Jump to content

Grez90

Vote Enabled
  • Posts

    96
  • Joined

  • Last visited

Everything posted by Grez90

  1. I'll fill one of the places. Its about time my crews saw a lick of proper paint (you have my word they will be Chris). Will you be the first non-blutac event for blutac Bursnell? Payment sent.
  2. I've got a solution to all this LOS debacle.....stay out of range. And if you can't do that, bring a 40mm to a 30mm fight.
  3. So interested, that I managed to stay awake reading this topic
  4. I believe Adam Hutchinson has bought tickets for himself, Brooks Martin and me. SQUIGS ON TOUR.
  5. Payment and pool sent for Graham Bursnell.
  6. This makes no sense.....your not apparently cheating 'fate'....your cheating probabilities... Also if you only had 3 cards in the deck, asking for the lowest and highest value has basically told you 2/3 of the cards. Meaning you are only shooting blind on one card, which also affects how much you are likely to want to cheat (If you had any cards left). Personal opinion, I don't mind people looking through decks at the definitive end of a turn, to see where a certain card was (often to see if the red joker was close by for giggles as your shuffling and cutting the decks after) but mid game I would be offended if you had a tracker of what cards have been or want to sit and rummage through multiple cards in your discard pile (from memory you should roughly know the last 5-10 in the pile, the rest all depends on how good your memory is, and that is the mathematical.tactical advantage you are referring to). If you delved further in to card counting, you could theoretically try and work out what your opponent has in thier hand by looking through thier discard pile if it was big enough, I doubt thats something anyone would like to encounter if they burned through thier deck. If you like using mathematical advantages to win, may I suggest stocks and shares
  7. What I would like to know, is yes arcanists with mech rider may have taken out 3/4 top spots. But how many Arcanists were there, and how many across the tournament were using the mech rider? We could be looking at a small remote amount of very good players using the mech rider to its max potential, whilst 10 or so other players dwindle in mid table still using the Mech Rider. If 8 of the top 10 placing people were arcanists w/Mech Rider, then I would be worried. But 3 out of the top 4 of a 45 player tournament is not proof enough IMO. One of those players could be the most skilled player in the states, another could have had one of the luckiest weekends of thier life, and the latter might have been fortunate by an opponent making a crucially wrong decision. I think give it 5-8 tournaments and if the Mech rider is there in 3 out of the top 5 lists consistently, then you have a problem that is effecting the whole game. But 3 out of 5 in one single tournament is not enough evidence.
  8. I'm of the opinion that each rider just amplifies its factions abilities. Also why wouldn't you pay 12SS for auto scheme markers. I would quite happily pay that to get my protect territory markers set up from turn 1, and then have him be able to single handedly run round the board placing markers for sprint the trap/plant explosives/plant evidence/breakthrough/power ritual. Especially for a faction where many of the minions find it difficult to go place markers. The Hooded Rider which I see as the weakest choice, can still put out 5/6/8 damage and also be used as a transport for models like Nekima/Teddy/Hungering darkness/Lillith etc. It may not look as effective as summoning, but if you move Lillith from safety behind a building, into melee/transfixing gaze range of a massive threat that has already activated (such as a master/mech rider) then I'm pretty sure that 0 action will be game winning. The Dead Rider can also cause a lot of horror duels, or pull an enemy model out of a bunker, into wherever the rider wants. After playing against it this week, trust me that is very effective. Also forcing a TN17 horror duel on the final turn when its in the middle of everything is one hell of a nice card burning ability, as most people will be looking to sure up VP's at the end game stage. I'll agree that the Mech Rider in small stone games can be very hard to control, but in 45/50SS games I think you should have enough tools in your arsenal to deal with it. I've faced it twice with arcanists (without using a mech rider myself) and been able to take it off with a leaping Cerberus, or Joss denying him the ability to declare defence triggers and nullifying his armour. They are all good for thier points, but all great in thier own aspects. Mech for activation control, Pale for Scheme control, Hooded for Movement/Board control and the Dead Rider for enemy manipulation control.
  9. If anyone is looking to make up a late team, myself and another are looking for a 3rd player (pref not neverborn/arcanists but nothing set in stone). If you are fancying it, pleas let me know on here or tweet @Grez_90
  10. 4 Tickets bought on the outpost site for the below. Was not asked for any names on the site so thought it best telling you here Jimmy. Graham Bursnell Brooks Martin Ben Halford Adam Hutchinson
  11. That almost sounds like too much of a perfect plan. Do you activate candy and pandora first in order to stop your own models taking FGF tests, as I can't see a way to get so many models into one enemy models face without causing a few tests on your own models (FGF is nearly killing a sorrow a turn unless your burning your own cards to save them). Thats the only reason I have not been running it myself. I can see that you are trying to force the opponent to activate first to get all the damage from the upgrades + sorrows through, and am assuming you are forcing thier activation, following it by moving pandora/candy on to the next target and then moving the rest of the crew on afterwards. Its a nice tactic, but very fragile with the inclusion of FGF. I like to keep Pandora at a distance and counting on the sorrows/candy/Poltergeist to do the work. I just don't want to get to that stage of the game with a wounded Sorrow, knowing you need to activate him before moving Candy/Pandora with FGF away, and killign your own model and miss losing points on strategies. Don't get me wrong, I love FGF on the likes of teddy, huggy, lilith, barbaros etc. I just feel that with Pandora you need your own models to be closely knit, and FGF causes too many headaches when trying to go for schemes. Especially when shes got upgrades that suit her better (cry for me, fugue state, voices). I agree with you regarding using incite the previous turn, it just kind of came up that I had already used Pandora in killing copycat killer + a punk zombie, and that I had to rush Candy up to stop Seamus shooting and incite the following turn was the best thing for me to do.
  12. Candy is a very tricksy model to use. I won the see through green crew and used the whole pack (along with a doppelganger) in a 50SS game. I didn't use her specific upgrade (I used her with depression), but mid-game I realised how potent it could be. I was against Seamus, and my plan was to keep him burning cards stopping me from getting off self-harm, and snuck Candy up to within the 3" that she becomes useful. Having the doppelganger to cheat in the initiative flip, and then casting incite on Seamus to force him to activate first to keep paraylsing him is a terrific ability. While this will keep Seamus pinned, it still means that you then have to spend the rest of the turn making sure Candy is not dragged away/disposed. Firstly manipulative will help to reduce your opponents hand, and then knowing that really only 1 card in 52 will be able to hit Candy (unless your opponent is very fortunate in flipping 13,13,13) then you will basically be able to keep your opponents master paralysed for the remainder of the game. It is very crew dependant, as if if you were to face guild, I wouldn't be using that ability as all thier shooting would have to randomise, and anything that wants to come and tank Candy/Pandy/Poltergeist/Kade in a big combat will have to have a good set up. I'd only be looking to use it against crews with lure, and casting abilities without the gun symbol. But as a 3AP action, it has its uses, but I think in most cases going defensive +! and having 2 free AP would probably be the more likely choice, in order to give you a mix of 2 self loathing's or heals. But please note that without a doppelganger, I would be very unlikely to take Candy, as you need to guarantee that someone is casting incite early in order for it to work, otherwise she becomes an expensive model for a CA5 self loathing and a heal flip.
  13. Going off what I've seen in my few months on the malifaux tournament scene, I feel that the number of results included should definately increase to 4. I see the point of some people on the scene not being able to attend atleast 4 events however as Joel has stated, the amount of events that are being hosted is on an upward curve. Regarding the number of people needed for 100 point events, this needs to be increased for definite, and 28 seems about right. As an example I nearly got in to the masters from only 3 tournaments, and I feel for the tournament scene to get a true result the 400 point system should be used, and using 28+ for 100 point tournaments seems right. The one thing I would like to raise though, is the scoring for tournaments below 28. As I think that getting only 50 points to win these tournaments is too small when you compare this to warhammer, where its 50 points for tournaments below 60 (IIRC). If 75 points was the top points on offer to tournaments below 28 (but above say 16) then this may help out those in the community that can't attend all the big tournaments, but still get a fair crack at the rankings if they want to.
  14. Grez90

