docbungle Posted January 20, 2015 Report Share Posted January 20, 2015 How are people dealing with those horrible nasty riders we dont have access to? Quote Link to comment Share on other sites More sharing options...
zFiend Posted January 20, 2015 Report Share Posted January 20, 2015 Lure + Expunge. I just had to. Rezzers! Other than that, maybe Katakana Snipers to wear them down early game? Or archers with the new upgrade? Quote Link to comment Share on other sites More sharing options...
Dirial Posted January 20, 2015 Report Share Posted January 20, 2015 Charge them with an Executioner (Guild solution, extra for ZFiend). Also, Misaki's assassination should work wonders against them. Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted January 20, 2015 Report Share Posted January 20, 2015 My Molly List tends to launch Killjoy against the opposing rider Turn 1 for mutual destruction. Yan Lo tends to tie them up with Izamu. Jacob Takes control of them to mess around with their own team and then flat kills them. Quote Link to comment Share on other sites More sharing options...
PanzerHarris Posted January 20, 2015 Report Share Posted January 20, 2015 Not sure what access 10T have to models that can disable defensive triggers, but that's a good place to start. Other than that, you need to hit them hard early on. If you can put damage on them turns 1 and 2 it's a lot easier to rack up the wounds quickly before those triggers start climbing. Melee Masters, shooting, Locomotion Rail Golems... You get the point. If it gets to turn 3 or 4 and they're still on half wounds or better, then you can forget about killing them the old fashion way without using a ton of AP to do it, and it's best to start trying to limit them. Quote Link to comment Share on other sites More sharing options...
brdparker Posted January 20, 2015 Report Share Posted January 20, 2015 I enjoy sending Ironsides or Bishop against them, anyone with Df triggers that deal damage. Not much they can do against them due to low Wd count. Quote Link to comment Share on other sites More sharing options...
docbungle Posted January 20, 2015 Author Report Share Posted January 20, 2015 So snipers and archers are order of the day. Can live with that, just wondering of I missed anything. Quote Link to comment Share on other sites More sharing options...
Cunning Posted January 20, 2015 Report Share Posted January 20, 2015 Sensei Yu. His melee attack prevents triggers. Quote Link to comment Share on other sites More sharing options...
chris_havoc Posted January 20, 2015 Report Share Posted January 20, 2015 Conditions also work well to get around the Df Trigger. 10T has a fair amount of Burning to dish out which would whittle a rider down pretty effectively. Quote Link to comment Share on other sites More sharing options...
moxypoo Posted January 20, 2015 Report Share Posted January 20, 2015 One of my friends uses various riders fairly often. I don't play 10T so I can't give good model specific advice, but in general: just hit them as hard and as fast as you can. Keep in mind that they get more powerful every turn, so the earlier you cripple or kill one, the smaller effect it will have on the game. They're tough to ignore since they're so mobile, so that's not generally an option. 1 Quote Link to comment Share on other sites More sharing options...
decker_cky Posted January 20, 2015 Report Share Posted January 20, 2015 Burn baby burn! 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.