asrian Posted January 8, 2015 Report Share Posted January 8, 2015 Glad you didn't. Yeah, meant couldn't. Damn auto correct on my phone. Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted January 8, 2015 Report Share Posted January 8, 2015 If I ran him as Neverborn I'd probably bring the Widow Weaver with me, but I've never seen or heard it done. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted January 8, 2015 Report Share Posted January 8, 2015 I've run Lucius as NB, but the only summoning I have done with that is grow builds, which isn't really the same thing. I haven't bothered with WW because I don't generally target WP. Since I play mostly Lucius anyways, I love Daschell. He makes the other side make a tough choice early in the game, and really does evaporate enemy models with the riflemen. At the end of the game, a timely reactivate can make the rifleman that was standing in your deployment zone get out there and work on either scheme or scheme denial late, before killing themselves from exhaustion. I definitely disagree with whoever was saying that Lucius can't do attrition. Lucius pushing the right minions to extra actions can shoot many other crews off the board. I want to try him with 2 wardens, charging them both in with him giving them a free focus to use on the melee attack. Just to flip the script a bit. 2 Quote Link to comment Share on other sites More sharing options...
Vorschlag Posted January 8, 2015 Report Share Posted January 8, 2015 I run the weaver with Lucius, am I missing some combination with her and Dashel? Once I get a second Path Finder and Warden I want to start running Dashel with those squads instead of rifles just to see him get stuck in a little more. Myself and one of our other Guild players are play testing a Guild Summoning Model using a conversion of the new Dashel (I Use the old Sergeant as Dashel as I dislike the new model) "The Kennel Master" he's just being built for house rules but only has synergies with guild hounds (and Luna) 1 Quote Link to comment Share on other sites More sharing options...
Terrible_Knowledge Posted January 8, 2015 Report Share Posted January 8, 2015 dashel is amazingly resilient and hes a tarpit to stop people from getting to the riflemen. ive won many a games with this guy. Quote Link to comment Share on other sites More sharing options...
Khyodee Posted January 9, 2015 Author Report Share Posted January 9, 2015 I have to agree that it just feels odd to have a 9 point model that most of the time just sits back to give a passive buff. He need something to spend his turns doing while at range other then his mediocre ranged attack. That said what do your Dashel heavy lists look like and what scheme/stats do you use it? When do you avoid it? I was messing around with him and my opponent who usually plays Seamus ended up pulling out his new Kirai crew with crooked men (I normally don't play heavy shooting either). It wasn't a pretty matchup but I managed to tie the game with Lucius as my only model alive on the board. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted January 9, 2015 Report Share Posted January 9, 2015 That said what do your Dashel heavy lists look like and what scheme/stats do you use it? When do you avoid it?The list looks like it has Dashel and 2-3 Riflemen with some other clutter included. Other clutter may include but is not limited to: Lucius, Doppelganger, Candy, Mr. Graves, Austringer, Death Marshal, Pathfinder, Guild Hound, Watcher, McCabe, Luna, Sidir, Malifaux Child. ...and that's just when playing guild.He can be played in any and every strategy, but in more competitive situation I find myself often reaching for Perdita when Reckoning comes up, and that means that Dashel is out. Quote Link to comment Share on other sites More sharing options...
Terrible_Knowledge Posted January 11, 2015 Report Share Posted January 11, 2015 mobile fire lines are a thing in this game. Ive found if i sit still with my riflemen and dashel doing nothing in the back i end up getting stomped. Things are too fast for this "stagnant fire line". Ive had better luck with 2 riflemen dashel and a sargeant for movement buffs. wk 5 riflemen wk 6 dashel. with walk 6 you can easily charge forward and tarpit the shit outta something with dash. Ive had him tank a deso engine, hes tanked a rail golem, and much much more. Dashels job is to give out buffs and protect his squad and sometimes when things get grim hes gotta put his helmet on and run for an objective. 9 points may seem expensive but ive found that hes been worth it 10 fold. and he can fit into any guild list with his team. 1 Quote Link to comment Share on other sites More sharing options...
rsteelrose Posted January 13, 2015 Report Share Posted January 13, 2015 I think that one of the biggest problems with the Lucius crew for me is that I've been spoiled by the Ortegas who can shoot and run at the same time. Dashel just isn't Francisco and the Guild Riflemen just can't stand up to the utility that Perdita, Abuela and Niño bring. Quote Link to comment Share on other sites More sharing options...
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