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Malevolence_Rising

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  1. That’s really solid advice. I always forget I can stone for damage but I usually manage to stretch my stones out over each turn
  2. Thank you very much for the advice, greatly appreciated
  3. I’ve ended up with something like this: New Rasputina Crew (Arcanists) Size: 50 - Pool: 6 Leader: Rasputina Magical Training Totem(s): Wendigo Hires: Hoarcat Hoarcat 2 Silent One Blessed of December Soulstone Cache December Acolyte Snow Storm
  4. Hey hey! just picked up Raspy and the Ten Peaks set (plus the Luther model)…is this enough to make a viable crew? What’s a good next step?
  5. Just using run of the mill content, haven’t got access to Burns yet. I think the scheme pool suits Euripides well, it’s just that all-elusive crew build that I’m struggling with.
  6. Hey all, so, I’m new to the Ressers and I love original Molly and original Reva…only problem is I’m a bit rubbish at the game (still fairly new to it) as I keep hopscotching between factions. I want to play Reva better, I’ve had two games so far and she died horribly quickly in turn 2 of game two…what’s the ideal way to play her?
  7. Help! Likely to face Leveticus and I want to run the big guy…any advice? Faced him with Titania and lost hard.
  8. This is a great thread for me to read as I'm about to do Reconnoiter tomorrow night. I'm thinking Lilith but Collodi could seriously mess with my opponent, who is running Crossroads Seven.
  9. I'll second this. I started with Pandora and she is a HEADACHE when you're trying to get the mechanics of the game down.
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