Jump to content

Vaylos

Vote Enabled
  • Posts

    49
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Vaylos's Achievements

Contributor

Contributor (5/14)

  • One Year In
  • Dedicated Rare
  • Reacting Well Rare
  • First Post
  • Collaborator

Recent Badges

25

Reputation

  1. Thanks. I'll steal that and mess around with it. I've recently started experimenting with him and haven't found a good crew yet and this seems like an interesting spread.
  2. What's your typical list looking like for Luci2 these days?
  3. How big of a bulb are we talking? 1.21 Gigantwatts?
  4. Leveticus is more than likely to bring a ranged game against Euri. That being the case, you should consider that if you get deployment. Choose a side that might be able to give you cover or concealment. Second, place Ice Pillars just outside of 1 inch from the opponents models to form a wall (in base to base with each other). Make them waste AP on taking down the wall of Ice Pillars. Conversely, use Ice Pillars to give yourself cover. With the exception of Ashes and Dust, most of Amalgam isn't known for their exceptional MV, so drop Ice Pillars to deal damage to Levi's crew and himself. Bringing a Cyclops to give models staggered will also help tremendously. Use the Damned (if you have them) to scheme and waif hunt.
  5. Euri often takes Claim Jump using either Serena or Primordial as the target. Bait and Switch is often an auto include since it basically guarantees you a point if you have to stop early.
  6. I think that between all of the defensive tech that can be put on this model, and the fact that he gives himself cover, this might be the single hardest model to remove from the table in the game while running in Neverborn. What are your thoughts?
  7. Depends on how you use them. They can be great delivery vehicles for your other models with their Tree Trunk and Shattering Shove trigger. You can cover the entire length of the board if you have set up the delivery. They are also no slouches on the defense. Not needing LOS to be able to toss rocks and automatically push people off objectives is clutch. Plus being able to use Cave Drawings to prevent schemers from scheming in particular spots can be crucial. They are your back line defense models and that makes them stand out a little less since they are being run into the fray or sent off schemeing, but they are just as important to have.
  8. Eur-ripped-dides makes me giddy. He's already a teleporting beater, I'm guessing that maybe he will pick up Thoon's Frozen Trophy ability?
  9. I really didn't respond to this when I should have, so I want to take a second to say that I think this is an excellent breakdown of Euri. I'm 12 games into playing him now and this has answered some questions I found myself asking about him (specifically about the viability of Cyclops). It also solved the Old Ways problem I had by introducing the BBS. This guide is incredible, well thought out, and instructive. The only thing I would add is to be careful of Rune-Etched ice and pillar placement since it does affect your own models. It can be a tricky thing to use when you have melee beaters in place.
  10. I think that holding the resource for On Your Heels is key there. The last game I played I activated her last and targeted the lowest WP model in a crowd. I held a stone and a 13 to teleport her there and it was worth both resources. You are right about the combo being something you wont use every game, but it's also something you don't have to waste that much AP on. As with everything in this game, it's a tool in your pocket. A huge part of the game is knowing when you need a wrench vs a screwdriver.
  11. I am on the same boat with Cyclops being the box to buy before Geryon. I find myself consistently reaching for the Cyclops before the Geryon in every list I build. If I had to choose the order to buy Savage in it would be as follows: Euripides Core (Green) Cyclops (Green) Insomnia Box - Serena (Yellow) Damned (Yellow) Geryon (Yellow) Hooded Rider (Red) Lyssa (Red) Crossroad 7 - Wrath (Red) The Howling (Red) Half Bloods (Red) Mysterious Fate (Purple?) Hinamatsu (Purple?) Puppet Show (Purple?) Purple to me is that I don't really see the need to bring models from those boxes.
  12. Ran her tonight in Euri. She did what she always does, keep my models alive while doing a little extra work. I've honestly noticed almost no difference except that I'm more likely to commit her to melee.
  13. Did you every find out the specifics about this ruling?
  14. Mad Dog Brackett does the same. Still tied the games. You will know that Cooper is coming. You can prepare for him. You have to remember that you have Old Ways. If you know the shot is coming from the Master, hold your high card and Old Ways it. Or Soul Stone it if you can. Focus early to prepare if you have garbage in your hand Turn 1 or Stone for Cards. Bring three Bultungin to run schemes and drop 3 fifty mm Underbrush markers. Declare that you would like any forests in the table to be Dense, Concealing, Severe. Forget the killing game and try to score points, that way you save all your resources for defense. There are options. You just have to accept that there is going to be difficulties, just like with every game. It is my humble opinion that being adaptable is one of the major keys to winning Faux games.
  15. I lost by one point on Tuesday of last week against Mei Feng, 5 to 6. It was a super tight game and I played myself with Intuition and it cost me the game. I've got a Euri Vs Mama Z game scheduled for Tuesday. First time facing her and it's my opponents first time playing her. This will mark game number 8 with Euri for me in my quest to play him 20 times against other players. We should probably make a specific topic for these sorts of discussions. We could call it the Neverborn Casual Chat. Someone bring out ze comfy chair.
×
×
  • Create New...

Important Information