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  1. Emissary and effigy are probably the best ideas, even though I'm not a big fan of the TT emissary's model, but I'll see. I'm taking the plunge now anyway because there will be at least six months to get fun out of it before 3rd edition, so it'll be fine. Also I'll just go with Yan Lo as my next TT master, since I can play him in Ressers, too, a faction which I'm going to collect completely, anyway.
  2. I think the only thing I can really do is just ignore all that and go for what I like now, then later find what I can and can't use, and maybe just get the fitting masters, too, bit by bit. Since I'm in Germany, and it always takes 2 or 3 months for new stuff to come here anyway, I'll probably get at least half a year's worth of play out of it anyway. Thanks for your input either way - if there had been lists, it would have been nice, but alas, can't have everything.
  3. No doubt, and that'll make collecting a few masters from a different faction so much better. But my question was aiming in a different direction: I am currently interested in buying a second master to add to Mei Feng, while I usually play Ressers. Now without knowing which models will be part of each masters thematic crew, ie share their keyword, it is kind of risky to just buy stuff from a faction I do not intend on playing as a whole. I'm not even sure wether I'll get a TT or an Arcanist master, but without knowing which models will go with them in next edition, I just don't want to buy stuff.
  4. I think every model has to have a keyword and go with one master or other, right? Or there could be models with no theme crew which would just be costed one less than they actually should, because they will cost one more for everyone anyway. Probably what's going to happen with the effigies and emissaries, right? But well, that is kind of a bummer, I was hoping to expand my collection of masters a little into factions I'm not intending to get completely. Guess I'll have to stick with Ressers for now. Though I heard it isn't even sure all the models will stay in their respective factions, but okay, guess I'll have to take that risk then (or stop buying until M3E finally drops in Europe, so roughly half a year if it is released in the US in 3 months...).
  5. Hi folks, I'm currently thinking of starting another crew, but since M3E is around the corner, I want to avoid buying and painting models that I won't be able to use in their crew in M3E. So is there some kind of list of which models share which keywords? That would be tremendously helpful in easing the transition and making me spend money on Malifaux right now. *winkwink* Cheers
  6. Skylifter-1000

    Do you keep custom base theme per crew or per type?

    I also started doing one basing scheme for the whole faction, but by now I have moved to different bases for different crews. Depending on which crew I think the model really 'belongs to', I base them accordingly. Maybe I'll split a few of the boxes of 3 models between basing styles.
  7. Okay, so here's the example in question: If Merris Lacroix dies during the upkeep due to poison, she gives all models around her burning. Does that burning also resolve immediately, since it is still the end phase, or will that only resolve next turn?
  8. Skylifter-1000

    Seamus vs Reva

    I'd go for Reva any time. Seamus is really cool, I love his fluff and all, and his tricks are neat (I haven't tried the new upgrades much yet, though), but Reva just kills stuff. As for Reva being harder to learn, I don't think that's the case. Just keep in mind that she has a charge threat range of 13 inch that you will never, ever want to use because Reva stays as far back as the mission allows. 18 inches is a lot. And I suggest if you get Reva, get the Bete Noire, too. Because that means with her Guises of Death upgrade, you'll be in your opponent's face on turn 1, and when he kills Bete (which he will), you just need that 10 in hand so she goes back to being buried. This also makes it easier to keep the enemy away from Reva and too occupied to do mission objectives.
  9. Skylifter-1000

    Reva, where to start for purchases

    Right, so I played her in a 35 SS tournament yesterday, and in two of the games used this crew: Reva, Guises of Death, Riders in the Sky, 5 SS Carrion Emissary, Carrion Conflux Dead Rider, My Little Helper Shikome Guild Autopsy Worked pretty well, the Emissary, Autopsy and Shikome are kind of their own team but also provide a Zombie per turn for Reva to cast through, the Dead Rider holds back for turns 1 & 2 (though I just used MLH on turn 2 and went forward), and Reva just kills things. In the second game, she didn't even spend a single AP (nor a 0) on movement. Ended the game right where she started.
  10. Skylifter-1000

    Philip and the Nanny

    I only tried that once yet, but didn't get more out of it than the protection - but I'll probably use that more frequently, as even then it is still good.
  11. Skylifter-1000

    Every faction need its strenghts and weaknesses

    Yeah, I remember that one game, too, where it felt like the newest book was always the best... can't quite recollect the name I'm afraid... something about a tool of some kind... nah. Just cannot put my finger on it.
  12. Skylifter-1000

    Every faction need its strenghts and weaknesses

    I think the difficulty is in creating models that are exactly the same power level. That would probably create sales, but I think it is pretty hard to achieve. Malifaux has an okay internal balance, I think, much better than some other games, but there are still obvious power level differences.
  13. Skylifter-1000

    Monday Preview - The Undying

    This is all I see, too. Edit: Solved it, I told Ghostery to trust this website, then I could see it. So if you use Ghostery, do that, otherwise check any other addblockers you may be using.