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TeddyBear

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Everything posted by TeddyBear

  1. mercenary no doubt. keyword that "forgives" mistakes enough. What are the characteristics that distinguish them? - huge mobility - high damage - amazing healing ability -easy repositioningsl -like all outcasts they have access to numerous lists with really effective pieces. In the hands of an experienced player it can be frustrating to deal with...Mine is not propaganda eh😅 but this keyword really lacks nothing. 🙂 Perhaps they are not played so much because in the long time, they could be a bit repetitive.
  2. quite counterintuitive. *I only understood it now rereading it 70 times!😅 perhaps it should have declined: "if an enemy model considered friendly etc etc" if you write just "a friendly model" for me they could very well be the same ones as my crew.
  3. Dear friends! section 5 paragraph 11 (on journalists to understand) could someone please help me to understand it better? Why would a friendly model count as an enemy if the ability refers only to enemy models? does this mean by chance that if a friendly model does an interact the model with chasing story will take focus? if so, does it also apply to the model with chasing story ability?
  4. @Shin Chan Thank you very much!
  5. This thing really can't be heard. It has never been seen that to play an ability well I have to use a henchman as a master, or use the master like kamikaze ... this is just bad design. Mindbadger, it's not an answer to you, I just quoted you. 🙏 Because I actually knew that certain players had begun to consider these "solutions". Only they seem to me a badly done expedient.
  6. I would very much like to try to play Malifaux on Vassal against other players. On MWS I have seen really good players, from whom I could learn a lot. My gaming community no longer exists and the few that are left are far away or poorly managed. I tried to download the program but I don't know where to start and as if that were not enough, I also struggle a lot with the En spoken language. Someone, even if I guess not ... (with a lot of patience) would be willing to help me, even not immediately? What would I need besides the software to play? Any software to talk I guess? Mic/Headphones? Is there a chat-like functionality, or wouldn't it make sense? Thanks
  7. I am just reading this topic now, and I find it to be a very good idea. More and more players (me also) are noticing a growing "gap" between old and new keywords. I recently made a question/suggestion for the Dreamer in the Nb section. It would be nice to be able to review the first masters back to competitive levels, but actually this could be the easiest way.
  8. Do you find that Vivid Nightmares could be improved? I would have liked to know the opinion of the Dreamer's players. I proposed to bring back a fixed number of cards, just to improve the bonus actions of the crew. After all, if I don't always have to discard half of the removed cards but only 2/3 in turn, I will find myself without a deck of only severe cards. But the weak cards removed will at least be a little more. Or (but more complex to do) you could leave Vivid Nightmare as it is; but change Lucid Dream to something like: "Reveal the top three cards etc etc. Then placing the remaining cards back in any order" Mine are just crazy ideas eh, maybe professional players feel great with the Dreamer as it is now.
  9. ** sorry, I wrote the question from the phone and it automatically translated what I had written previously into my mother tongue.
  10. I was wondering, what do you think of "vivid nightmares"? I just get the impression that after last errata the * lucid dream bonus action is really a lot less useful. Maybe I'm wrong. I ask: wouldn't it be better perhaps to put the cards put back into play by this skill perhaps at a precise number? for example 2/3 instead of half? (which are also rounded up at the moment, right?) I would just like the old masters to stay on the same level as their new versions 🤷
  11. so far the keyword, among the new ones presented, with the most interesting mechanics! Professionally painted models will look gorgeous (even if they look something other than what is usually malifaux) I would have liked to "detoxify" a bit from the bayou, but I think it will be impossible😅
  12. it was obvious that I did not mean overlapping auras. but if you have to split the crew in two for some strategy or scheme i find it very strong...and especially in zoraida2, where often at the first gaming experiences you may find yourself without (or in any case with few) cards in hand due to the continuous discards.
  13. the effigies are simply all fantastic and have a lot of exploitable tricks depending on the situation: effigy of fate for example + emissary of fate (unless will be changed by wyrd) will guarantee zoraida a double "aura of luck" ... almost better than som'er I dare say...😅 the arcane effigy will give her access to a "not so expensive piece", able to remove the conditions (if i remember well, not present in keyword gremlins and serena as the only 8ss model nb) personally I am happy that red cap is not among the available evocations; she would have had access to too many things and zoraida is not a mainly summoner.
