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Back Alley and "blocking terrain"


Drix

Question

Sooooo Seamus' Back Alley teleport let's you move Seamus within 10" and within 1" of "blocking terrain". Does this mean that the terrain must block Seamus from the Line of Sight of enemy models OR does it mean that the terrain simply needs to have the "blocking" characteristic as found on page 60?

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I have another question that kinda ties into this one.

Seamus uses his Backalley, is out of sight or uses a corpse counter to be placed - then he looks at terrain with the "blocking" trait in Range. Now, we hab a small building wich is obviously blocking, and there was a way to get on the (flat)roof of said building. Can Seamus now be placed on top of the building?

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Not sure there's anything to support that particular restriction - flying and incorporeal models could happily get up there if the walls weren't climbable, as could any model able to place in base contact with Seamus. It might be a nasty trick if your opponent has no way to get to you or pull you off the building, but there's nothing preventing it in the rules.

 

Similarly, if there was a fully enclosed impassible fence, Seamus would be perfectly able to place himself inside it, even though there's no way he could get there under normal circumstances.

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Well he does know all the back alleys ;-)

Okay so i guess we played that right then. It felt a little cheesy to teleport next to Sonnia and stop her from spamming spells (although she then beat Seamus up, healing and drawing cards in the progress *sigh*)

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As with all terrain based questions it actually depends how that area of the board is defined.  

 

I often agree with opponents that the roofs of buildings are impassible regardless of whether they're flat or gabled (slanted). Similarly it would be common to treat an area completely enclosed by impassible terrain as wholly impassible, thus preventing models from sitting inside them.  

 

Just because you can physically stand a model somewhere doesn't mean the rules should allow it to be placed there.  Have the terrain conversation with your opponents, it saves so much strife in game.

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Not sure there's anything to support that particular restriction - flying and incorporeal models could happily get up there if the walls weren't climbable, as could any model able to place in base contact with Seamus. It might be a nasty trick if your opponent has no way to get to you or pull you off the building, but there's nothing preventing it in the rules.

 

Similarly, if there was a fully enclosed impassible fence, Seamus would be perfectly able to place himself inside it, even though there's no way he could get there under normal circumstances.

We rule out this kind of shenanigans at our club. So you can only position models in places that can be reached by normal movement/climbing. Works fine and seems fair.

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We rule out this kind of shenanigans at our club. So you can only position models in places that can be reached by normal movement/climbing. Works fine and seems fair.

 

Fair enough. It doesn't really matter how it's played, as long as everyone is aware of the relevant decisions before crew selection.

 

Our general workaround is just to make basically everything climbable, as long as there's somewhere to stand a model on top of it.

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Those are all house rules and totally fine in context. However RAW there is nothing to prevent Seamus from being placed on a roof he can legally stand on, even if there is no way other than a placement effect for him to get there.

Agreed. Provided the roof is not impassible.

A lot of players assume that all objects are climbable and that any level surface is open ground. While there's nothing wrong with playing it this way neither are true by default. It's perfectly reasonable to treat the walls and roof area of a building as impassible.

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