Da Git Posted November 4, 2014 Report Share Posted November 4, 2014 I really like Komainu with Mei Give burning (or slow), also great for Metal protection. Quote Link to comment Share on other sites More sharing options...
DeleteAccount Posted November 4, 2014 Report Share Posted November 4, 2014 I really like Komainu with Mei Give burning (or slow), also great for Metal protection. Yeah, they are golden with her, specially since it lets you have Wp targetting attacks on a crew that tends to be a bunch of brawlers. 1 Quote Link to comment Share on other sites More sharing options...
daemonkin Posted November 4, 2014 Report Share Posted November 4, 2014 Yeah, they are golden with her, specially since it lets you have Wp targetting attacks on a crew that tends to be a bunch of brawlers. And with Tosh summoning them from Emberling scrap markers really helps the crew. Throw in a wastrel to heal the summoned model and you're golden D. 1 Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted November 4, 2014 Author Report Share Posted November 4, 2014 I've only used Komainu because they're summons, which I like them as plenty, but the WP specificity is definitely good to remember. I've been using Tengu to heal the summons (mostly because I like the theme hugely), but I could see Wastrels getting the job done, too. (edit: Just added a real entry for them) Quote Link to comment Share on other sites More sharing options...
DeleteAccount Posted November 4, 2014 Report Share Posted November 4, 2014 Yeah, Toshiro and Mei Feng are indirectly the best friends ever thanks to the emberling. 1 Quote Link to comment Share on other sites More sharing options...
daemonkin Posted November 4, 2014 Report Share Posted November 4, 2014 Can tengu heal or just just give out regen? D. Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted November 4, 2014 Author Report Share Posted November 4, 2014 Just give out regen, meaning it's definitely more limited than a wastrel, but it's a 1 action with a trigger to re-cast. Quote Link to comment Share on other sites More sharing options...
Inquisitor Wall Posted November 4, 2014 Report Share Posted November 4, 2014 Great write up. Thanks! Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted November 4, 2014 Author Report Share Posted November 4, 2014 Of course! I have a lot of fun getting familiar with crews and writing these. Quote Link to comment Share on other sites More sharing options...
daemonkin Posted November 5, 2014 Report Share Posted November 5, 2014 Don't forget that Vapormancy is a Ca action so can be used when charging! Just realised that myself a few weeks ago. Always great to discard Recalled Training before a super charge to really light the place up or at least put burning on models you are going to attack with from the seismic claws. D. 1 Quote Link to comment Share on other sites More sharing options...
Da Git Posted November 5, 2014 Report Share Posted November 5, 2014 I think the hardest part of Mei for me is choosing upgrades... I really like Seismic claws, Vapourmancy, Recalled Training & On Wings of Wind. It's only going to get worse when the Avatar comes out as if it stays the same, I really like that too! Which do you guys leave out & why? If Wings is left out, then I also think Kamaitachi is a good totem for Mei. It gives some very handy pushes. I'm also not a big fan of using the Emberling with Toshi... I feel it's a bit too card intensive & needs a lot of healling support. I'd rather Toshi keep up to get te most out of his auras. If I took this option then I think Wings is a must to keep him moving as well as either Chiaki, a wastrel or Tengus are needed for healling support. Not worth it IMO, I prefer to use the summon from deaths (mine or enemy's) instead. 1 Quote Link to comment Share on other sites More sharing options...
daemonkin Posted November 5, 2014 Report Share Posted November 5, 2014 Beginning to never leave home without the Emberling as he is a significant minion totem who can drop scraps for Mei to bounce on, can be used by Tosh for summoning and helps prevent burning from being removed. Haven't used On Wings of Wind yet but will do. Misdirection is also nice but her built in Df trigger can be very helpful too. D. 1 Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted November 5, 2014 Author Report Share Posted November 5, 2014 I love Seismic Claws and Vapormancy due to the action multiplication, and the new action certainly doesn't hurt. From there, it's really to flavor. With Mei's spells and DF trigger, I feel she's got enough mobility that you'd mostly need Wings for support- I like that it gives her a (0), but don't like paying the rest for something that isn't as efficient a boost as if I were to give it to a master who has no alternatives. On Toshiro, I feel that using him as a summoner does tend to limit his attacks, but if I've summoned 2-3 models and used his various buffs a lot, I think I've gotten my points' worth. I want to experiment some more, but think he probably doesn't need the healing support, so the module may be a lot cheaper. Quote Link to comment Share on other sites More sharing options...
daemonkin Posted November 5, 2014 Report Share Posted November 5, 2014 If I can get 2 Komainu out from the Emberling using Tosh in turns 1 and 2 then I spend the rest of the game with him buffing minions and handing out fast. D. Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted November 5, 2014 Author Report Share Posted November 5, 2014 Yep, that's about my plan, with maybe a third one if Toshiro has the resources later in the game. Quote Link to comment Share on other sites More sharing options...
daemonkin Posted November 5, 2014 Report Share Posted November 5, 2014 Yup did that last night. Turn 1 Komainu from Emberling. Turn 3 he was in range to summon an ashigaru from a dead gremlin. D. 1 Quote Link to comment Share on other sites More sharing options...
jonahmaul Posted November 5, 2014 Report Share Posted November 5, 2014 Only ran Mei Feng once but the Emberling being a Minion is soooo useful. And I'm a massive fan of Toshiro who makes most of my Resser lists. 1 Quote Link to comment Share on other sites More sharing options...
