I’ve got some pretty specific doubts about some interactions with movement. I read some opinions already on AWP group, but for the first time there, the tone wasn’t very civil at all, and didn’t get to a decent answer, so I'll mercifully appeal to the Section Rules... Thanks
One is about the stated wording of Lure: “Move target model its Wk. The target must end the move as close to this model as possible.”
This action can no doubt do the best to put the target in trouble, n.1 because luring’s model controller controls the move, n.2 because the model will cross fearlessly terrain that will slow and hurt him. But, does ending the move consciously dead, Out of Play, respect the “target must end the move as close to this model as possible” clause? If a model is lured down a Ht5 building, we know that he moves over the edge, falls, and if still alive, resumes and ends its movement: so the move ends after falling damage is applied.
1) We know in advance if the fall will kill the model or not, by premeasuring, so, can a move that requires the model to end as close as possible, make it voluntarily and knowingly end Out of Play, so, further than any starting position on the Board?
I’m pretty sure the model will cross any kind of Hazardous terrain, because the damage received comes from a flipping chart, and Black Joker can be flipped, so he has a chance to survive and “end the move as close to this model as possible” when that route is chosen over the others, but with falling you know in advance where the move will end, whether on the board, or outside...
Some other related/unrelated questions:
2) Are you allowed to climb a climbable surface in two times? If so, the model stays in base contact with the surface, midair?
3) To fall, you must end the movement in a place where you don’t have terrain under your feet. A push can for sure push you over the edge. Is it allowed to volountarily move into a place of nothing(the void), or does the move fail?
The other one: Markers like Ice Pillars, Flame Walls, have terrain traits, but they aren’t stated as “Terrain”, as the rules require to consider them Terrain: "Markers: Markers do not affect movement unless their description states otherwise. Some Markers may gain terrain traits, or other rules that alter movement.".
4) Therefore Flying and Incorporealcannot ignore and walk over them (they can only ignore Terrain and Models while moving), and they are Impassable to any kind of move(not, e.g. Place) in the game, right?
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r4st4f4n
I’ve got some pretty specific doubts about some interactions with movement. I read some opinions already on AWP group, but for the first time there, the tone wasn’t very civil at all, and didn’t get to a decent answer, so I'll mercifully appeal to the Section Rules... Thanks
One is about the stated wording of Lure: “Move target model its Wk. The target must end the move as close to this model as possible.”
This action can no doubt do the best to put the target in trouble, n.1 because luring’s model controller controls the move, n.2 because the model will cross fearlessly terrain that will slow and hurt him. But, does ending the move consciously dead, Out of Play, respect the “target must end the move as close to this model as possible” clause? If a model is lured down a Ht5 building, we know that he moves over the edge, falls, and if still alive, resumes and ends its movement: so the move ends after falling damage is applied.
1) We know in advance if the fall will kill the model or not, by premeasuring, so, can a move that requires the model to end as close as possible, make it voluntarily and knowingly end Out of Play, so, further than any starting position on the Board?
I’m pretty sure the model will cross any kind of Hazardous terrain, because the damage received comes from a flipping chart, and Black Joker can be flipped, so he has a chance to survive and “end the move as close to this model as possible” when that route is chosen over the others, but with falling you know in advance where the move will end, whether on the board, or outside...
Some other related/unrelated questions:
2) Are you allowed to climb a climbable surface in two times? If so, the model stays in base contact with the surface, midair?
3) To fall, you must end the movement in a place where you don’t have terrain under your feet. A push can for sure push you over the edge. Is it allowed to volountarily move into a place of nothing(the void), or does the move fail?
The other one: Markers like Ice Pillars, Flame Walls, have terrain traits, but they aren’t stated as “Terrain”, as the rules require to consider them Terrain: "Markers: Markers do not affect movement unless their description states otherwise. Some Markers may gain terrain traits, or other rules that alter movement.".
4) Therefore Flying and Incorporeal cannot ignore and walk over them (they can only ignore Terrain and Models while moving), and they are Impassable to any kind of move(not, e.g. Place) in the game, right?
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