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Falconrider

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Everything posted by Falconrider

  1. As the subject says any news on them and how the upgrades are panning out for release along with the box set.
  2. Railworkers, Gunslingers, Ronin, in fact any model that discards a card for "X" are a bit more useful with JL due to Ace in the Hole. Wastrels are a special case due to Castoffs. They can heal models within 6" 2 wounds and with the right suit discarded (and taken back if an Ace) take a shot with blasts, a swing for extra damage and slow or teleport to a friendly scheme marker within 12", even heal themselves. Teamed up with a Railworker to heal them the 2 wounds required and make them Hard to Kill again.
  3. I think they would work better in combination with Belles as the Performers lure is a push and not a walk. When i tried it with Guild McM my opponent put his models next to a wall or house and i couldn't get the lure to work, actually i should call it by it's proper name Siren Call as the models would simply be pushed against the terrain and stop.
  4. If you like cross faction hiring (as i do too) Zoriada might be worth a look. She has enthral which allows her to hire living WP4 or less models as Mercenaries. Models like Ototo, Nurses, Papa Loco and quite a few others allow for some strange synergies.
  5. Some very nice looking Komainu types there.
  6. Superglue has worked well enough for most of my models. I've found adding a little blob of greenstuff helps keep the model in place and the glue makes the putty set quite fast, making a very strong bond.
  7. He still has some work to be done but here he is. Figured i'd put Misaki and Ama in the photo as well as i liked the way they've turned out. Can't wait to finish them.
  8. Try copper wire, it's very easy to work with and makes it easy to re-pose the guy.
  9. Mc Mourning giving precise to models with blasts
  10. Relic Hunters are part of wave 2 and downloadable.
  11. Hundreds of years old cadavers and food for thought urgggh.
  12. My local pizza shop won't admit to recently reducing the amount of toppings they put on their pizza's. There pizza is still awesome though.
  13. When i make up lists with the Chihuahua i usually question if i really need it, am i better off with 2 more ss in the cache or an upgrade or two. This is a crew aimed to synergize with poison, burning, movement and raising. The thought is to have each model directly able to synergize with as many other models as possible. Oh btw the Chihuahua ended up being sacked in favour of Unknowable Pain and an extra stone unless the crew was not strong on shooting and i'd have more decisions to make. The Handler, McM and the Performers allow movement Shenanigans (i like your word) as do the Nurses to a degree with uppers. The Handler gives out Burning, free extra damage is a good thing. With the right dose of damage and poison Performers can play a role in Rezzing Stalkers by luring and the sip of wine trigger. Bringing the model into melee with the Handler now on very low wounds. The Handler gets a bonus for not charging and hopefully we get a Stalker. 2 Nurses and 2 Stalkers make for easier healing then condition removal. 9 models means it has an above average model count and the Performers have a lot of minions around for handing out reactivate when they die. Would i be safe in saying they have almost as good movement wrangling as Perdita's crew? Dr McM On the Clock Unknowable Pain Sebastian Witchling Handler Nurse Nurse Witchling Stalker Witchling Stalker Performer Performer 50 SS 5 cache
  14. I like the watcher trick, very nifty. Out activate and spring it on them :-) It's not that i dislike Austringers, they are solid and something i'm willing to try out. The Witching Handler is getting more attention the more i read her card, the minion movement tricks could be useful if a crew has a couple of stalkers + other strong minions. A 28" move on the Watcher for e.g. In theory poison + burning seems good. 2 extra damage each turn instead of 1, that's if you tag them both on the same model. I'm hoping to get a game this weekend and i'll be trying out Guild McM for the 1st time. Just brainstorming more ideas, how does poison bombing models with the Chihuahua then having Performers lure them into Ama No Zako's hazardous bubble sound? Moving them just close enough but far enough so you can still shoot without randomisation. A potential use for schemes that require the killing of a model. e.g. Assassinate and Murder Protege.
  15. This is an attempt at a crew that primarily works with Poison, Plastic Surgery and an Exorcist. The Exorcists anti trigger Aura could get fiddly hence the Performers helping move models to him and handing out plenty of their own Poison. Dr McM 5SS cache On the Clock Plastic Surgery Sebastian Unknowable Pain Sidir Promises Exorcist Nurse Witchling Stalker Performer Performer 50SS
  16. Yes i agree. He should be seen as an important Guild melee Master. The models he gets from On the Clock makes for interesting synergies with the other Guild models. My crutch atm is Sidir and Promises, i can't seem to shift focus away from that awesome upgrade, the Machine Gun isn't too bad either. Precise + Empty the Magazine After spending some time on the crew creator it appears worth focusing on poison and no more than one other main synergy, be it burning and Samuel, plastic surgery and Guild Marshals or more simply more poison through Seb, Nurses and Performers, the latter two seem right at home with Plastic Surgery, even if it does nothing for them in game. Just thinking if you've hired 2 or 3 Stalkers the Handler might be worth considering for extra movement abilities and with some luck raise some Stalkers which fits in rather nicely with a Rezzer Master. The Lawyer i can't bring myself to like, handing out poison on seems a bit hit or miss, think i'd rather a Performer for 6ss and keep the for the Exorcist who's unwilling subjects are lured to their doom by pretty Dancing girls.
  17. Precise to Austringers or any good shooter is nasty. With Witchling Stalkers in the crew Samuel seems useful as well bringing a burning option along with Poison. Something i forgot to mention was hiring 1 or 2 Performers, giving McM a lure, extra poison and the sip of wine. Ryle seems fluffy to use, he's like a flesh construct with a big fist and gun. Nurses, Precise and Promises turn him into a wrecking machine.
  18. I've considered Juju as a target for the BBS though if he's killed (buried) his BB condition gets removed. Though if one can get enough heals on him he will be a huge pain to remove.
  19. That's handy to know. He combined with Yin and Ama's (0) promising whisper could make quite a disengaging strike team.
  20. I'm glad you did rezz the thread (I'd never have come across it otherwise) as i've just purchased the McM crew box and have quite a lot of guild to support him. The Nurses and Witchlings are definite inclusions though i'm not completely sold on the Austringers for McM, i could be wrong. I'm favouring Cisco's El Mayor and Sidir's promises for a flipping crazy Df7 Doctor.
  21. Scratch building and conversions are all part of the hobby, most players won't have issues with them and those that do i feel sorry for. Tournaments it's up to the TO however most won't mind.
  22. Just trying to work out how many models have Wicked. Yin and Myranda come to mind, are they any others?
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