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gribble

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Everything posted by gribble

  1. You could have them read, or better yet listen to (Episode 46 of the Breachside Broadcast), the history of Malifaux. It's a pretty good and reasonably short overview. There is also a (very short, but reasonably thorough) overview in the Setting section of the TTB website.
  2. Not in one place unfortunately. GMorts has some on his unboxing blog: http://gmortschaotica.blogspot.cz/p/unboxing-malifaux.html There are also these Wyrd newsletters which show some of the others: https://www.wyrd-games.net/news/2017/4/10/easter-sale-newsletter https://www.wyrd-games.net/news/2016/11/9/black-friday-newsletter I think that is most (if not all) of them.
  3. Sweet! I will update my attendance on FB once confirmed - for now I am 80% likely to be there, so said maybe.
  4. Hi - is there room for an (English speaking) visitor from Prague? I'm very much a beginner (by the time of this event, it will be my third tournament), but keen to visit Poland and this seems like a good excuse.
  5. Fair enough. I haven't yet played Hamelin, so can't comment on that. I suppose Hamelin has the downside of not being able to act as a second SS when needed.
  6. Maybe it's just because I'm a newbie, largely playing against other newbies... but I've loved this upgrade. Being able to swap out one of VS's AP and give it to e.g. Lazarus or the Strongarm Suit has seemed to be incredibly powerful. Especially in the first turn of the game when I can walk and give it to both of them for a future turn. Walk + Rapid Fire on Lazarus or Walk + Charge on SS has been amazing.
  7. You could also make a pretty good likeness using parts from the TTB female multipose set. In fact if she doesn't show up on the release schedule soon, I'll probably be tempted to do that myself...
  8. Annoying, but makes sense I suppose if Dual Commander costs $270 as a late pledge. What I'm after is a level with one of each faction (including commander level miniature stretch goals) plus two of each (non-miniature) stretch goal and rulebook. There are two of us here, but we'd like to have all of the factions. Seems the only way to do that is to go Dual Commander pledge, plus Dual Commander add-on. While we can give up one rulebook in the pledge and get extra minis, we can't for the add-on. We'd much rather have extra minis than a third rulebook, but it's already a very good deal so c'est la vie I suppose.
  9. Maybe I missed it then, because I don't see that. I see the dual commander *pledge level* with one rulebook for $255, plus a dual commander "add on" for $300 (which presumably has 2 copies of the rulebook?). Where is the dual commander add on for $270? Is it not under the "Pledge Level" add ons in Backerkit?
  10. You and me both. Been looking through old Wryd chronicles issues, and there is a ton of PW style art for models which never even got a first edition miniature... would love a big PWU expansion which included the old PW minis that weren't in PWU, and perhaps some of these other images made as models for the first time.
  11. It's great that there is the option with a dual commander pledge to only receive 1 copy of the rulebook, and save $45, but I wish there was the same option with add ons. Would it be possible to add a dual commander add on option for $255 which only has a single copy of the rulebook please?
  12. I can't decide whether to the first point (no booklet), or the second point... Roll on Monday!
  13. Cool, that does make sense - I hadn't thought about disengaging (as I said, newish player). Well, I own neither, and I'm not likely to pick up a full Arcanists crew for a while (if ever) - I'm mainly sticking to Outcasts and TT, with a little Ressers... and if I do branch out beyond those 3, Neverborn would likely be next. Though I've found it's pretty hard to stick to just the one faction, so never say never I guess. Well played Wyrd... Anyway, back on track, if I don't currently have any suitable Arcanist minions, and would prefer to pick up the minimum I need for the riders, it sounds like Arachnids are the best way to go for general purpose summons? They do kind of fit the Mech Rider aesthetic better than Gamin as well, so that's an extra point in their favor.
  14. How about Metal Gamin? They are slower, but seem durable and they could be used to up the defence of the rest of the crew. It seems speed is not really something the rider crew lacks, but durability is...
  15. So, contrasting Fire Gamin and Arachnids, I don't really see what makes the Arachnids so much better as scheme runners? Admittedly I am fairly new to the game, so I'm probably missing something... They are the same (not spectacular) speed, and have no abilities that interact with scheme markers... is it just their added durability and ability to move freely through severe terrain? Are there other good general purpose summons to consider, or are the rest very dependent on specific situations? Also, I picked up the Levi Avatar to use as the emissary in the first turn (I don't like the look of the hodgepodge emissary)... how exactly does that work? As it's a proxy, I assume it means I will have two Levi models on the table the first round of the game (the actual master and the emissary), then remove the emissary/avatar model? I assume it's not legal to remove the standard Levi model instead, given the differing base sizes (the Avatar model suits the horsemen theme better)? How about if I was able to mount the model on a removable base and switch to a small base?
  16. I like the idea of running this, the only issue is that I don't have a lot (well any) arcanists minions for the mech rider to summon. From looking at the battle reports and things, it seems that arachnids are - or at least were - the go to summons. If I was going to just pick up one box of things to summon for now, would people recommend arachnids?
  17. The exact relevant rules text is: "While using the Walk Action, a character can leap horizontally... <info on calculating distance>" and "Jumping is done as part of a Walk, Run, or Charge Action... <info on AP cost>". So IMO the rules text is ambiguous and could be read either way. This is simply the way I'd interpret it as it makes the most sense, and is I believe the intent (I can't believe the intent is to increase movement distances by such large amounts). @Mason would be the one to confirm 100% if needed. And yes, I agree that show boating isn't really an issue. It's a big investment, and not game breaking IMO.
  18. While admittedly not 100% clear from the rules text, I'd say that any jumping distance is intended to be part of the Walk/Run/Charge distance moved, not in addition to it. The relevant text seems to be: "Jumping is done as part of a Walk, Run, or Charge Action" in the third/final paragraph of the Jumping section on page 294. E.g. If a PC has a Walk of 4, a Charge of 6 and a (standard) Height of 2, then when they take the Walk action, they can move up to 4 yards, and at any point up to 1 yard of that distance can be a horizontal jump. If they take the Charge action, they can move up to 6 yards, and at any point up to 2 yards of that distance can be a horizontal jump, etc. With a successful TN 5 Athletics Challenge, they can Walk up to 4 yards, and up to 2 yards of that can be a jump. If they hit a 10, up to 2.5 yards can be a jump, if they hit a fifteen up to 3 yards, etc. If they manage to hit a 25+ (somehow) then all of the 4 yards Walk distance can be jumped. Alternatively, they can Charge up to 6 yards, and up to 4 yards of that can be a jump, up to 5 yards can be jumped if they hit a 10 on the Challenge, and all of it (i.e. up to 6 yards) if they hit a 15 or more on the Challenge.
  19. Cool - I put in a starting bid, though I hope you do better than $9.99!
  20. Not sure this is the right place for this, but I can't find a better forum... I've been catching up on the Malifaux story via the Breachside Broadcast, and I just listened to the story from Twisting Fates about The Washhouse / Department of Ungentlemanly Affairs. I loved the story and hoped they might be featured elsewhere as well, but a quick search of the Into the Steam PDF didn't turn anything up. I figured that would be the most likely book to have more information. Have they featured anywhere else in Malifaux stories or games?
  21. Sounds like it'll be a blast - wish I lived a little closer...
  22. Ok, I signed up for the Enforcer Brawl on Friday evening, and the "Malifaux Bonescon Standard" event on Saturday. I assume that is the Lost Love event, because I can't see that or any other Malifaux events on Saturday...
  23. Great, count me in. I just got the email as well, so will enter via there!
  24. When will the lucky winner be announced? I'm far too excited, which means it almost certainly won't be me...
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