obey to force a model to attack, then that model cannot be Obeyed again on the same turn. Note that Brewmaster does not have the Mask built into either his cast, so you need a Mask in hand or a Soul Stone to make this action happen. Brewmaster has two (0) actions the first one being One For The Road, a Ca 7 that gives out Poison +2 and gives Brewmaster a 6” push towards that model. His last action, and only tactical action, is his (0) Drinking Contest. Drinking Contest is the bread and butter action on the Brewmaster’s’ card. Until the end of the turn, enemy models within 3-inches must succeed on a Wp 12 duel or take the On The House action instead. This combined with Wesley can lower a models Wp by a maximum of 4 and then force them to either spend cards cheating the duel or heal and gain more Poison, thus keeping the Wp low for the Brewmaster and his crew to be able to tee off on the model.

Upgrades


Binge

This Upgrade give Brewmaster another attack action at Ca 7 with no randomization and able to use it in engagement range. The great thing about this is that your opponent must discard a card and depending on what the suit of the card is, determines the effects of the spell.

On a Mask, you get a (1) AP action that you control. Basically, another Obey except this one is not restricted by the attack clause. 
On a Tome, the target gains the Inebriated condition and loses all suits printed on its Ml, Df, Wp, Ca and Sh for the rest of the game!
On a Crow, the target gains the Paralyzed condition
On a Ram, the target suffers 4 damage

As you can see, since this can target any model, it can be an effective way to rid your opponent of cards since the only cards that have no effect are the Jokers. Also, remember that this is a (1) action, so Wesley can use his Magical Extension and you can drop 4 cards from your opponents hand per turn.

Hold Their Hair Back
This gives Brewmaster as attack action that swaps the Poison +3 on a model for Paralyze. Again, he has a Ca of 7 with a 10-inch range but the resist is defense instead of willpower. This is important to remember since almost all of the Brewmaster’s attacks target Wp. The key to this is to spread poison about and then hit up to 3 enemy models with Paralyze, possibly 4 with Wesley. This is a lot easier to say than to do since the opponent won’t just let you poison their models willy-nilly!

Running Tab

This gives the Brewmaster the Pay Up (1) action that allows him to discard all scheme markers within 4-inches and heal an amount of damage equal to the scheme makers discarded. While this can be a good ability in a scheme marker heavy scheme pool the real reason to take it is for the Kegger ability that allows Brewmaster to hire any Tri-Chi models regardless of its faction. This one upgrade allows Brewmaster to hire his entire crew even when declared as Ten Thunder since he is the only dual faction model and everyone else is just Gremlin.

The Good Stuff
This upgrade gives Brewmaster a Ml 5 attack that does 1/2/4 damage but gets a positive to the attack and damage if the target has poison. This gives Brewmaster a reliable way to put out damage but at the cost of spreading the poison around.

Overall


Overall, the Brewmaster is all about controlling the opponent whether through giving them negative flips, through Poison, and through his (0) action of Drinking Contest. What Brewmaster brings to the table is the ability to not only support his crew, but also the ability to interrupt the enemies plans with his Obeys, and Binge. Park Brewmaster in one spot and just start flinging the Shine around. Let the Shinobi do the heavy lifting of damage and objective taking, they are great at both. Fingers is a model that really fits in well, being able to target models and give them Poison +3 on one attack is a nice setup to Paralyze the model with Brewmaster. Don’t forget about the Whiskey Golem! His presence in the crew as an escort for Wesley and the Brewmaster works well with their Wp dropping auras and will help to keep him on the field as well. Keeping him within 6-inches of Brewmaster means that any model that attacks the Golem and has the Poison condition is forced to pass a Wp 15 duel at negatives to their Wp for the Poison, or gain more poison and end its activation. Brewmaster and his crew can be a tough nut to crack, but they are also a tough crew to get the hang of. Most people are concerned with the damage dealing potential of a model, and as we have seen, the crew actually doesn’t do a ton of damage. The play style is so different from the Kin and even Zorida; in fact, I don’t think that there is another crew that plays this way. So if you want a refreshing change of pace and a ton of fun alcoholic references then pick up Brewmaster, guaranteed to have fun no matter what! 