D_acolyte Posted November 10, 2014 Report Share Posted November 10, 2014 Mei Feng's Vent Steam and a Yamaziko's Braced Yari near by to guard you from shooting, castings and hurt the chargers. This was helpful in forcing my foe into a bad fight. I also like Mei Feng as a speed bump for my 10 thunder archer, ya for not randomizing with shooting into cc. 1 Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted November 10, 2014 Author Report Share Posted November 10, 2014 Hi, just responded to your similar post in the thread on Mei's faction choice, I definitely like the yamaziko idea. Quote Link to comment Share on other sites More sharing options...
vonevilstein Posted November 11, 2014 Report Share Posted November 11, 2014 I feel she's got enough mobility that you'd mostly need Wings for support- I like that it gives her a (0), but don't like paying the rest for something that isn't as efficient a boost as if I were to give it to a master who has no alternatives. Whilst you are definitely right in that she has plenty of mobility, never underestimate the usefulness of a free push *after everything else has moved*. To me it's strategically priceless as it gets her out of engagement ranges and it can be used put other models in engagement range to stop them laying markers or shooting at the start of the next turn. On upgrades in general I most often take Misdirection, Wings definitely and then Seismic/Vapormancy depending on how I'm playing her and what I'm up against. If there are a lot of low def minions I'd definitely go with Seismic and if there are reasonably high def threats or I'm taking the golem I'll go Vapour. However, these are backup options as unless I'm against a lot of low def and I'm not taking many other hitters (golem, workers etc), I'll rarely go offensive with her. I tend to use her as a support/frustration/scheme runner in that order, so Wings and Misdirection are my choice for that. Whilst Leap Aside is awesome, it requires a failed attack where as Misdirection just requires a mask. But both of them together give you a frustration sum greater than the parts... . Quote Link to comment Share on other sites More sharing options...
daemonkin Posted November 11, 2014 Report Share Posted November 11, 2014 Over the weekend of the UKGT I used Mei in all 6 matches. I did have other 10T masters with me but either the strategy or my opponent's faction made me decide to use her in all games - had Lynch, Misaki and McCabe with me. I never left home without Vapormancy and Recalled Training, throwing in Hard Worker or Seismic Claws depending on the crew I faced. Most crews also had either 2 Tengu or Tengu/10Tbrothers in combination to act as scheme runners. Having the 10Tbrother act first walk and drop a marker before eagle style 3" away to allow Tengu to get jump points kept the 3 of them together. Tosh was there for almost every game and used Willie for a distraction though with Tosh Willie was awesome in Melee - Sh6 with for attacks in But the star of the show was the Emberling with Fan the Flames 4 tactical action to inflict 2 damage on anything burning and prevent them removing burning at the end of the turn. He managed to kill Ophelia for assassinate and Dead Rider to stop him acting to kill Mei. D. 2 Quote Link to comment Share on other sites More sharing options...
vonevilstein Posted November 11, 2014 Report Share Posted November 11, 2014 Over the weekend of the UKGT I used Mei in all 6 matches. I did have other 10T masters with me but either the strategy or my opponent's faction made me decide to use her in all games - had Lynch, Misaki and McCabe with me. I never left home without Vapormancy and Recalled Training, throwing in Hard Worker or Seismic Claws depending on the crew I faced. Most crews also had either 2 Tengu or Tengu/10Tbrothers in combination to act as scheme runners. Having the 10Tbrother act first walk and drop a marker before eagle style 3" away to allow Tengu to get jump points kept the 3 of them together. Tosh was there for almost every game and used Willie for a distraction though with Tosh Willie was awesome in Melee - Sh6 with for attacks in But the star of the show was the Emberling with Fan the Flames 4 tactical action to inflict 2 damage on anything burning and prevent them removing burning at the end of the turn. He managed to kill Ophelia for assassinate and Dead Rider to stop him acting to kill Mei. D. Tosh + Willie is a great idea. That's made me wonder about Tosh + Dawn Serpent.... for melee only nasty all the same Quote Link to comment Share on other sites More sharing options...
daemonkin Posted November 11, 2014 Report Share Posted November 11, 2014 My Henchman hardcore I was thinking Kang + 2 Rail Workers + Dawn Serpent for for all attacks and damage against constructs and undead. With Ml7 on DS and Implacable Assault for on attack and damage with Kang's aura it will be a tough crew. Added to that they ignore all Horror duels too! D Quote Link to comment Share on other sites More sharing options...
vonevilstein Posted November 11, 2014 Report Share Posted November 11, 2014 My Henchman hardcore I was thinking Kang + 2 Rail Workers + Dawn Serpent for for all attacks and damage against constructs and undead. With Ml7 on DS and Implacable Assault for on attack and damage with Kang's aura it will be a tough crew. Added to that they ignore all Horror duels too! D Ouch... Quote Link to comment Share on other sites More sharing options...
daemonkin Posted November 11, 2014 Report Share Posted November 11, 2014 And have you seen how hard Rail Workers hit? 2/4/5 is great, took Howard down to 1 wound IIRC with a RJ and severe from a charge. D. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.