Jump to content

Specky

Vote Enabled
  • Posts

    39
  • Joined

  • Last visited

Everything posted by Specky

  1. You could consider the captain for an additional anti-shoot bubble and the relic hammer. Similarly Megarachnids might be a good counter pick with their Precise. They're not quick so maybe consider Diesel Engine on one/both but that might be over doing it. I've not had too much experience against Outcasts so can't comment with much authority.
  2. I found one of the most interesting points about this was the discussion around relenting during an obey if a friendly is being obeyed to attack another friendly. Definitely FAQ worthy.
  3. Surely Ramos can't hire a mechanical dove because they are totems?
  4. Amina is good but I don't think she's auto include. Howard wanders off pretty quick so you'll get the Grit turn 1, but you can maybe just use Toni's bubble. Gunsmiths have the next best / equal best grit - but most of their triggers are good. You can consider the upgrade that grants Attuned and stone the suit if it's a clutch moment. The M&SU Crew is relatively slow and a bubble so you might want to consider fast movers to fill the gap. I'm a huge fan of the captain, especially when claim Jump is in the scheme pool. He is agile, has a massive reach and can push opponent's models on a melee trigger. Just very handy and the protection from range is also good
  5. She swings both ways. Arcanist or 10T. She can also hire 3 different Bayou models (Sparks, Survivors and Mechanised Porkchop). I don't know much about the 10T but people say she's got better options in Arcanist. I'd agree as Mecharachnid, Soulstone Miner and Steam Arachnids all go great with Mei. Joss, mobile toolkit, Kandara and firestarter have some synergy/speed to keep up.
  6. Hoffman and Toni might struggle with some of the more mobility orientated schemes/strats. Yes you'd go around killing better than most but I don't how well that will translate to the score board. Hoffman to me has more severe hard counters than Toni with ignores armour. You can put up tempered steel of course but that's only one guy. I think Mei can bring a more flexible crew with the option to bring in some bigger hitters like the Emissary if you want more punch. Neil, Kang and Mei should be able to dish out a decent amount of damage. The crew is generally pretty resilient with armour and hard to kill all over the place. Anyone who can remove scrap efficiently will hurt you - but that's not overly common
  7. This or that choices example makes this pretty clear. I'd certainly not realised this. Makes Rasputina I think considerably better given how easy it is to hand out slow at range.
  8. With the large arachnids (Megarachnids) think they are fantastic. If you go with them early and gobble a scheme marker/ scrap marker having positives on defense is great not just on the offensive. I think you are more likely to get a scrap marker gobbled rather than rely on a scheme marker. For this reason I like them in Mei. You can go down a path for Toni too using either the Union Miner to make a couple scheme markers or the steamfitter. People rag on the steamfitter a bit but I think he's fine. You can charge a construct to heal which is a neat trick.
  9. It's also important to note that if a model is engaged but greater than 2" distance from each other, then there is no randomisation for shooting into an engagement. If you are concerned about being shot, you should get within 2". If you are wanting to do the shooting then try to stay outside of 2" less than 3" in your example above.
  10. Yeh, I emailed Wyrd and the response I got was "ask on the forum." Not expecting a different consensus here - but for Colette players it's a key item in GG2017 and I think the discussion should be seen in as many places as possible.
  11. Colette and GG2017 question I could use some consensus on: Step 1: The scheme dig their graves if an enemy model is killed within 4" of a friendly scheme marker: points happen / opponent chooses the marker to be discarded. Step 2: Mechanical Doves and Mannequins have "All part of the show" on the front of the card allowing the model to count as a scheme marker - note that this says for actions and abilities for Showgirls. My question: may doves and mannequins count as scheme marker for Dig Their Graves? I assume not as this is neither an 'action' nor an 'ability' as Malifaux generally defines these words. Although killing a model would likely come from an action or ability by a showgirl... so perhaps yes? If the answer is yes and they may indeed count as a scheme marker - the opponent chooses which marker gets removed or do they... because they are not scheme marker? GG17: "Once per turn, after this Crew kills or sacrifices an enemy non-Peon model that is within 4" of one or more Scheme Markers friendly to this Crew..." from this wording alone, if a showgirl killed an enemy model, would that not meet the criteria? I can see an argument for both yes or no. Thanks -Mark
×
×
  • Create New...

Important Information