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belorey

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Everything posted by belorey

  1. Thats a good point, with his df5/wp5 and shielded +1 looks so weak so you need a LLC and Rider brings you more. I would change: Dispel Magic for Seeking Flames. +1 Df and Arcane Shield +2 Blaze on his Collier Revolver A tactical like I've got your back with a nice trigger could be fine.
  2. What would you change on Samael Hopkins? He really need a rework or just with few things could be playable?
  3. Damm true my brain was reading keyword. 😂😂😂
  4. You cannot summon from DCU since your declared faction is Witch Hunter and Dogs are Guard minions.
  5. BUFFS FRONTIERS Give some card draw tech to them. The crew, right now, feels like a push your luck crew. Friontiersman: give a similar to Forage to remove a marker (Any type) for card draw. Pathfinder: add the to Set the trap action. Clockwork Trap: give demise (expendable). Trained Raptor: give demise (expendable). And a bonus action like Frantic Search or Free Loot. Austringer: Delete the Demise from his upgrade and let him summon raptors from corpse markers. JOURNALIST Newsie: rewritte the frantic search so you can choose more markers (corpse, scrap and scheme). Field Reporter: give them boring conversation would be very tematical and very interesting to the crew. FAMILY Santiago Ortega: He should be ruthless. Monster Hunter: They should be ruthless instead of heed no fear. Niño Ortega: Give him stealth instead of his Spotter abilitie. NERFS Lone Marshal: Stat 6 on his Guild Lawyer: @ShinChan make a good point here LLC: switch Laught Off and Hunked down.
  6. New LJ2 bring more synergies to Marshals. I think Steward and Thirty Three would be a good to expand the crew.
  7. I would said the word "each" means "each model within 2 must pass the WP duel" and not "for each market" because if you read like that i can argue to take one WP duel for all my models.
  8. Let's kick some players wirh my chaotic and non sense games. 😂😂😂
  9. You are right, is more the hazardous terrain rule than the I think would be better if they just erase the (8" ) so Sonnia only need LoS. 😂
  10. Yeah i have that feeling. Because is an aura i was thinking it would work as a Vent Steam so it works just being around any time during the push. But i can understand people with other argument. That makes me sad... 😢
  11. I think we are talking about different thinks, i'm not asking about range or be enganged. I'm asking if i push a Thrall after being damaged when can he do the Enraged by the Mage abilitie. Of course Thrall must finish his push within 1" of the model is gonna attack. 😂
  12. Can i take the if: A) I'm not withing 8" but i finish within 8". B) I start within 8" but i don't finish within 8". C) I'm not within 8" and i don't finish within 8" but i cross the during the push.
  13. Size: 50 - Pool: 19 Leader: Misaki Katanaka Totem(s): Shang Hires: Minako Rei Ototo Torakage Thunder Archer If i should build a list wirhout knowing schemes/strat and enemie. I would take those 4 models. Then i probably add Fuhatsu and some upgrades. Or Effigy/Emisary.
  14. I won because better schemes selección. I think 6-3 was the final score. Death Marshal and Scales move 2 markers to score 3VP from Break the Line. I score 2VP from Hidden Martyrs (Jury-DM) and 1VP from Vendetta with Lone Marshal. If i would play more defensively the Lone Marshal after first point i could hidde him for second, but the Forgotten Marshal killed with a Red Joker. I played Justica too agresive so i payed and she died before she actívate in T4 but at that point Emissary was already on the middle doing his job. I like the models, 33 its fine but i can see has more potential on Tara's list. Anyway i think i buried like 4/5 enemie models during the game what is pretty cool.
  15. My first game with JL2 vs Molly2 was: Size: 50 - Pool: 5 Leader: Lady Justice Lead-Lined Coat Totem(s): Scales of Justice Hires: The Jury The Lone Marshal Brutal Effigy Effigy of Fate 33 Domador De Cadaveres Death Marshal I would now probable changed Domador for other DM + LLC (for LM)
  16. O sure with Torakages, Ototo and new enforcer you can get more shadows. But i was thinking about this abilitie.
  17. Ok i was thinking i would see a table full of shadows but i need to check which Last Blossom models can generate extra actions for shadows. Misaki 2 with obeys etc. Wokou Rider: Coordinated attack Torakage: Onslaught on his shooting Thunder Archer: Inner peace trigger Crimen Boss: Pressure action and Gang Warfare trigger. And this is all, i think most if this extra actions are very situational. Am i wrong? There are other ways that i don't see?
  18. So if i understand right, once per activation, at the end of any non-charge action (or if the model gain fast) you can drop a shadow marker? Doesnt matter if they concentrate, move, attack ( or ) or any tactical? This look amazing. How many shadows can you drop a turn? If both players go with 8 models would be like 16 shadows plus any other than you drop with your actions.
  19. I need to read full back card. What exactly do Lunacy?
  20. Yeah you can use It with Doople, Agent. And if you miss te attack on your activation you can always obey if you get better hand.
  21. NVB can always hire Mysterious Emissary for an insane amount of Roots From Below attacks.
  22. Lone Marshal is insane with Lucius. Didn't you play with Doppleganger? You can mimic Lone to get 2 extra shoots with stat 7. I would play something like: Size: 50 - Pool: 5 Leader: Lucius Mattheson Totem(s): The Scribe Hires: Agent 46 Doppleganger The Lone Marshal Lead-Lined Coat Guild Lawyer Guild Lawyer 2 Changeling
  23. You need a 5to give Fast and make Fuhatsu take the concentrate action.
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