The Godlyness Posted March 31, 2014 Report Share Posted March 31, 2014 So have been using these guys recently and it seems they came out great. Or maybe really great. Turning a 1/2/4 profile into 4/5/7 is a really nifty feat. Captain Daschle just compounds their ability to put out some serious damage. Range 14 is nice also. 5 stone model with no defensive abilities look really fragile but with 2-3 of them they can pot shot most things before they get into combat. Now Captain Daschle giving out +flips to Hit and 0 action focuses make them really accurate and really killy. But what does he do beside that? Has a built in slow or critstrike on his baton of 1" which I guess if you burn a stone hit the ram he would do 5/5/6 but man he just supports select models. I. Guess he could on your feet a non guardsmen if he was taken outside of guardsmen list. He more or less has to lead guardsmen. Which I guess makes sense that he is a captain after all. Also How come his Collier does not have crit strike when the Seargent does that bugs me. Guild guard are really good in pairs. Df 6 is nice. But if you kill one the other shortly following. Ml and sh of 4 don't see them hitting often but they might surprise. Having a walk of 4 makes them slow but they are cheap minions and do decent enough. Also having an auto halt trigger is a decent inconvenience for the enemy. Guard Sergeant decent enough guy 6 wounds armor 1 has can get critstrike on his axe or Collier for 3/4/5 instead of the base 2/3/4 gives other Guardsmen writhing 3" +1walk which is nice and +Wp duels is nice also. And his schememarker movement helps aa lot. In certain situations. Guild hounds quick objective grabbers whose attacks are more accurate than guild guards. Needs a friendly hound to make them not insignificant. Guild path finders had blasts to their rifle and can be deployed from the shadows. Nice triggers and you might get a trap to annoy the enemy. Not to shabby df of 6 should help them survive a few attacks. Warden he wants to go later to try and paralyze things decently quick on his feet and has grinding halt to survive Austringers are good. No need to say why they just are. So because of this Dashel hates them as does lucious so they are loners mostly. These models are cheap but slightly above resilient and can do some hurt. What are your thoughts on Guardsmen Quote Link to comment Share on other sites More sharing options...
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