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Specky

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About Specky

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  1. I found one of the most interesting points about this was the discussion around relenting during an obey if a friendly is being obeyed to attack another friendly. Definitely FAQ worthy.
  2. Surely Ramos can't hire a mechanical dove because they are totems?
  3. Amina is good but I don't think she's auto include. Howard wanders off pretty quick so you'll get the Grit turn 1, but you can maybe just use Toni's bubble. Gunsmiths have the next best / equal best grit - but most of their triggers are good. You can consider the upgrade that grants Attuned and stone the suit if it's a clutch moment. The M&SU Crew is relatively slow and a bubble so you might want to consider fast movers to fill the gap. I'm a huge fan of the captain, especially when claim Jump is in the scheme pool. He is agile, has a massive reach and can push opponent's models on a melee trigger. Just very handy and the protection from range is also good
  4. She swings both ways. Arcanist or 10T. She can also hire 3 different Bayou models (Sparks, Survivors and Mechanised Porkchop). I don't know much about the 10T but people say she's got better options in Arcanist. I'd agree as Mecharachnid, Soulstone Miner and Steam Arachnids all go great with Mei. Joss, mobile toolkit, Kandara and firestarter have some synergy/speed to keep up.
  5. Hoffman and Toni might struggle with some of the more mobility orientated schemes/strats. Yes you'd go around killing better than most but I don't how well that will translate to the score board. Hoffman to me has more severe hard counters than Toni with ignores armour. You can put up tempered steel of course but that's only one guy. I think Mei can bring a more flexible crew with the option to bring in some bigger hitters like the Emissary if you want more punch. Neil, Kang and Mei should be able to dish out a decent amount of damage. The crew is generally pretty resilient with armour and hard to kill all over the place. Anyone who can remove scrap efficiently will hurt you - but that's not overly common
  6. This or that choices example makes this pretty clear. I'd certainly not realised this. Makes Rasputina I think considerably better given how easy it is to hand out slow at range.
  7. Specky

    Arachnids

    With the large arachnids (Megarachnids) think they are fantastic. If you go with them early and gobble a scheme marker/ scrap marker having positives on defense is great not just on the offensive. I think you are more likely to get a scrap marker gobbled rather than rely on a scheme marker. For this reason I like them in Mei. You can go down a path for Toni too using either the Union Miner to make a couple scheme markers or the steamfitter. People rag on the steamfitter a bit but I think he's fine. You can charge a construct to heal which is a neat trick.
  8. Specky

    3.22 Final Update

    Hoarcat and Blessed tweaks i agree with. As a Tina player mostly comparing these 2 models side by side it obvious they were needing attention. I think the +1 cost on the BoD is fine. Stealth to the cats + manipulative helps define its role. Gunsmiths i think were too good. This change too i think was fair Overall pretty happy with how everything has landed.
  9. I don't believe you should consider the Blessed a scheme runner. Its much more flexible than that. It's very good model for its cost for sure. Probably needs a bump to 8ss at a minimum and I'd still take it in most Rasputina crews.
  10. Everyone has been complaining about the Hoarcat for weeks (myself included). It needs deadly pursuit and for swallow whole to not be so bad (it doesn't even ignore Denise effects). I'm a Raspy player not an Marcus player but I'd pick a gamin +1ss over the cat always. It just needs a more clearly defined role.
  11. There's always a level of abstraction with these things. I think M3E is all about streamlining. I don't see this as an issue, there will always be things like this - like how does a robot get poison? Thinks don't have to be so literal.
  12. Just watch out however because it's not simply within 8" but instead Aura8", like all auras, you need LoS to the pillar. It couldn't be on the far side of a Height 5 blocking building for example.
  13. If you're using LoS from the pillar, it's height 4, so use that is how I've been playing it. You can see over lots of things at height 4.
  14. I've only played 2 games of M3E so I don't feel overly qualified to comment. Hoarcat seems pretty bad side by side with the Blessed of December. For an extra 2ss more you get so, so much. Probably a blend of BoD being really good vaue and hoarcat being garbage. I don't get the hate on the Steamfitter. I think he's fine. Virtually all of the versatile models are constructs which I also think are in a good place. Discard a tool is a great bonus action I think for a 6ss model. In an M&SU crew you're going to get more out of his Grit ability and then in a Mei, Ramos or Hoff crew you'll be getting more value in other parts of the card. In my most recent game i sent Steamfitter and Envy out on a flank and they were a good team. I think magical training to get Arcane Reservoir in every crew is pretty much an auto take. I'm not sure if other people view that the same.
  15. I'd have to agree that the hoarcat is not in a good place.
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