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Franchute

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Posts posted by Franchute

  1. Last weekend I had my first game with Heat wave Kaeris. And it was a disaster 😂. I would like to share my experience here just to emphasize some things other players should pay attention to.

    In my list I had Kaeris (with HW, Flaming angel and Seize the day), three mages, Fire Golem, Fitz, Carlos and the totem. I was playing against Von Schill in Public executions. Among other things, my opponent had :

    1. Anna Lovelace: bad news, because of her aura, I couldnt push with Flaming Angel and got stuck where she wasnt supposed to :)

    2. Sue with the neg flip aura to Ca: pretty hard to apply burning. Thank god I managed to get initiative in turn 2, meaning the aura wasnt up, but a black joker ruined my day...

    3. It turns out that, with the steamtrunk, you can also remove burning from Carlos and the Golem! And the flip is not even resisted: you just need to discard a card to do it. Hence, my two "tanks" were pretty fragile

    In short, Kaeris had a pretty bad day.

    Anyway, this list can surely be approved. I realized several of my models needed to discard cards: Carlos at the end of the turn, the Golem when he wants to do the nova and the totem to heal. I shouldnt have so many models that discard cards. Public executions maybe wasnt the best strat. I'll have to try again!

    • Haha 2
  2. 1 hour ago, cbtb11235813 said:

    With Arcane Shield that reduces to 0, it can. You pick the order that the reduction happens in. In the case of armor this makes no difference, but with AS they can reduce with the aura first, then their own ability 

    I think you comvinced me: you simply apply the general timing rules and choose the order 👍🏻

    • Like 1
  3. 49 minutes ago, cbtb11235813 said:

    Don't underestimate "Protected by the Union". [...] and Mages are Armor* 2 reducing to 0 damage. Means most minimum damages don't even touch them by default.

    Protected by the Union says "to a minimum of 1": I'm not sure mages can reduce up to zero if they are next to Fitz. Am I wrong? Having Fitz---I'll definitely call him this way from now on---next to them might actually hurt them if they are supposed to receive one damage (e.g. misery).

  4. How do you play Ironsides with the new models from Backdraft? Have you managed to improve your lists? Yesterday I tried Fitzsummons---or whatever he is called---but I wasnt really convinced. He is not Amina. He is not Joss either. His positive to attacks is nice, but this means he does not really benefit from HPM. I couldnt really use his scheme markers tricks as I needed the markers to score points. What are your thoughts?

  5. But @Caedrus what happened to that mindless zombie you mentioned! XD

    I'm one of the few fans of the original model. But I have to recognize you did a great work on Lazarus. I like the way he bends the metallic thing. This indeed makes it more dynamic. I agree with you on the back pack. It may need something else. You could maybe do some weathering on the back or add a sticker maybe there.

    edit: btw I'm writing down 10ss for you so far this month.

    • Like 1
  6. Hello,

    Here is the thread for October of the monthly painting challenge. Please post your pictures, plans and discussions for the month here.

    I'm also copy-pasting a reminder of the rules and the principles of the challenge:

    The idea of the challenge is a motivational one. It is simply a friendly painting community---not a competition---that we use to find motivation to finish painting our Malifaux miniatures. You pledge an amount of soulstones that you will be painting each month of the year 2018. If you want to enroll for the challenge, it's too late because you would use too many mulligans.

    I'll use the following spreadsheet to keep track of each one's situation: https://docs.google.com/spreadsheets/d/1zYYugrSGk_4GTo8OjHjyfI_ruYWYOSnhy7U2ivbgfZ8/edit?usp=sharing

    Some specific rules:

    • Models count for the month in which you finish them. 
    • Everyone may fail to make their monthly goal twice and stay in the challenge.
    • You can choose to go down in the pledge hierarchy during the year, but you cannot move up.
    • You may choose to sign up during a later month for the challenge but this means that you'll have to use one or two of the aforementioned mulligans: e.g. if you start in February, one mulligan will already been used; if you start in March, two mulligans will already been used; you cant start in April.
    • Masters count for 15 soulstones
    • Zero cost models count for 5 soulstones
    • Terrain count too. Terrain must be painted and is treated like zero cost models (i.e. count for 5 soulstones). The piece of terrain must be significantly larger than a 50mm marker.
  7. Hello

    my rogue necromancy has been in the following state for the past two weeks. I wanted to work on the wings a bit more because I drubrushed them and did not like the result much. In the end, between procrastination, lack of time and the "I start to work on another mini" syndrome, I didnt do it. Now, it's the end of the month, so I'll have to accept that the mini will stat like this. It puts me at 12 ss:

    f4852081-1031-4261-9fa0-cde531fd9b7f-ori
    1ccde295-44e7-448c-8c0c-dc8955734ee9-ori
    6b66775c-7812-429a-9e18-4148673e4582-ori
    abb45cae-e178-437d-b6bd-dc16289e7b76-ori
    9df48216-833e-4dc0-bf6e-f806b767826c-ori
    094e9060-a62d-46d4-bdcc-c801de6895bb-ori
    45f856e9-d3ba-4c10-82e6-6e62fd935e14-ori
    120291ab-3653-409a-ae13-8ccb7ad884ff-ori
    39102984-eb74-4f84-932d-998673a7fcdd-ori

    @Aa7 @Rikkdo you know the ss amounts I'm missing im these months?

    • Like 6
  8. Hello

    with the announced edition, I decided to play new things. I have been focusing on Molly since the begining of August and I'm trying to get better with her. 

    I would like to ask you what is the typical activation order you follow with her. After turn 1, what I typically do is to activate her first to summon stuff or cycle cards with revelation, and then I typically chain activate into a beat stick or a punk zombie to do some damage. Do you generally activate her first?

    I dont really know when to activate Philip though. On the one hand, I want to activate the nanny early to get cards to better defend my main pieces. On the other hand, I'm always tempted to activate other minis that are about to die before, typically those summons with few wounds left so that they do some damage before they actually die. In the end, it is not easy to get cards from the nanny, because I need to activate the necropunk first and thats two activations I need to place first before activating these minis who are about to die: this means they'll probably die just after I activate the necropunk. When do you activate Philip? Contrary to my initial plan, I have been actually activating the nanny relatively late in the turn and using the cards for the attack of another beat stick to kill minis at the end of the turn: Hence I dont use Philip's cards for defense, but rather to attack.

  9. Am I wrong by claiming the following? An advantage with Molly is that Pandora cant paralyze her. Indeed she has no :ToS-Melee: or :ToS-Range: attack to choose from Molly for self loathing or self harm.

    Molly can also summon crooligans to reduce her Wp.

    If you hire Anna Lovelace. Pandora wont be able to push away if she is in her bubble.

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