-
Posts
550 -
Joined
-
Last visited
Content Type
Articles
Profiles
Forums
Gallery
Events
Downloads
Everything posted by belorey
-
Thats a good point, with his df5/wp5 and shielded +1 looks so weak so you need a LLC and Rider brings you more. I would change: Dispel Magic for Seeking Flames. +1 Df and Arcane Shield +2 Blaze on his Collier Revolver A tactical like I've got your back with a nice trigger could be fine.
-
What would you change on Samael Hopkins? He really need a rework or just with few things could be playable?
-
Damm true my brain was reading keyword. 😂😂😂
-
You cannot summon from DCU since your declared faction is Witch Hunter and Dogs are Guard minions.
-
BUFFS FRONTIERS Give some card draw tech to them. The crew, right now, feels like a push your luck crew. Friontiersman: give a similar to Forage to remove a marker (Any type) for card draw. Pathfinder: add the to Set the trap action. Clockwork Trap: give demise (expendable). Trained Raptor: give demise (expendable). And a bonus action like Frantic Search or Free Loot. Austringer: Delete the Demise from his upgrade and let him summon raptors from corpse markers. JOURNALIST Newsie: rewritte the frantic search so you can choose more markers (corpse, scrap and scheme). Field Reporter: give them boring conversation would be very tematical and very interesting to the crew. FAMILY Santiago Ortega: He should be ruthless. Monster Hunter: They should be ruthless instead of heed no fear. Niño Ortega: Give him stealth instead of his Spotter abilitie. NERFS Lone Marshal: Stat 6 on his Guild Lawyer: @ShinChan make a good point here LLC: switch Laught Off and Hunked down.
-
New LJ2 bring more synergies to Marshals. I think Steward and Thirty Three would be a good to expand the crew.
-
I would said the word "each" means "each model within 2 must pass the WP duel" and not "for each market" because if you read like that i can argue to take one WP duel for all my models.
-
Let's kick some players wirh my chaotic and non sense games. 😂😂😂
-
zivxHE1.mp4
-
You are right, is more the hazardous terrain rule than the I think would be better if they just erase the (8" ) so Sonnia only need LoS. 😂
-
Yeah i have that feeling. Because is an aura i was thinking it would work as a Vent Steam so it works just being around any time during the push. But i can understand people with other argument. That makes me sad... 😢
-
I think we are talking about different thinks, i'm not asking about range or be enganged. I'm asking if i push a Thrall after being damaged when can he do the Enraged by the Mage abilitie. Of course Thrall must finish his push within 1" of the model is gonna attack. 😂
-
Can i take the if: A) I'm not withing 8" but i finish within 8". B) I start within 8" but i don't finish within 8". C) I'm not within 8" and i don't finish within 8" but i cross the during the push.
-
Size: 50 - Pool: 19 Leader: Misaki Katanaka Totem(s): Shang Hires: Minako Rei Ototo Torakage Thunder Archer If i should build a list wirhout knowing schemes/strat and enemie. I would take those 4 models. Then i probably add Fuhatsu and some upgrades. Or Effigy/Emisary.
-
I won because better schemes selección. I think 6-3 was the final score. Death Marshal and Scales move 2 markers to score 3VP from Break the Line. I score 2VP from Hidden Martyrs (Jury-DM) and 1VP from Vendetta with Lone Marshal. If i would play more defensively the Lone Marshal after first point i could hidde him for second, but the Forgotten Marshal killed with a Red Joker. I played Justica too agresive so i payed and she died before she actÃvate in T4 but at that point Emissary was already on the middle doing his job. I like the models, 33 its fine but i can see has more potential on Tara's list. Anyway i think i buried like 4/5 enemie models during the game what is pretty cool.
-
My first game with JL2 vs Molly2 was: Size: 50 - Pool: 5 Leader: Lady Justice Lead-Lined Coat Totem(s): Scales of Justice Hires: The Jury The Lone Marshal Brutal Effigy Effigy of Fate 33 Domador De Cadaveres Death Marshal I would now probable changed Domador for other DM + LLC (for LM)
-
O sure with Torakages, Ototo and new enforcer you can get more shadows. But i was thinking about this abilitie.
-
Ok i was thinking i would see a table full of shadows but i need to check which Last Blossom models can generate extra actions for shadows. Misaki 2 with obeys etc. Wokou Rider: Coordinated attack Torakage: Onslaught on his shooting Thunder Archer: Inner peace trigger Crimen Boss: Pressure action and Gang Warfare trigger. And this is all, i think most if this extra actions are very situational. Am i wrong? There are other ways that i don't see?
-
So if i understand right, once per activation, at the end of any non-charge action (or if the model gain fast) you can drop a shadow marker? Doesnt matter if they concentrate, move, attack ( or ) or any tactical? This look amazing. How many shadows can you drop a turn? If both players go with 8 models would be like 16 shadows plus any other than you drop with your actions.
-
I need to read full back card. What exactly do Lunacy?
-
Yeah you can use It with Doople, Agent. And if you miss te attack on your activation you can always obey if you get better hand.
-
Or go woth Thoon and use Frozen Trophy.
-
NVB can always hire Mysterious Emissary for an insane amount of Roots From Below attacks.
-
Lone Marshal is insane with Lucius. Didn't you play with Doppleganger? You can mimic Lone to get 2 extra shoots with stat 7. I would play something like: Size: 50 - Pool: 5 Leader: Lucius Mattheson Totem(s): The Scribe Hires: Agent 46 Doppleganger The Lone Marshal Lead-Lined Coat Guild Lawyer Guild Lawyer 2 Changeling
-
You need a 5to give Fast and make Fuhatsu take the concentrate action.