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Defier93

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  1. Figured that was the case. Corvis has enough Concealing around him to avoid ranged attacks as is. The Goo wants a bit of damage to make use of his Regen, as well.
  2. Are models with Slippery (Corvis Rook and Grave Goo) able to be targeted by non-melee actions from more than base contact? The ability reads as, "This model can ONLY be engaged by or TARGETED by "melee" Actions from enemy models in base contact with it." I assume the intent is being able to not be engaged by models with 1" and 2" melee attacks, but it's not clear RAW. Emphasis on the words that cause confusion.
  3. Been playing the crew exclusively for the past 5 games and my initial thoughts: 1) Surveyors are excellent Minions for 6 SS. Their Price of Progress gives them the ability to very reliably get pushes out on enemy models. Any Hazardous terrain (which they can produce themselves) makes for a lot of "min 3" hits. Extra good if near a Lamplighter whose auras stack pretty well with the pushes to lock down Beaters. Geodes have to be used carefully not to break LoS with Jedza. 2) Lamplighters are excellent movement support and Lit Lamps offer a lot of versatility for pushing Attacks or def
  4. For the Seeker KW abilities, where do the Chronicle effects fall into timing in terms of Attack Actions and Actions produced by Triggers. Example from a recent game: Victoria1 hits Mikhail and gets her Mask trigger. The initial attack hits and kills. At this point, we assumed the Heal from Fragility of Life triggers, Healing Mikhail to 2 and triggering Chronicles because he Healed. Is it correct that the Chronicles all trigger now before the Attack produced from Vik's Trigger happens? Follow-on: because the Healing happens on the opponent's activation, would they to ch
  5. For Sophie's Chronicle ability, if you have no card to Discard, do you still get to Draw? It doesn't seem like the Discard is a cost.
  6. With Grave Goo's Trail of Goo, terrain is treated as Hazardous (Damage 1 and Poison +1). In the case of terrain that is already Hazardous, would the terrain GAIN the Damage1, Poison1 trait? So would nonspecific Hazardous becomes Damage2,Poison+1? For something like Hazardous(Damage1,Injured+1), would it become (Damage2,Injured+1,Poison+1)? Follow-on: would Jedza pulse attack apply all of those effects or just the base Hazardous effect of the terrain?
  7. Her ability to swap Markers for scrap and scheme (or stones) really makes Research Mission a breeze for pretty much every revealed crew thus far. Dust, Scrap, Webs, Shadows, etc. means I'm going to have to make a TON of custom tokens for her to eat haha.
  8. Hope they drop an FAQ on that movement bubble. I would assume if you walk out of bubble into something Impassable, it'd be considered an illegal placement and the model wouldn't complete the move?
  9. I definitely like Alpinist into a lot of Master matchups and for more theatrical terrain. Suddenly your sniper walks straight up onto a 4" roof? Sick, if I'm reading that right. The auto built in triggers are really good into our current GG strats/schemes. He can be VERY disruptive for a 5 SS model. As for Jessie, I like her utility as a Versatile and her synergy in KW. More Scrap for artifacts and free cards never hurts. Removing opposing markers of any kind is also great considering the low cost of doing so. If only we got the Bellhop cards in this preview, as well 😭
  10. If Serena Bowman is Stunned and uses Bottle of Painkillers on herself to remove the Stunned, will she still have 2 actions left or does using the Bonus Action before the Stunned is removed count against the limit?
  11. Question came up on Lynch's Friendly Handshake melee action when used against Friendly models. Tracking the action says "may" so you don't have to, but how would you reveal the top card for Lynch and the Friendly? My thought is you would choose the order because it is a simultaneous effect. Don't know the practical use here, but could come up (if you want it to).
  12. Have been Theory-fauxing with her for a bit but haven't had a chance to get her on the table. Like others have said, if there's a good Zombie target in the crew already, there's value there. The LOS requirement for Mindless losing Insignificant makes the ability very table and Strat/scheme dependent. Not an issue as models need to have some downfall, but I think the tricks available with it are fun enough to give it a shot. More often than not, I'd rather take Emissary for Mindless summoning, but all models are worth trying. If nothing else, she looks fun to paint and convert
  13. A question popped up in the Resser chat on Lures. Couple things: 1. If the Lure target is Base to Base, can the Target be moved 0", triggering Pounce on a Rotten Belle? (I think yes) 2. If BtB, can the target be moved around the base of the Belle? I think no, given moving in any direction except directly towards the center of the base would technically be moving away, contradicting the Towards and Away rules (pg 15 CRB)
  14. Hey all, looking to pick up some models to get my Bayou filled out. Looking for the following: Trichi: Backdraft models ( Popcorn Turner, Cooper Jones, Whiskey Gamin x2) Tanuki x2 Akaname x2 Tricksy: Sparks LeBlanc Soulstone Miner x2 Swampfiend: Spawn Mother + Gupps Adze Sooey: Ross Jepsen (alt Slop Hauler) PM me if you have any to offer! Shipping would be to Washington, USA.
  15. Through Closing Time, Brewmaster effectively gets +2 to any resisting duel against the model with +2 Poison. Also effectively makes his Attacks that much more accurate. Damage for Poison works like this: Model takes 1 damage (or +1 more at +4, +7, etc.), then Poison ticks down by a value of 1. Important to remember Brewmaster's aura that makes them always take +1 damage from Poison around him. That damage can wrack up quick. For spreading Poison around, every Tri-Chi model has some way of giving it out. I wouldn't focus on tarpitting the entire enemy crew at once. Just disable their
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