  14. thank you. Yes, I actually imagine he adds a lot to any crew. I remember seeing Calypso and Bebe often too, but this was before the last errata. I would like to know more, especially about seeker, evs, cadmus, dua and apex.
  15. The days in which I participated in tournaments have long passed; I would like to update myself a bit with all the factions starting from es, so, out of curiosity, in the tournaments enviroment, what are the ook models that are usually used with explorers?
  16. @Maniacal_cackle could I ask you please, how does Kunoichi work and also Bill?
  17. several times I have tried to open the subject in the past; in another thread: I had proposed to make him become the only model that could place blasts by firing on his key-models (someone was told me, that perhaps it was "inelegant" and in fact it is) then I had proposed to increase his damage (but someone was told me that "the king of blasts in the bayou had to remain wong"...lol) now I propose instead to give him back an action that allows him to discard the entire hand to the opponent, also it would be necessary to remove the "once per activation" from "bayou two cards ". For the rest it could be fine. Isn't that acceptable? 🙃🙏
  18. I have tried to propose it many times; maybe this doesn't make any sense, yet it doesn't seem too excessive to me: if played inkeyword ashes & dust it should have a bonus action that allows self-killing. Also it should be the only model that when reformed, it doesn't get summoning token. This was the "original concept" of a&d...
  19. it's just a personal opinion I don't think Marcus keyword needs more boosts. Rather maybe a greater "clarity of the roles" of his pieces. (but which is still difficult to achieve, being its huge pool)🤷
  20. Hello guys, an unusual question: speaking of professional tournaments, how competitive do you think "journalists" can be? as I remember, they never made it to the podium in any major event. (I'm talking about nellie1 I have no experience with the new one) Maybe they would need some little boost, or am I wrong? Thanks
  21. i liked a lot in m2e also the action that allowed both players discard their hands. (that too could be an interesting addition maybe..😅 after all, imo, the current "bigger hat than you" is not so that special: it avoids a possible increase in the flip of the initiative, almost never used, since the opponent will hardly want to be overcome in activations; and the only advantage of keeping cards for a later round, at least against Som'er it could be a Bj to avoid...then maybe I'm ignoring some "subtleties" that I don't know.) unfortunately I still haven't had the opportunity to try the new version of him; however I would not want Som'er2 to become an obvious choice on S.1
  22. sorry for my english, i don't know if this could be useful in any way... but among your keywords i find seeker may have some suitable tricks against zipp. - Jedza has a "terrains hitting attack", useful if someone from zipp's crew drops their piano markers. More better the "lost knowledge" that remove markers to make you draw. - Austera and twiggie have good mobility, and an attack that ignores the basic concealment (zipp, iron s, merris) - The Damned is a piece that has a good amount of damage and could stay behind the first mate or otherwise go to make the schemes if necessary. - Again as regards the schemes, the lamplighters have the possibility to score them even at a distance, even if they dedinitely do not have the infamous mobility. - Generic advice, try to remove fast from the table Earl and the Iroon skeeters (it is not impossible and they are simpler than the First Mate: often with their mobility they score points by themselves)
  23. I state that it is only an idea and not a proposal: I was wondering, since I read that several bayou players would like to see the keyword "big hat" or more precisely som'er a little improved, it would be very absurd to remove from him "one for the team "and instead give him the possibility (as the only model) to generate the blasts from the friendly ones? it was a nice thing in second edition (but used by too many characters) now maybe, on a single model, 1 would make som'er more interesting. 2 since som'er is a jack of all trades, i imagine the s. player will not focus his game on "just that". Would be o.p.? I would very much like to know what you think.
  24. sure: simply, if a model in hidden martyrs is killed by an insignificant enemy, you still get a point, or since it is insignificant, the point is lost? if one of the friendly models chosen can replace itself into an insignificant model, will the insignificant model still be valid for the scheme? there have been several debates about it, but I don't know (maybe I didn't find them eh) if any official faq about it have been released.
  25. (i hope it is the right section) - I was following for some time the question of schemes such as "hidden martyrs" and insignificant models, has a faq been released by chance? what is the official version? and in the case of a model that replaces an insignificant one? - why are guild lawyers often out of the keyword? just for the obey? their ability to count as a model costing +2 to friendly models, is it only useful ( in keyword) for drawing cards? or is there something that maybe I don't know? Thanks
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