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Another perspective to Rgarbonzo's, leave the Moon Shinobi out 'cause they're not that good and take performers instead (Arcanists but mercenaries). You really want Trixiebelle in a Bremaster crew too as Brewie wants to go 1st in a turn to get his aura up and debuff the key models in the opponents crew, so Trixie will be cheating intiative for him. Trixie also has a nice (0) that gives a model poison equal to how much she beats them in a duel, so Brewie puts them on  :-fate, Trixie loads them up with poison and the performers have pseudo-lures that can pull more people into Brewie's control bubble. They also have a couple of useful triggers, one, like McMournings expunge but with no max damage and another that paralyzes a model that's pulled into base contact with them. The next model I look at with Brewie is Mancha, he's got triggers that work best in a certain order, 1st to put enemy on  :-fate Df, 2nd to paralyze, 3rd to kill a paralyzed model, but if Brewie's already given someone  :-fate's you can miss 1 step, if a performer's already paralyzed them, you can miss 2 step.

One word of warning though, Brewie is a control tank, if it's working for you, it seems (in my experience) that your opponent has less fun than if you'd just killed his models. I can see him being a NPE for some people. I don't think he's OP or broken though.

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My idea about pigapult would be 1-3 stuffed to nuke down one or aoe down some key models + launch up some models for schemes . Get him closer to the mid with sadle and use his "rocks is pigs" to control the middle part of the table. Its damage is still good and with no reqierments for los and ignore cower is not bad ^^ and most likley will noone try to kill it with 5 armor, maybe lock it down in melee but thats all.

But its all on paper ^^ i will try it and say how it work in reality. I couldnt help to purchase the new plastic model so :)

 

So that's between 10 and 14SS for the 'pult and ammo, meaning it can fire between 1 and 3 times in a 5 or more turn game. Firing at Sh 5 instead of 6 and not being able to cheat damage so the blasts are less likely. Launching models is one of the best uses, but it's still an 8SS delivery system that paralyzes the model it throws. 

If you move it up you're making it easier to neuter, it doesn't have to be killed, all your opponent has to do is engage it, you'll find it very hard to disengage and then you can't fire.

The 'pult is fun, but massively resource intensive

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So that's between 10 and 14SS for the 'pult and ammo, meaning it can fire between 1 and 3 times in a 5 or more turn game. Firing at Sh 5 instead of 6 and not being able to cheat damage so the blasts are less likely. Launching models is one of the best uses, but it's still an 8SS delivery system that paralyzes the model it throws. 

If you move it up you're making it easier to neuter, it doesn't have to be killed, all your opponent has to do is engage it, you'll find it very hard to disengage and then you can't fire.

The 'pult is fun, but massively resource intensive

I take it you're not a fan of the Pig-a-pult.  ;)

You're right that it'll only get (up to) 3 turns of shooting, but each piglet provides 3 shots if you use Reckless or you can Focus one of your shots to get a  :+fate  on both the duel and damage. So yes, you can't cheat for the blasts but you can certainly improve your odds.

You can also do the Lenny trick to give it ammo via Whacked Piglet, but I'm not sure that's the best use of him.

 

Apart from that, I'm really disappointed to see no love for Somer in this thread! I can't be the only person still using him? I'm worried he's become a jack of all trades and not much else now that there's more specialised Gremlin masters. :lol:

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I have an intrest in somers but normaly it just dont come up when talking about gremlin :P im intressted to try a pig build with somer and use his toss slop (or whats its called) upgrade to make the pigs bulldoze target enemy :) wanna try his summoning capability to with get your bro. Then hit the hurt ones and get healthy pigs from my hurt bayo gremlins

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  • 2 weeks later...

So the tournament is comming up now in 3 weeks and i talked with the people that holding it and they didnt approve of just bringing a old ophelia as trixi, asked about lighting bug proxy and they suggested i would take bayo gremlins and green stuff some wizard hats and a wand.

Personal i dont feel to buy another box with bayo gremlin just to make some half assed litghing bugs when i know i will buy them in the future.

and i dunno now if i will be able to use sammy or trixibelle at all.

I was even thinking of to try proxy sow, major and ulix also if i had the time but it looks grim now.

Someone have a good model in mind for any of the models i seek to proxy? Thats little more in theme and dont need much fixing up to look proper. ? Gremlim/orc females is not the most common unit either :/

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Reaper Bones line has a female Pathfinder goblin, which has a Gremlinesque look to it:

RPR89004_500.jpeg

Freebooter's Fate also has a great female goblin that would make an excellent Sammy (or even Trixie):

GOB026_Momma_Fiara_sb_4419.jpg

They also have excellent Mah and Lil' Lass.

As for Lightning Bugs, go to eBay and look for Night Goblin Shamans - you should find plenty for cheap.

I think that Trixiebelle is the only one that is sorta "mandatory" to add to the currently available Gremlins. I mean, sure, Sammy is golden and Ulix is fun and all, but there are other good options to take instead. But Trixie is seriously pure gold.

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