Sholto Posted September 26, 2014 Report Share Posted September 26, 2014 How do Arcanists:- 1. Ignore Armor? Joss. Arc Axe melee attack ignores Armor automatically. Oxfordian Mage. Trigger on Elemental Bolt ranged attack. Auto-trigger if one other Oxfordian Mage is nearby. Gunsmith. Trigger on Custom Pistol ranged/ melee attack. Auto-trigger if use (0) Switch Chambers to discard a Tome. Large Arachnid. Trigger on Circular Sawblade. Target cannot use Armor for the rest of the Turn. Soulstone Miner. Rock Drill melee attack ignores Armor automatically. Willie. Demo Charge. Demo Charge ranged/ melee attack ignores Armor automatically. Mobile Toolkit. Hidden Blade melee attack ignores Armor automatically. December Acolyte. (1) action puts up 6" aura that removes Armor (and HtW) from enemy models. Kang. Hard Worker upgrade gives other Foundry models a (0) Action to ignore Armor and H2W. 2. Remove Conditions? Arcane Effigy. (1) Cleanse Fate action removes one Condition from friendly model within 2". Johan. (1) Rebel Yell attack action removes one Condition from any model within [ ]". 3. Remove Corpse Markers? Sue. Tread The Line Action with the Peace In The Valley trigger. Requires 5Mask or higher. 4. Remove Scrap Markers? Sue. Tread The Line Action with the Peace In The Valley trigger. Requires 5Mask or higher. Large Arachnid. (0) Action removes one Scrap Marker within 4". 5. Remove Scheme Markers? Performer. Seduction Action removes one Scheme Marker within 8". Large Arachnid. (0) Action removes one Scheme Marker within 4". Steam Arachnid Swarm. (0) Action Devouring Swarm removes all Scheme Markers within 4". 6. Prevent Enemy Triggers? Union Miner. Melee attacks automatically prevent enemy Df triggers. Joss. Arc Axe melee attack ignores Df triggers. 7. Generate Cover? Howard Langston. (1) Steam Cloud to provide 4" soft cover aura. Mei Feng. (1) Vent Steam gives -flips on Sh and Ca into the aura. 8. Disrupt Casters? Bleeding Edge Tech upgrade has (0) Disruption Field which gives -flip on Ca actions within 3". Sue. (1) Man Comes Around, -flip on Ca actions against models within 3". Warding Runes upgrade gives Counterspell ability, strips suits from Ca actions targeting the model. 9. Ignore Incorporeal? Ca Attacks: Oxfordian Mage's attacks Colette's Sabre Trick Cassandra's Breath of Fire Coryphee's Blinding Mannequin's Full of Pins Kaeris' Immolate Firestarter's BUUUUUUURN! Silent One's Freeze Snow Storm's Ice Tornado Arcane Effigy's Arcane Fury Ths is just a starter, so please feel free to add to this and I will update this post. Hope someone finds it helpful 1 Quote Link to comment Share on other sites More sharing options...
MasterDisaster Posted September 26, 2014 Report Share Posted September 26, 2014 This is a great idea! You missed probably one of the best models for condition removal in the game... JOHAN! He also has added benefits when working with M&SU so he's a great fit within the faction. 1 Quote Link to comment Share on other sites More sharing options...
LunarSol Posted September 26, 2014 Report Share Posted September 26, 2014 Friekorps Specialist removes a lot of Markers as well. Quote Link to comment Share on other sites More sharing options...
MasterDisaster Posted September 26, 2014 Report Share Posted September 26, 2014 Friekorps Specialist removes a lot of Markers as well. As does Cojo with his (0) Mark Territory which is an awesome action, well it's specifically Scheme Markers but it still rocks! Quote Link to comment Share on other sites More sharing options...
Sholto Posted September 26, 2014 Author Report Share Posted September 26, 2014 I started this a while ago for my own purposes, so it was only using the Wave 2 cards. There will be quite a lot of Wave 1 that can be added, I expect. Quote Link to comment Share on other sites More sharing options...
LunarSol Posted September 26, 2014 Report Share Posted September 26, 2014 It's an excellent resource regardless. It might be helpful to yank out all the stuff that relies on Mercenaries though, as a Merc answers list is just generally useful. Then the main list could simply include "see Mercenaries" where necessary. Quote Link to comment Share on other sites More sharing options...
Durza Posted September 26, 2014 Report Share Posted September 26, 2014 Joss also ignores defense triggers, hard to wound and hard to kill on his Arc Axe. Quote Link to comment Share on other sites More sharing options...
dgraz Posted September 26, 2014 Report Share Posted September 26, 2014 Awesome. Quote Link to comment Share on other sites More sharing options...
rythos42 Posted September 26, 2014 Report Share Posted September 26, 2014 This is a sweet, sweet list! You may call it redundant since she's listed 1 line above, but I find Mei (in my local) to be helpful using Vent Steam to Disrupt Casters, as opposed to Providing Cover. However, both are wickedly useful. Quote Link to comment Share on other sites More sharing options...
Bengt Posted September 26, 2014 Report Share Posted September 26, 2014 Mei Feng can remove markers with the trigger from the Thunderous Smash upgrade. 1 Quote Link to comment Share on other sites More sharing options...
Sybarite Posted September 26, 2014 Report Share Posted September 26, 2014 Yeah Mei is awesome at marker removal Quote Link to comment Share on other sites More sharing options...
brdparker Posted September 26, 2014 Report Share Posted September 26, 2014 Beasts do things too!Like the raptors, which could be considered anti-ranged in that they engage an enemy sniper end of first turn. Second on Cojo with the scheme marker removal. Many of the rest of the anti-X beasts are outside of faction though Also, the Captain is great for movement tricks and granting cover. Quote Link to comment Share on other sites More sharing options...
Durza Posted September 27, 2014 Report Share Posted September 27, 2014 How about adding in an ignore hard to wound/ flip to damage, theres Joss' Arc Axe, and the mobile toolkit can add to construct damage. Quote Link to comment Share on other sites More sharing options...
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