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Defier93

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  1. If Serena Bowman is Stunned and uses Bottle of Painkillers on herself to remove the Stunned, will she still have 2 actions left or does using the Bonus Action before the Stunned is removed count against the limit?
  2. Question came up on Lynch's Friendly Handshake melee action when used against Friendly models. Tracking the action says "may" so you don't have to, but how would you reveal the top card for Lynch and the Friendly? My thought is you would choose the order because it is a simultaneous effect. Don't know the practical use here, but could come up (if you want it to).
  3. Have been Theory-fauxing with her for a bit but haven't had a chance to get her on the table. Like others have said, if there's a good Zombie target in the crew already, there's value there. The LOS requirement for Mindless losing Insignificant makes the ability very table and Strat/scheme dependent. Not an issue as models need to have some downfall, but I think the tricks available with it are fun enough to give it a shot. More often than not, I'd rather take Emissary for Mindless summoning, but all models are worth trying. If nothing else, she looks fun to paint and convert
  4. A question popped up in the Resser chat on Lures. Couple things: 1. If the Lure target is Base to Base, can the Target be moved 0", triggering Pounce on a Rotten Belle? (I think yes) 2. If BtB, can the target be moved around the base of the Belle? I think no, given moving in any direction except directly towards the center of the base would technically be moving away, contradicting the Towards and Away rules (pg 15 CRB)
  5. Hey all, looking to pick up some models to get my Bayou filled out. Looking for the following: Trichi: Backdraft models ( Popcorn Turner, Cooper Jones, Whiskey Gamin x2) Tanuki x2 Akaname x2 Tricksy: Sparks LeBlanc Soulstone Miner x2 Swampfiend: Spawn Mother + Gupps Adze Sooey: Ross Jepsen (alt Slop Hauler) PM me if you have any to offer! Shipping would be to Washington, USA.
  6. Through Closing Time, Brewmaster effectively gets +2 to any resisting duel against the model with +2 Poison. Also effectively makes his Attacks that much more accurate. Damage for Poison works like this: Model takes 1 damage (or +1 more at +4, +7, etc.), then Poison ticks down by a value of 1. Important to remember Brewmaster's aura that makes them always take +1 damage from Poison around him. That damage can wrack up quick. For spreading Poison around, every Tri-Chi model has some way of giving it out. I wouldn't focus on tarpitting the entire enemy crew at once. Just disable their
  7. Hey all, looking to faction swap for the new edition. Have the following Guild all for sale or trade for certain Gremlin crews. All are in various states of building and paint. Looking specifically for Somer, Ophelia, Brewmaster, Ulix, and Zoraida crews. Also willing to buy those crews outright! PM me. Guild Half of M2E Starter: Dr. Grimwell Nurse Heartsbane Orderly (x2) Hoffman Crew and extras: Hoffman Mechanical Attendant Hunter (x2) Watcher (x2) Guardian Mobile Toolkit Ryle Peacekeeper Howard Langston Ryle Steam Arachnid Swarm Lucius Crew: Lucius
  8. Anyone know if the module will be updated anytime for Malifaux 3E?
  9. Has anyone tested the synergy between Jack Daw and Benny? My thoughts here are that Benny's built in Crow on his blade means against models with Firing Squad, you're at min 4 damage. Min 5 if you take The Bigger They Are (but may want to just spread the wealth with a Rare 1 upgrade). I'm just theorycrafting as I wait for most of my models to come in, but that seems like a pretty brutal alpha into an expensive Henchman or Enforcer. Anyone have any other secret tech with Daw and unconventional models with him?
  10. Happy New Year! Hope your enbibing and merriment met all Guild standards and regulation!
  11. My apologies, good catch. Scoring started Turn 2, as per usual. Game still ended Turn 4 with score at 3-0 to me (2 Strat, 1 Show of Force, primed for 3 Covert points and able to deny him all his markers for his Covert).
  12. Just finished the game with the final list above, making the discussed swaps (Nix and Effigy for Midnight Stalker and 3x Rats). I picked Show of Force and Covert Breakthrough. Opponent played Raspy w/ Imbued Energy, Shattered Mirror, and something else, Blessed of December, a Silent One, a December Acolyte, Wendigo, and 2x Ice Dancers. He chose Dig and Covert Breakthrough. Game went like this: Turn 1: He moves everything up and drops markers right next to my deployment, so I know he has Covert Breakthrough. He jumps Blessed up to a Pit and removes it. I durdle behind cover, make a to
  13. I'll swap Nix for 3 or 4 Rats to really get the engine going and hope he wastes AP on them. I may look at another Enforcer to keep enough upgrades there for Show of Force. Maybe swap Nix and the Effigy for Midnight Stalker and 3 Rats?
  14. Appreciate the reply, Ludvig. You raise some good points. I'm looking at something like this, expecting Raspy and playing for the long game: Hamelin w/ Piper, Pits, and Survivalist 7cache Stolen Benny w/ Infectious Melodies and Oath Keeper Nix w/ Hollow Sue w/ Return Fire Obedient Wretch Hodgepodge Effigy Iffy on maybe taking Useful Vermin on Hamelin to get markers down for Dig. Also considering dropping Hollow on Nix for something else. How useful is the no blast aura, in anyone's experience? I like Sue for the Minus Flip to Casting a
  15. Hey all, playing my first game with Hamelin this Thursday and looking at the following pool: Flank Deployment, Strat: Public Execution, Schemes: Eliminate Leadership, Covert Breakthrough, Vendetta, Show of Force, Dig Their Graves I know Hamelin may not be the best for this one, but he's the only Outcast I have so yeah. What kinds of models should Hamelin be running with such an elite looking pool? Of note, my opponent will likely be playing a very blasty, killy Raspy to counter rat swarms. My thoughts: AnD w/ Scramble can get across the board for Covert, Nix and/or Benny with so
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