    Smogcon 2014

    I'm going to be taking Craigs place at this, and just wondered if anyone knew who I need to get in touch with regarding name changes and further registration etc.
  15. Payment sent for Graham Bursnell + lunch on the Saturday.
  16. Payment sent for Graham Bursnell Rankings HQ ID 1923
  17. If anyone else is down on the Saturday, but not in the masters, then I will be happy to give them a game. I'm local and just going to cheer on the eventual winner and runner up....(Joel & Craig obviously).
  18. Haaa, already planning for VapNapaDingDong *wink*
  19. Great tournament Joel, extremely well run and a great atmosphere throughout. As a player who's been to a fair few tournaments in multiple game formats I can safely say that this had one of (if not the) best food pack at a tournament. Free tea and Coffee is a great little addition, and the amount of space and table set ups were brilliant. Clock and regular time updates was great, and 40SS is a nice size game to make you think when picking your masters (unless you just turn up with Lynch).... Absolutely delighted with 3rd, and just wanted to say thanks to my three opponents (Martin, David, Luke) all were great games in thier own way. Martin apologies if our game was a little slow, positioning of that train really meant I had to think too much about squatters markers. David, loved your nephilim themed army, and sorry to put all my eggs in one Lilith shaped basket. And lastly great to play Luke again, after catching him off guard at the outpost with woke up with a hand, I felt this game was far more enjoyable and tactical between us. Really looking forward to the masters side events in January, and future Joelfaux's.
×
×
  • Create New...

Important Information